Paper Abstract and Keywords |
Presentation |
2018-02-24 11:45
A Consideration of 3DCG Character Animation System for Amateur Creator Hiroyoshi Kobayashi (Tokyo City Univ.), Seiki Inoue (NHK-MT), Nobuyuki Yagi (Tokyo City Univ.) |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Many video contents are posted on the video sharing service, but attractive videos of 3DCG character animation is not so many, because it is difficult to handle the animation production tool and create the expected motion for beginners. This study challenges to solve the problem and build production tool combined with the Kinect and TVML player, which even amateurs can easily construct and even beginners of CG can produce rich 3DCG character animation with flexible motion using motion captured by Kinect. This report describes current trial although problems such as support to the case where the skeleton model is different and automatic addition of an attractive motion effect are left. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
3D computer graphics / Character animation / Motion capture / Amateur creator / Kinect / / / |
Reference Info. |
ITE Tech. Rep., vol. 42, no. 6, ME2018-56, pp. 45-48, Feb. 2018. |
Paper # |
ME2018-56 |
Date of Issue |
2018-02-17 (ME) |
ISSN |
Print edition: ISSN 1342-6893 Online edition: ISSN 2424-1970 |
Notes on Review |
This article is a technical report without peer review, and its polished version will be published elsewhere. |
Download PDF |
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Conference Information |
Committee |
ME |
Conference Date |
2018-02-24 - 2018-02-24 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Kanto Gakuin Univ. |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
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Paper Information |
Registration To |
ME |
Conference Code |
2018-02-ME |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
A Consideration of 3DCG Character Animation System for Amateur Creator |
Sub Title (in English) |
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Keyword(1) |
3D computer graphics |
Keyword(2) |
Character animation |
Keyword(3) |
Motion capture |
Keyword(4) |
Amateur creator |
Keyword(5) |
Kinect |
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1st Author's Name |
Hiroyoshi Kobayashi |
1st Author's Affiliation |
Tokyo City University (Tokyo City Univ.) |
2nd Author's Name |
Seiki Inoue |
2nd Author's Affiliation |
NHK Media Technology (NHK-MT) |
3rd Author's Name |
Nobuyuki Yagi |
3rd Author's Affiliation |
Tokyo City University (Tokyo City Univ.) |
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Speaker |
Author-1 |
Date Time |
2018-02-24 11:45:00 |
Presentation Time |
15 minutes |
Registration for |
ME |
Paper # |
ME2018-56 |
Volume (vol) |
vol.42 |
Number (no) |
no.6 |
Page |
pp.45-48 |
#Pages |
4 |
Date of Issue |
2018-02-17 (ME) |