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Technical Group on Artistic Image Technology (AIT)  (Searched in: 2021)

Search Results: Keywords 'from:2022-03-08 to:2022-03-08'

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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Ascending)
 Results 1 - 20 of 128  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online A proposal for a sound interactive system making sounds in the real world by electronic control -- sTone --
Yuki Ishii, Kouta Kikuchi, Toshitaka Amaoka (Meisei Univ.)
This study proposes a sound interactive system “sTone” ,which makes sound in the real world, performs by electronic cont... [more] AIT2022-38
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Meta Flowers -- The Analogy of life in the XR Era --
Ken Sonobe, Ryu Nakagawa (Nagoya City Univ.)
“Meta Flowers” is a multiparticipant installation artwork with Cross Reality (XR) . Wearing a glove-type tactile device ... [more] AIT2022-39
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:29
Online Online Development of a Double-edged Knife Sharpening Simulator
Yutaka Akehata, Youngha Chang, Nobuhiko Mukai (TCU)
 [more] AIT2022-40
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:42
Online Online Switchable Dual Dial Method - Flick Character Input Method for VR
Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ)
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] AIT2022-41
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online The control method for fluid expression in tank firing scenes
Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired req... [more] AIT2022-43
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] AIT2022-44
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:43
Online Online Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] AIT2022-46
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity
Satoshi Koibuchi, Akinori Ito (TUT)
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] AIT2022-47
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Development of information management system for Manga storyboard
Kazuya Sawada, Kai Lenz, Masanori Kakimoto (TUT)
Manga production is complicated and difficult. In particular, Manga storyboard production is of high importance and diff... [more] AIT2022-48
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:29
Online Online A scenario composition support system using force directed graph.
Yuki Endo, Kai Lenz, Masanori Kakimoto (TUT)
In scenario production, it is necessary to grasp the information of the work in order to prevent the composition from co... [more] AIT2022-49
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:53
Online Online Manga Inpainting with Author Classification and Line Drawing Clues
Hiroyuki Yokota (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
In order to translate Japanese manga into another language, it is necessary to recognize the contents and position of te... [more] AIT2022-51
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online Concurrent Color Scheme Timelines in Animation
Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT)
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] AIT2022-52
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Realization of Collaborative Work in Clay Modeling by Hand Tracking with Mobile Devices
Miku Takemasa, Kohei Tokoi (Wakayama Univ.)
The purpose of this research is to develop an application using Augmented Reality (AR) to model a virtual object jointly... [more] AIT2022-53
pp.61-62
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening
Yui Koroku, Issei Fujishiro (Keio Univ.)
 [more] AIT2022-54
pp.63-66
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:29
Online Online Context-Aware Speaker Estimation in Manga
Toshiya Yamaguchi (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
In manga, the story unfolds as the illustrated characters speak their lines expressed in text. Therefore, it is importan... [more] AIT2022-55
pp.67-70
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Natural Landscape Modeling Support Based on Terrain Feature Texture and Walking Route Map
Ryosuke Nishida, Issei Fujishiro (Keio Univ.)
With the recent progress in CG representation, the cost of terrain generation using 3D instances has increased, and it i... [more] AIT2022-56
pp.71-74
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:53
Online Online Inverse rendering of surface roughness using variance-aware high confidence regions
Kaishu Shirakawa, Hiroyuki Kubo (Tokai Univ.)
A technique called inverse rendering is known to obtain the shape and reflection characteristics of an object in a targe... [more] AIT2022-57
pp.75-78
 Results 1 - 20 of 128  /  [Next]  
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