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The Institute of Image Electronics Engineers of Japan (IIEEJ)  (Searched in: 2020)

Search Results: Keywords 'from:2021-03-08 to:2021-03-08'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 1 - 20 of 103  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of key input method in VR space using hand tracking
Koya Abe, Hisashi Sato (Kanagawa Institute Of Tech)
Head-mounted displays are becoming cheaper and various functions are being integrated. Among them, a function called han... [more] AIT2021-29
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:30
Online Online Proposal for appreciating works using ICT -- Non-contact picture scroll appreciation tool using Leap Motion --
Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama)
Nowadays COVID-19 is prevalent in every nation in the world. Public facilities restricted admission in order to prevent ... [more] AIT2021-30
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Development of Handwriting Input Device Using 9-DOF IMU
Chishun Kanayama (Nanzan Univ.)
 [more] AIT2021-31
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:00
Online Online A Rotation Method of A Hypercube by Intuitive Hand Gestures
Takehiro Fukuda, Akihiro Matsuura (Tokyo Denki Univ.)
In this paper, we propose a method for rotating by intuitive hand gestures a four-dimensional hypercube visualized in th... [more] AIT2021-32
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online VibeShare:Vote -- Realization of non-verbal communication between performers and audience online --
Yusuke Yamazaki, Akihiko Shirai (REALITY)
We develop VibeShare, which enables non-verbal communication between performers and audiences in online lectures, confer... [more] AIT2021-33
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:30
Online Online Stereoscopic Effect Design with Pottery Wheel-type Canvas
Riwano Ikeda, Issei Fujishiro (Keio Univ.)
Effects such as flames, smoke, and liquids play an important role in illustrations. However, it requires a great deal of... [more] AIT2021-34
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:30
Online Online Construction of a video recording studio for three-dimensional model acquisition
Taichi Suginoshita, Toshie Misu, Hideki Mitsumine, Jun Arai (NHK)
This paper introduces our 3D acquisition studio for model-based versatile production including 2D, 3D, AR, and VR conten... [more] AIT2021-36
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:00
Online Online Research on Content Development Methods for 4K and 8K Resolution
Huazheng Niu, Terutoshi Tada, Hiroyuki Kose (Toyo Univ.)
The purpose is to research the development method of contents for 4K and 8K resolution in the field of broadcasting and ... [more] AIT2021-38
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] AIT2021-39
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Things and Mirrors -- An installation art experience with a standalone VR --
Akari Kamiya, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR installation art in the motif of a kaleidoscope. A participant can experience a new spread and a surre... [more] AIT2021-40
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Sound Architecture
Yuki Oshiro, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2021-41
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Around the Mysterious Structure
Koutarou Kishie, Yuki Oshiro, Kotomi Koseki, Haruka Nakahara, Kaito Kakiuti, Soji Mochizuki, Ryu Nakagawa (Nagoya City Univ.)
This art work is a VRChat(VRC) world work that focuses on the VRC’s site-specificity. Participants can travel between fr... [more] AIT2021-42
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Rotoscope 360 ver.2 ed. VRC -- A study of new reality with VR rotoscoped animation --
Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ)
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] AIT2021-43
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online NakagawaLab Virtual Seminar Room, Nagoya City University School of Design and Architecture -- As a New Form of Open House, Website, or Communication Space with Social VR --
Ken Sonobe, Natsuki Ito, Atom Kataoka, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2021-44
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Eimoni
Kaito Kakiuchi, Ryu Nakagawa (Nagoya City Univ.)
This work is an avatar of VRChat(VRC) which focus on specifications, characteristic and grotesque expression about VRC a... [more] AIT2021-45
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online The world of the out-of-body experience with VRC bug and presentations of research results
Kotomi Koseki, Ryu Nakagawa (Nagoya City Univ.)
 [more] AIT2021-46
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Space for Spacing out
Haruka Nakahara, Ryu Nakagawa (Nagoya City University)
 [more] AIT2021-47
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Mebo: a design of a message board of digital era
Koichi Urimoto, Takashi Ohta (TUT)
While smartphones allow us to communicate whenever or wherever we are, we could have a good experience with the old mess... [more] AIT2021-48
pp.77-78
 Results 1 - 20 of 103  /  [Next]  
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