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Technical Group on Artistic Image Technology (AIT)
Chair: Hisaki Nate (Tokyo Polytechnic Univ.)
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The Institute of Image Electronics Engineers of Japan (IIEEJ)
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The Society for Art and Science (AS)
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Computer Graphic Arts Society (CG-ARTS)
DATE:
Mon, Mar 10, 2025 09:30 - 17:10
PLACE:
TOPICS:
Expressive Japan 2025
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Mon, Mar 10 AM (10:25 - 11:25)
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(1) 10:25 - 10:37
A Vignette Illustration Support System Using Superimposing Silhouettes
MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(2) 10:37 - 10:49
Intuitive Manipulation with Gesture Detection for Virtual Space
Issa Abe, Hiroki Takahashi (UEC)
(3) 10:49 - 11:01
An Examination on Visualization Methods and Multi-Dimensional Data Understanding in VR Immersive Analytics
Tetsuro Kamiyama, Mie Sato (Utsunomiya Univ.)
(4) 11:01 - 11:13
An Examination on Effects of Comic Symbols on Performance in VR Space
Hiroki Mori, Yota Kinoshita, Mie Sato (Utsunomiya)
(5) 11:13 - 11:25
Stretching Support System with Feedback Based on Skeletal Information
Yuta Omoto, Hiroki Takahashi (UEC)
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Mon, Mar 10 AM (10:25 - 11:25)
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(6) 10:25 - 10:37
Sleep duration as a mediator of the causal relationship between video gaming and mental health
Hiroyuki Egami (Nihon University), Md. Shafiur Rahman (KUHS), Tsuyoshi Yamamoto (GRIPS), Takahisa Wakabayashi (TCUE), Chihiro Egami (BOA)
(7) 10:37 - 10:49
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
(8) 10:49 - 11:01
Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players
Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
(9) 11:01 - 11:13
A method of expressing standing postures in video games considering contrapposto and personality traits
Ayana Ozawa, Motonobu Kawashima (TUT)
(10) 11:13 - 11:25
A method for expressing dog grooming in a video game using toon rendering.
Yujiro Hara, Motonobu Kawasima (TUT)
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Mon, Mar 10 AM (10:25 - 11:55)
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(11) 10:25 - 10:37
A Control Simulation into Desired Shape using Multiple Soap Bubbles
Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ)
(12) 10:37 - 10:49
Furniture arrangement simulation system using 360 degree photograph-based VR
Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT)
(13) 10:49 - 11:01
Search-based Liquid Sound Synthesis using Pseudo-Bubbles
Shutaro Fujii (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Yoshinori Dobashi (Hokkaido Univ/PCGR)
(14) 11:01 - 11:13
SWEAT: A visual simulation model of wet cloth with translucency
Yuki Nakamura, Issei Fujishiro (Keio Univ.)
(15) 11:13 - 11:25
Visual Simulation of Infrared Countermeasures Decoy Flares
Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
(16) 11:25 - 11:37
Path finding using the range goal
Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU)
(17) 11:37 - 11:49
Visual Simulation of Quattro Formaggi
Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology)
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Mon, Mar 10 AM (11:35 - 12:25)
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(18) 11:35 - 11:47
Experiential Learning of Creating Various CG Programs with the Support of Generative AI
Tomoyuki Nishita ()
(19) 11:47 - 11:59
An MR Fashion That Reflects Bio-Information
-- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments --
Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU)
(20) 11:59 - 12:11
Improving the social tipping experience with smartphone device using resistance control
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
(21) 12:11 - 12:23
Visualization of human motion characteristics for learning dance movements and experimental performance using a body-part motion synthesis system
Yuta Nakauchi (Ryukoku Univ.), Akiko Miwa (Shobi Univ.), Asako Soga (Ryukoku Univ.)
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Mon, Mar 10 AM (11:35 - 12:25)
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(22) 11:35 - 11:47
Production of motion graphics video works using ambigrams
Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
(23) 11:47 - 11:59
Proposal for an inclusive visual experience where light and form intersect
Yuta Matsumoto, Tukasa Kikuchi (TUT)
(24) 11:59 - 12:11
Sharing system for color order of light sticks at cheering screenings
Kai Lenz (TUT)
(25) 12:11 - 12:23
Hiragana air-writing interface with pointing gestures
Tomohisa Tarumi, Hiroki Takahashi (UEC)
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Mon, Mar 10 PM (13:25 - 14:40)
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(26) 13:25 - 13:37
Procedural modeling of growing stalactites
So Matsuyama, Tsukasa Kikuchi (TUT)
(27) 13:37 - 13:49
An Experimental Study on 3D Hair Modeling from Sketches Using Diffusion Curves
Ritsuki Ishiwata (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR)
(28) 13:49 - 14:01
Procedural modeling of castle-type dungeons with level design in mind
Ryusei Nagata, Motonobu Kawashima (TUT)
(29) 14:01 - 14:13
Application of stroke input to enhance creativity in plant modeling
Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
(30) 14:13 - 14:25
(31) 14:25 - 14:37
SVBRDF Prediction based on Two-Level Basis from Multiple Input Images
Tomoya Kozuki, Kei Iwasaki (Saitama Univ.)
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Mon, Mar 10 PM (13:25 - 14:40)
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(32) 13:25 - 13:37
Gaze Tracking Projection System Using a Rotating Mirror
Yurika Sugai, Naoki Hashimoto (UEC)
(33) 13:37 - 13:49
Analysis of Horse Racing Results Based on Paddock Footage
Shogo Miyashita, Hiroki Takahashi (UEC)
(34) 13:49 - 14:01
Dynamic threshold setting for compositing skateboarding competition video
Yuko Ide, Hidehiko Shishido (Soka Univ.)
(35) 14:01 - 14:13
(36) 14:13 - 14:25
An automatic parts segmentation method using ViT in hair parts for 2D animation production
Huadong Zhu, Hironobu Abe (Tokyo Denki Univ.)
(37) 14:25 - 14:37
Archiving method for animation intermediate products while production management
Masahiro Fuchiue, Suguru Saito (Science Tokyo)
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Mon, Mar 10 PM (13:25 - 14:40)
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(38) 13:25 - 13:37
Interactive Method for Determining Projection Function to Fit 3D Object to Background Image
Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
(39) 13:37 - 13:49
Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients
-- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" --
Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK)
(40) 13:49 - 14:01
SGGX Parameter Estimation for Procedural Yarn Models
Risa Matsuda, Kei Iwasaki (Saitama Univ)
(41) 14:01 - 14:13
(See Japanese page.)
(42) 14:13 - 14:25
Fast Position-Based Dynamics Using Spectral Mesh Processing
Midori Asukai, Tomoyo Kikuchi, Takashi Kanai (UTokyo)
(43) 14:25 - 14:37
Comparison of Depth Distance in Cross and Parallel Photography
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
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Mon, Mar 10 PM (14:50 - 15:50)
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(44) 14:50 - 15:02
A Method for Expressing Ukiyo-e Woodblock Prints
Wenze Xu, Nagae takanori (TPU)
(45) 15:02 - 15:14
Automatic generation of composite images with photo background images and human illustrations harmonized
Akane Togami, Motoki Kakuho, Norihiko Kawai (OIT)
(46) 15:14 - 15:26
Transparent Material Editing for 3D Gaussian Splatting
Hiroto Kaburagi, Kei Iwasaki (Saitama Univ.)
(47) 15:26 - 15:38
An examination on visualization of impression of background music in an enclosed space
Taiyo Yoshida, Taihei Tsutsumi, Shou Moroki, Hiroshi Hasegawa, Mie Sato (Utsunomiya Univ.)
(48) 15:38 - 15:50
Visualization Technology for Romantic Music
Ikuko Sawaya, Momoko Maezawa, Naotsuna Fujimori, Kazuteru Komine, Yasuhito Sawahata, Masaru Miyazaki (NHK)
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Mon, Mar 10 PM (14:50 - 15:50)
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(49) 14:50 - 15:02
A method based on games to create Glitch Art
Noriki Amano (Notre Dame Seishin Univ.)
(50) 15:02 - 15:14
Customizing characters in third-person games
-- Research improving the efficiency of control rigs --
Haoyuan Chai, Takanori Nagae (TPU)
(51) 15:14 - 15:26
Vehicle-type FPS character AI
Xianglin Yang, Takanori Nagae (TPU)
(52) 15:26 - 15:38
A method for expressing character skin using toon shader based on the shooting process of anime in video game content
Takuma Ogaki, Motonobu Kawasima (TUT)
(53) 15:38 - 15:50
A method for generating cinematics using large-scale language models in video games
Kohei Noi, Motonobu Kawashima (TUT)
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Mon, Mar 10 AM (10:35 - 11:55)
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(54) 10:35 - 11:55
Proposal for stage expression using water droplets
Suzu Nakata, Hisakazu Hada (TUT)
(55) 10:35 - 11:55
Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles
Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology)
(56) 10:35 - 11:55
The Proposal of Emotion-Inducing Lighting in Game Environments Using AI
Momona Otsu, Tsukasa Kikuchi (TUT)
(57) 10:35 - 11:55
Recipe recommendation system for salt control
Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(58) 10:35 - 11:55
Impact of National Team Victories in eSports Competitions on the Playing Population
-- A quasi-experimental --
Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU)
(59) 10:35 - 11:55
Assessing the Impact of Anime on Consumer Behavior
-- A Quasi-Experimental Study of "Bocchi the Rock!" --
Ren Shimokawara, Hiroyuki Egami (Nihon Univ.)
(60) 10:35 - 11:55
Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard
Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology)
(61) 10:35 - 11:55
Sakura Cafe: A Proposal for Visualizing Congestion Levels with Sakura-themed Devices
Rina Ohashi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(62) 10:35 - 11:55
(63) 10:35 - 11:55
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior
Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.)
(64) 10:35 - 11:55
Development of the Okonomiyaki Experience Game "Kote no Meijin"
Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.)
(65) 10:35 - 11:55
Development of an Augmented Reality Farming Game Utilizing Hand Tracking
Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.)
(66) 10:35 - 11:55
An Experimental Study on Controlling Snowball Collision Dispersion in Physical Simulations
Nagisa Hayakawa (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
(67) 10:35 - 11:55
An Experimental Study on Shadow Art Generation Using Assemblages of Primitives
Rei Momoi, Yuta Muramatsu (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
(68) 10:35 - 11:55
Home game interface that detects hip movements
Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.)
(69) 10:35 - 11:55
Study on Automatic Generation of Sound Logos Using Markov Chains
Keisuke Takada, Yasunari Obuchi (TUT)
(70) 10:35 - 11:55
Design of a Card Game to Experience Color Vision Characteristics
Yui Hoshina, Tsukasa Kikuchi (TUT)
(71) 10:35 - 11:55
Acoustic feature analysis and visualization of recent easy listening songs
-- Look out for NewJeans --
Haruka Tomiyama, Takayuki Itoh (Ochanomizu University)
(72) 10:35 - 11:55
Visualization and Classification of Color Scheme Patterns in Japanese Clothing
Misato Okubo, Takayuki Itoh (Ochanomizu University)
(73) 10:35 - 11:55
Research on Japanese expression using image generation AI
Shuichi Fujiwara, Kai Rentsu (TUT), Tomoya Itou (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
(74) 10:35 - 11:55
Automatic generation of enemy characters whose parameters and appearances match those of play logs using generative AI
Ibuki Ogiya, Wataru Kurihara, Yoshihisa Kanematu, Koji Mikami (TUT)
(75) 10:35 - 11:55
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors
Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT)
(76) 10:35 - 11:55
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations
Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
(77) 10:35 - 11:55
Design Support System for Goblin Concept Creation Based on Character Silhouette Analysis
Hirotomo Okouchi, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
(78) 10:35 - 11:55
An Investigation of Command Input Grace Frame in Fighting Games
Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
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Mon, Mar 10 PM (13:00 - 14:20)
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(79) 13:00 - 14:20
Supporting FPS Beginners through Identification of Key Engagement Points and Behavioral Guidance
Shouma Ichikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
(80) 13:00 - 14:20
Analysis of Story Structure in Match Scenes of Sports Animation
So Sugita, Yoshihisa kanematsu (TUT)
(81) 13:00 - 14:20
Iroiro Color Fishing
-- Prototype and Initial Evaluation of a Fishing Game to Experience Differences in Color Vision Characteristics --
Kano Oikawa, Toshiaki Uchiyama (Tsukuba Univ.)
(82) 13:00 - 14:20
Scene composition design method for creating character appearance scene
Taiki Odaka, Yoshihisa Kanematsu (TUT)
(83) 13:00 - 14:20
camera work support method in MOBA games for live streaming based on analysis of match highlights
Makoto Kiuchi, Yoshihisa Kanematsu (TUT)
(84) 13:00 - 14:20
Proposal for Efficient Workflow Using AI in Documentary Video Editing
Anri Abe, Kai Rentsu, Shinsuke Yamawaki (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
(85) 13:00 - 14:20
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction
Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
(86) 13:00 - 14:20
Comparison of viewer emotions inferred from dialogue in movie scenarios and emotions during viewing
-- Impression aggregation method using hand-held devices --
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
(87) 13:00 - 14:20
The Effect of Avatar Backchanneling Behavior on Conversation and Impressions in VR Environments
Satoshi Monobe, Reiji Tsuruno (Kyushu Univ.)
(88) 13:00 - 14:20
Ink art by Jenerate Algorithm
Koyuki oshiro, Hisakazu Hada (TUT)
(89) 13:00 - 14:20
Degital Time Capsule
-- A Sandbox for Preserving Moments --
Moeka Masaki, Honoka Shimura, Hiroto Shirakura, Souma Numata, Hisakazu Hada (TUT)
(90) 13:00 - 14:20
A picture that reflects the viewer
Moeka Sugihara, Momo Nishimura, Kazuaki Kuruma, Makoto Sakurai, Hisakazu Hada (TUT)
(91) 13:00 - 14:20
Iron Sand Clock In The Water
Riko Suzuki, Yuji Ekawa, Daichi Yuri, Kouta Ikeda, Hisakazu Hada (TUT)
(92) 13:00 - 14:20
A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment.
Ukyo Miura, Akinori Ito (TUT)
(93) 13:00 - 14:20
Ryota Oki, Kaisei Hori, Takashi Ijiri (SIT)
(94) 13:00 - 14:20
Comparison of manga frames and anime scenes for character interaction analysis
Moyu Noguchi, Kai Lenz (TUT)
(95) 13:00 - 14:20
Synthesis of information on the interactions of characters from multiple titles in a series of works
Soken Nagasawa, Kai Lenz (TUT)
(96) 13:00 - 14:20
Adjusting influence by appearance time in the analysis of interactions between characters
Daiki Yamazumi, Kai Lenz (TUT)
(97) 13:00 - 14:20
Analysis of the ratio of singing scenes to acting scenes in musical films
Miku Kuroiwa, Kai Lenz (TUT)
(98) 13:00 - 14:20
One-way Observable Floating Aerial Signage Display Using Hemisphere Soapy Water Reflection Screen
Kunio Sakamoto, Kanaho Ishikawa (Konan Univ.)
(99) 13:00 - 14:20
Digital game archive using gameplay videos
Hyuugo Mukai, Hisakazu Hada (TUT)
(100) 13:00 - 14:20
Visualizing the Curvature Monotonicity Region for G2 Hermite interpolation
Keisuke Watanabe, Taisei Inoue, Norimasa Yoshida (Nichidai), Takafumi Saito (Tokyo Noukoudai)
(101) 13:00 - 14:20
Classification of Line Drawing Patterns in the Line Drawing Task
Ryo Kitamura, Taisei Inoue, Norimasa Yoshida (Nichidai)
(102) 13:00 - 14:20
Affective Evaluation of Images Generated by Generative AI
Satoshi Ariga, Taisei Inoue, Norimasa Yoshida (Nichidai)
(103) 13:00 - 14:20
An Experimental Study on Optimizing Road Layout with Desired Silhouette based on Identifying Bottlenecks of Congestion
Ryota Kobayashi, Yuta Hoshi, Yudai Ichimura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
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Mon, Mar 10 PM (14:30 - 15:50)
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(104) 14:30 - 15:50
3D software design and 3D printer prototyping of river-mounted hydroelectric power generation system
Tukasa Kitagawa, Makoto J, Hirayama (OIT)
(105) 14:30 - 15:50
Creating an escape game for flood evacuation
Daiki Akiyama, Makoto J. Hirayama (OIT)
(106) 14:30 - 15:50
A Proposal for a Sound Effect Retrieval System Using Onomatopoeia in Cartoons as Input
Hiroki Iijima, Tomokazu Ishikawa (Toyo Univ.)
(107) 14:30 - 15:50
A Report on a Project to Increase Museum Visits Using Image Generation AI
Takahiro Ishikawa, Kantaro Hagino, Tomohiro Sase, Daiki Sugiyama, Taisuke Inoue, Tomokazu Ishikawa (Toyo Univ.)
(108) 14:30 - 15:50
Proposal of an LOD control model toward anime production
Masahiro Aono, Issei Fujishiro (Keio Univ.)
(109) 14:30 - 15:50
Partial image enlargement using linear and nonlinear magnification considering size constancy in VR space
Marina Takahashi, Tomokazu Ishikawa (Toyo Univ.)
(110) 14:30 - 15:50
A research on immersive enhancement by augmenting MR movies with particle effects
Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ)
(111) 14:30 - 15:50
A Study on Similarity Calculation and Its Evaluation Based on Music Features of J-POP Songs
Takaya Kamijo, Tomokazu Ishikawa (Toyo Univ.)
(112) 14:30 - 15:50
Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion
Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.)
(113) 14:30 - 15:50
Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation
Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.)
(114) 14:30 - 15:50
Study of body motion detection system for virtual space movement
Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.)
(115) 14:30 - 15:50
Smart Paint Checker: An Illustration coloring check tool using image processing
Rikuto Ishikawa, Gaku Someya, Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.)
(116) 14:30 - 15:50
Expression of the multilayered living through the overlap of visuals and sounds
Reina Kobayashi, Sora Oota (IAMAS)
(117) 14:30 - 15:50
Proposal and evaluation of videos that inhibit changes in watching speed utilizing color vibration
Daiki Kitayama (Keio Univ.), Renshu Gu (HDU), Issei Fujishiro (Keio Univ.)
(118) 14:30 - 15:50
Improvement of Acceleration Effect by Changing Speed Line Parameters
Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(119) 14:30 - 15:50
Automated Generation of Brain Training Quizzes Based on Quiz Takers' Preferences
Ayumi Matsushige, Junichi Yamamoto (Tokyo Healthcare University)
(120) 14:30 - 15:50
Development of a medical interview simulator using ChatGPT API
Ryota Kobayashi, Takeshi Yamaguchi, Hiroshi Yoshikawa, Yasuhiro Gon, Kenji Mizumura, Yuriko Abe, Yu Uchiumi (Nihon Univ.)
(121) 14:30 - 15:50
Research on cultural property contents that even people who are not good with electronic devices will want to experience.
Itsuki Nakashita, Masashi Otsuki, Yuito Mori, Michiya Inoue, Hirohiko Honda (SIT)
(122) 14:30 - 15:50
Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars
Tsubasa Takeuchi, Hisakazu Hada (TUT)
(123) 14:30 - 15:50
A method to control penlights for use outside live concerts
Yuki Mizuashi, Michio Shiraishi (Toho Univ.)
(124) 14:30 - 15:50
Improving Dance Game Experience by Specifying Foot Direction Notes
Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(125) 14:30 - 15:50
Cartoon Style Conversion by Adding Onomatopoeias to Clapping
Haruki Tamura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(126) 14:30 - 15:50
Development of a VR System Aiming for an Emotional Reunion with the Deceased Through the Five Senses
Nie Zihe, Hisakazu Hada (TUT)
(127) 14:30 - 15:50
Proposal of a System for Enhancing the Impact of Ad-lib Solos through Performer-Controlled Lighting Effects
Yuri Takiguchi, Hisakazu Hada (TUT)
(128) 14:30 - 15:50
Effects of colored visual stimulus presentation to the peripheral visual field on concentration
Takumi Yamazaki, Ikuko Tsubaki (TUT)
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Mon, Mar 10 PM (16:00 - 17:00)
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Mon, Mar 10 PM (17:00 - 17:10)
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# Information for speakers
General Talk will have 10 minutes for presentation and 2 minutes for discussion.
=== Technical Group on Artistic Image Technology (AIT) ===
# FUTURE SCHEDULE:
Mon, Jun 30, 2025 - Tue, Jul 1, 2025 (tentative): [Fri, May 2]
=== The Institute of Image Electronics Engineers of Japan (IIEEJ) ===
# FUTURE SCHEDULE:
Mon, Jun 30, 2025 - Tue, Jul 1, 2025 (tentative): [Fri, May 2]
=== The Society for Art and Science (AS) ===
=== Computer Graphic Arts Society (CG-ARTS) ===
Last modified: 2025-03-06 13:28:16
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