Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
A proposal for a sound interactive system making sounds in the real world by electronic control
-- sTone -- Yuki Ishii, Kouta Kikuchi, Toshitaka Amaoka (Meisei Univ.) |
This study proposes a sound interactive system “sTone” ,which makes sound in the real world, performs by electronic cont... [more] |
AIT2022-38 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Meta Flowers
-- The Analogy of life in the XR Era -- Ken Sonobe, Ryu Nakagawa (Nagoya City Univ.) |
“Meta Flowers” is a multiparticipant installation artwork with Cross Reality (XR) . Wearing a glove-type tactile device ... [more] |
AIT2022-39 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:29 |
Online |
Online |
Development of a Double-edged Knife Sharpening Simulator Yutaka Akehata, Youngha Chang, Nobuhiko Mukai (TCU) |
[more] |
AIT2022-40 pp.9-12 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:42 |
Online |
Online |
Switchable Dual Dial Method - Flick Character Input Method for VR Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ) |
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] |
AIT2022-41 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:54 |
Online |
Online |
Prototyping of a real-time sound effect tool for live streaming with CG avatar Hikaru Murakami, Akinori Ito (TUT) |
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] |
AIT2022-42 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
The control method for fluid expression in tank firing scenes Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT) |
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired req... [more] |
AIT2022-43 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Particle-based simulation of close-out size waves Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT) |
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] |
AIT2022-44 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:31 |
Online |
Online |
Interactive viscous expression method using VAT Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] |
AIT2022-45 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:43 |
Online |
Online |
Proposal of visual simulation method for pasta using Vellum and FLIP Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT) |
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] |
AIT2022-46 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity Satoshi Koibuchi, Akinori Ito (TUT) |
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] |
AIT2022-47 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Development of information management system for Manga storyboard Kazuya Sawada, Kai Lenz, Masanori Kakimoto (TUT) |
Manga production is complicated and difficult. In particular, Manga storyboard production is of high importance and diff... [more] |
AIT2022-48 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:29 |
Online |
Online |
A scenario composition support system using force directed graph. Yuki Endo, Kai Lenz, Masanori Kakimoto (TUT) |
In scenario production, it is necessary to grasp the information of the work in order to prevent the composition from co... [more] |
AIT2022-49 pp.45-48 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:41 |
Online |
Online |
Virtual Production Method Suitable for Stop Motion Animation Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] |
AIT2022-50 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:53 |
Online |
Online |
Manga Inpainting with Author Classification and Line Drawing Clues Hiroyuki Yokota (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra) |
In order to translate Japanese manga into another language, it is necessary to recognize the contents and position of te... [more] |
AIT2022-51 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:05 |
Online |
Online |
Concurrent Color Scheme Timelines in Animation Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT) |
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] |
AIT2022-52 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
Realization of Collaborative Work in Clay Modeling by Hand Tracking with Mobile Devices Miku Takemasa, Kohei Tokoi (Wakayama Univ.) |
The purpose of this research is to develop an application using Augmented Reality (AR) to model a virtual object jointly... [more] |
AIT2022-53 pp.61-62 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Generating Cel Anime Motions by Speed Distribution-Aware Inbetweening Yui Koroku, Issei Fujishiro (Keio Univ.) |
[more] |
AIT2022-54 pp.63-66 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:29 |
Online |
Online |
Context-Aware Speaker Estimation in Manga Toshiya Yamaguchi (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra) |
In manga, the story unfolds as the illustrated characters speak their lines expressed in text. Therefore, it is importan... [more] |
AIT2022-55 pp.67-70 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:41 |
Online |
Online |
Natural Landscape Modeling Support Based on Terrain Feature Texture and Walking Route Map Ryosuke Nishida, Issei Fujishiro (Keio Univ.) |
With the recent progress in CG representation, the cost of terrain generation using 3D instances has increased, and it i... [more] |
AIT2022-56 pp.71-74 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:53 |
Online |
Online |
Inverse rendering of surface roughness using variance-aware high confidence regions Kaishu Shirakawa, Hiroyuki Kubo (Tokai Univ.) |
A technique called inverse rendering is known to obtain the shape and reflection characteristics of an object in a targe... [more] |
AIT2022-57 pp.75-78 |
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