Paper Abstract and Keywords |
Presentation |
2018-03-16 10:45
Proposal of AR application for enhancing curiosity about educational toy Tomoki Kanemaru, Naoto Fukushima, Shusaku Asao, Ryousuke Uchiyama, Misaki Fukuda, Kaho Honda, Sera Watanabe, Ken Ishibashi (PUK) |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
This paper proposes a new educational toy using an AR technology, called “AR Puzzle”. The AR puzzle is based on a silhouette puzzle. This AR puzzle aims to increase children’s curiosities when they try to the puzzle. We focus on the creation process of a silhouette puzzle and a sense of accomplishment when the puzzle is completed. Concretely, we implements the two functions: displaying some hints for solving the puzzle and the visual effect for enhancing the sense of accomplishment. When a smartphone camera captures a few pieces of the puzzle, a 3D object appears on the smartphone display. A user should create a correct silhouette using some hints. In addition, we added some visual and sound effects as the function for give a sense of accomplishment in the case of finishing the puzzle. We expect that these functions increase users curiosities in the educational toys. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Puzzle / AR / Educational Toy / / / / / |
Reference Info. |
ITE Tech. Rep., vol. 42, pp. 137-139, March 2018. |
Paper # |
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Date of Issue |
2018-03-09 (AIT) |
ISSN |
Print edition: ISSN 1342-6893 Online edition: ISSN 2424-1970 |
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