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Mon, Mar 10 AM 10:25 - 11:25 |
(1) |
10:25-10:37 |
A Vignette Illustration Support System Using Superimposing Silhouettes |
MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
(2) |
10:37-10:49 |
Intuitive Manipulation with Gesture Detection for Virtual Space |
Issa Abe, Hiroki Takahashi (UEC) |
(3) |
10:49-11:01 |
An Examination on Visualization Methods and Multi-Dimensional Data Understanding in VR Immersive Analytics |
Tetsuro Kamiyama, Mie Sato (Utsunomiya Univ.) |
(4) |
11:01-11:13 |
An Examination on Effects of Comic Symbols on Performance in VR Space |
Hiroki Mori, Yota Kinoshita, Mie Sato (Utsunomiya) |
(5) |
11:13-11:25 |
Stretching Support System with Feedback Based on Skeletal Information |
Yuta Omoto, Hiroki Takahashi (UEC) |
Mon, Mar 10 AM 10:25 - 11:25 |
(6) |
10:25-10:37 |
Sleep duration as a mediator of the causal relationship between video gaming and mental health |
Hiroyuki Egami (Nihon University), Md. Shafiur Rahman (KUHS), Tsuyoshi Yamamoto (GRIPS), Takahisa Wakabayashi (TCUE), Chihiro Egami (BOA) |
(7) |
10:37-10:49 |
Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience |
Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
(8) |
10:49-11:01 |
Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players |
Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
(9) |
11:01-11:13 |
A method of expressing standing postures in video games considering contrapposto and personality traits |
Ayana Ozawa, Motonobu Kawashima (TUT) |
(10) |
11:13-11:25 |
A method for expressing dog grooming in a video game using toon rendering. |
Yujiro Hara, Motonobu Kawasima (TUT) |
Mon, Mar 10 AM 10:25 - 11:55 |
(11) |
10:25-10:37 |
A Control Simulation into Desired Shape using Multiple Soap Bubbles |
Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ) |
(12) |
10:37-10:49 |
Furniture arrangement simulation system using 360 degree photograph-based VR |
Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT) |
(13) |
10:49-11:01 |
Search-based Liquid Sound Synthesis using Pseudo-Bubbles |
Shutaro Fujii (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Yoshinori Dobashi (Hokkaido Univ/PCGR) |
(14) |
11:01-11:13 |
SWEAT: A visual simulation model of wet cloth with translucency |
Yuki Nakamura, Issei Fujishiro (Keio Univ.) |
(15) |
11:13-11:25 |
Visual Simulation of Infrared Countermeasures Decoy Flares |
Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.) |
(16) |
11:25-11:37 |
Path finding using the range goal |
Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU) |
(17) |
11:37-11:49 |
Visual Simulation of Quattro Formaggi |
Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology) |
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Mon, Mar 10 AM 11:35 - 12:25 |
(18) |
11:35-11:47 |
Experiential Learning of Creating Various CG Programs with the Support of Generative AI |
Tomoyuki Nishita () |
(19) |
11:47-11:59 |
An MR Fashion That Reflects Bio-Information
-- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments -- |
Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU) |
(20) |
11:59-12:11 |
Improving the social tipping experience with smartphone device using resistance control |
Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
(21) |
12:11-12:23 |
Visualization of human motion characteristics for learning dance movements and experimental performance using a body-part motion synthesis system |
Yuta Nakauchi (Ryukoku Univ.), Akiko Miwa (Shobi Univ.), Asako Soga (Ryukoku Univ.) |
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Mon, Mar 10 AM 11:35 - 12:25 |
(22) |
11:35-11:47 |
Production of motion graphics video works using ambigrams |
Mizuki Yanagishita, Tsukasa Kikuchi (TUT) |
(23) |
11:47-11:59 |
Proposal for an inclusive visual experience where light and form intersect |
Yuta Matsumoto, Tukasa Kikuchi (TUT) |
(24) |
11:59-12:11 |
Sharing system for color order of light sticks at cheering screenings |
Kai Lenz (TUT) |
(25) |
12:11-12:23 |
Hiragana air-writing interface with pointing gestures |
Tomohisa Tarumi, Hiroki Takahashi (UEC) |
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Mon, Mar 10 PM 13:25 - 14:40 |
(26) |
13:25-13:37 |
Procedural modeling of growing stalactites |
So Matsuyama, Tsukasa Kikuchi (TUT) |
(27) |
13:37-13:49 |
An Experimental Study on 3D Hair Modeling from Sketches Using Diffusion Curves |
Ritsuki Ishiwata (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR) |
(28) |
13:49-14:01 |
Procedural modeling of castle-type dungeons with level design in mind |
Ryusei Nagata, Motonobu Kawashima (TUT) |
(29) |
14:01-14:13 |
Application of stroke input to enhance creativity in plant modeling |
Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
(30) |
14:13-14:25 |
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(31) |
14:25-14:37 |
SVBRDF Prediction based on Two-Level Basis from Multiple Input Images |
Tomoya Kozuki, Kei Iwasaki (Saitama Univ.) |
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Mon, Mar 10 PM 13:25 - 14:40 |
(32) |
13:25-13:37 |
Gaze Tracking Projection System Using a Rotating Mirror |
Yurika Sugai, Naoki Hashimoto (UEC) |
(33) |
13:37-13:49 |
Analysis of Horse Racing Results Based on Paddock Footage |
Shogo Miyashita, Hiroki Takahashi (UEC) |
(34) |
13:49-14:01 |
Dynamic threshold setting for compositing skateboarding competition video |
Yuko Ide, Hidehiko Shishido (Soka Univ.) |
(35) |
14:01-14:13 |
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(36) |
14:13-14:25 |
An automatic parts segmentation method using ViT in hair parts for 2D animation production |
Huadong Zhu, Hironobu Abe (Tokyo Denki Univ.) |
(37) |
14:25-14:37 |
Archiving method for animation intermediate products while production management |
Masahiro Fuchiue, Suguru Saito (Science Tokyo) |
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Mon, Mar 10 PM 13:25 - 14:40 |
(38) |
13:25-13:37 |
Interactive Method for Determining Projection Function to Fit 3D Object to Background Image |
Mamoru Akiyoshi, Suguru Saito (Science Tokyo) |
(39) |
13:37-13:49 |
Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients
-- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" -- |
Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK) |
(40) |
13:49-14:01 |
SGGX Parameter Estimation for Procedural Yarn Models |
Risa Matsuda, Kei Iwasaki (Saitama Univ) |
(41) |
14:01-14:13 |
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(42) |
14:13-14:25 |
Fast Position-Based Dynamics Using Spectral Mesh Processing |
Midori Asukai, Tomoyo Kikuchi, Takashi Kanai (UTokyo) |
(43) |
14:25-14:37 |
Comparison of Depth Distance in Cross and Parallel Photography |
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
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Mon, Mar 10 PM 14:50 - 15:50 |
(44) |
14:50-15:02 |
A Method for Expressing Ukiyo-e Woodblock Prints |
Wenze Xu, Nagae takanori (TPU) |
(45) |
15:02-15:14 |
Automatic generation of composite images with photo background images and human illustrations harmonized |
Akane Togami, Motoki Kakuho, Norihiko Kawai (OIT) |
(46) |
15:14-15:26 |
Transparent Material Editing for 3D Gaussian Splatting |
Hiroto Kaburagi, Kei Iwasaki (Saitama Univ.) |
(47) |
15:26-15:38 |
An examination on visualization of impression of background music in an enclosed space |
Taiyo Yoshida, Taihei Tsutsumi, Shou Moroki, Hiroshi Hasegawa, Mie Sato (Utsunomiya Univ.) |
(48) |
15:38-15:50 |
Visualization Technology for Romantic Music |
Ikuko Sawaya, Momoko Maezawa, Naotsuna Fujimori, Kazuteru Komine, Yasuhito Sawahata, Masaru Miyazaki (NHK) |
Mon, Mar 10 PM 14:50 - 15:50 |
(49) |
14:50-15:02 |
A method based on games to create Glitch Art |
Noriki Amano (Notre Dame Seishin Univ.) |
(50) |
15:02-15:14 |
Customizing characters in third-person games
-- Research improving the efficiency of control rigs -- |
Haoyuan Chai, Takanori Nagae (TPU) |
(51) |
15:14-15:26 |
Vehicle-type FPS character AI |
Xianglin Yang, Takanori Nagae (TPU) |
(52) |
15:26-15:38 |
A method for expressing character skin using toon shader based on the shooting process of anime in video game content |
Takuma Ogaki, Motonobu Kawasima (TUT) |
(53) |
15:38-15:50 |
A method for generating cinematics using large-scale language models in video games |
Kohei Noi, Motonobu Kawashima (TUT) |
Mon, Mar 10 AM 10:35 - 11:55 |
(54) |
10:35-11:55 |
Proposal for stage expression using water droplets |
Suzu Nakata, Hisakazu Hada (TUT) |
(55) |
10:35-11:55 |
Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles |
Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology) |
(56) |
10:35-11:55 |
The Proposal of Emotion-Inducing Lighting in Game Environments Using AI |
Momona Otsu, Tsukasa Kikuchi (TUT) |
(57) |
10:35-11:55 |
Recipe recommendation system for salt control |
Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
(58) |
10:35-11:55 |
Impact of National Team Victories in eSports Competitions on the Playing Population
-- A quasi-experimental -- |
Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU) |
(59) |
10:35-11:55 |
Assessing the Impact of Anime on Consumer Behavior
-- A Quasi-Experimental Study of "Bocchi the Rock!" -- |
Ren Shimokawara, Hiroyuki Egami (Nihon Univ.) |
(60) |
10:35-11:55 |
Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard |
Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology) |
(61) |
10:35-11:55 |
Sakura Cafe: A Proposal for Visualizing Congestion Levels with Sakura-themed Devices |
Rina Ohashi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
(62) |
10:35-11:55 |
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(63) |
10:35-11:55 |
Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior |
Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.) |
(64) |
10:35-11:55 |
Development of the Okonomiyaki Experience Game "Kote no Meijin" |
Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.) |
(65) |
10:35-11:55 |
Development of an Augmented Reality Farming Game Utilizing Hand Tracking |
Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.) |
(66) |
10:35-11:55 |
An Experimental Study on Controlling Snowball Collision Dispersion in Physical Simulations |
Nagisa Hayakawa (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR) |
(67) |
10:35-11:55 |
An Experimental Study on Shadow Art Generation Using Assemblages of Primitives |
Rei Momoi, Yuta Muramatsu (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR) |
(68) |
10:35-11:55 |
Home game interface that detects hip movements |
Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.) |
(69) |
10:35-11:55 |
Study on Automatic Generation of Sound Logos Using Markov Chains |
Keisuke Takada, Yasunari Obuchi (TUT) |
(70) |
10:35-11:55 |
Design of a Card Game to Experience Color Vision Characteristics |
Yui Hoshina, Tsukasa Kikuchi (TUT) |
(71) |
10:35-11:55 |
Acoustic feature analysis and visualization of recent easy listening songs
-- Look out for NewJeans -- |
Haruka Tomiyama, Takayuki Itoh (Ochanomizu University) |
(72) |
10:35-11:55 |
Visualization and Classification of Color Scheme Patterns in Japanese Clothing |
Misato Okubo, Takayuki Itoh (Ochanomizu University) |
(73) |
10:35-11:55 |
Research on Japanese expression using image generation AI |
Shuichi Fujiwara, Kai Rentsu (TUT), Tomoya Itou (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT) |
(74) |
10:35-11:55 |
Automatic generation of enemy characters whose parameters and appearances match those of play logs using generative AI |
Ibuki Ogiya, Wataru Kurihara, Yoshihisa Kanematu, Koji Mikami (TUT) |
(75) |
10:35-11:55 |
Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors |
Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT) |
(76) |
10:35-11:55 |
Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations |
Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(77) |
10:35-11:55 |
Design Support System for Goblin Concept Creation Based on Character Silhouette Analysis |
Hirotomo Okouchi, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(78) |
10:35-11:55 |
An Investigation of Command Input Grace Frame in Fighting Games |
Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Mon, Mar 10 PM 13:00 - 14:20 |
(79) |
13:00-14:20 |
Supporting FPS Beginners through Identification of Key Engagement Points and Behavioral Guidance |
Shouma Ichikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
(80) |
13:00-14:20 |
Analysis of Story Structure in Match Scenes of Sports Animation |
So Sugita, Yoshihisa kanematsu (TUT) |
(81) |
13:00-14:20 |
Iroiro Color Fishing
-- Prototype and Initial Evaluation of a Fishing Game to Experience Differences in Color Vision Characteristics -- |
Kano Oikawa, Toshiaki Uchiyama (Tsukuba Univ.) |
(82) |
13:00-14:20 |
Scene composition design method for creating character appearance scene |
Taiki Odaka, Yoshihisa Kanematsu (TUT) |
(83) |
13:00-14:20 |
camera work support method in MOBA games for live streaming based on analysis of match highlights |
Makoto Kiuchi, Yoshihisa Kanematsu (TUT) |
(84) |
13:00-14:20 |
Proposal for Efficient Workflow Using AI in Documentary Video Editing |
Anri Abe, Kai Rentsu, Shinsuke Yamawaki (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT) |
(85) |
13:00-14:20 |
Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction |
Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
(86) |
13:00-14:20 |
Comparison of viewer emotions inferred from dialogue in movie scenarios and emotions during viewing
-- Impression aggregation method using hand-held devices -- |
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT) |
(87) |
13:00-14:20 |
The Effect of Avatar Backchanneling Behavior on Conversation and Impressions in VR Environments |
Satoshi Monobe, Reiji Tsuruno (Kyushu Univ.) |
(88) |
13:00-14:20 |
Ink art by Jenerate Algorithm |
Koyuki oshiro, Hisakazu Hada (TUT) |
(89) |
13:00-14:20 |
Degital Time Capsule
-- A Sandbox for Preserving Moments -- |
Moeka Masaki, Honoka Shimura, Hiroto Shirakura, Souma Numata, Hisakazu Hada (TUT) |
(90) |
13:00-14:20 |
A picture that reflects the viewer |
Moeka Sugihara, Momo Nishimura, Kazuaki Kuruma, Makoto Sakurai, Hisakazu Hada (TUT) |
(91) |
13:00-14:20 |
Iron Sand Clock In The Water |
Riko Suzuki, Yuji Ekawa, Daichi Yuri, Kouta Ikeda, Hisakazu Hada (TUT) |
(92) |
13:00-14:20 |
A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment. |
Ukyo Miura, Akinori Ito (TUT) |
(93) |
13:00-14:20 |
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Ryota Oki, Kaisei Hori, Takashi Ijiri (SIT) |
(94) |
13:00-14:20 |
Comparison of manga frames and anime scenes for character interaction analysis |
Moyu Noguchi, Kai Lenz (TUT) |
(95) |
13:00-14:20 |
Synthesis of information on the interactions of characters from multiple titles in a series of works |
Soken Nagasawa, Kai Lenz (TUT) |
(96) |
13:00-14:20 |
Adjusting influence by appearance time in the analysis of interactions between characters |
Daiki Yamazumi, Kai Lenz (TUT) |
(97) |
13:00-14:20 |
Analysis of the ratio of singing scenes to acting scenes in musical films |
Miku Kuroiwa, Kai Lenz (TUT) |
(98) |
13:00-14:20 |
One-way Observable Floating Aerial Signage Display Using Hemisphere Soapy Water Reflection Screen |
Kunio Sakamoto, Kanaho Ishikawa (Konan Univ.) |
(99) |
13:00-14:20 |
Digital game archive using gameplay videos |
Hyuugo Mukai, Hisakazu Hada (TUT) |
(100) |
13:00-14:20 |
Visualizing the Curvature Monotonicity Region for G2 Hermite interpolation |
Keisuke Watanabe, Taisei Inoue, Norimasa Yoshida (Nichidai), Takafumi Saito (Tokyo Noukoudai) |
(101) |
13:00-14:20 |
Classification of Line Drawing Patterns in the Line Drawing Task |
Ryo Kitamura, Taisei Inoue, Norimasa Yoshida (Nichidai) |
(102) |
13:00-14:20 |
Affective Evaluation of Images Generated by Generative AI |
Satoshi Ariga, Taisei Inoue, Norimasa Yoshida (Nichidai) |
(103) |
13:00-14:20 |
An Experimental Study on Optimizing Road Layout with Desired Silhouette based on Identifying Bottlenecks of Congestion |
Ryota Kobayashi, Yuta Hoshi, Yudai Ichimura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR) |
Mon, Mar 10 PM 14:30 - 15:50 |
(104) |
14:30-15:50 |
3D software design and 3D printer prototyping of river-mounted hydroelectric power generation system |
Tukasa Kitagawa, Makoto J, Hirayama (OIT) |
(105) |
14:30-15:50 |
Creating an escape game for flood evacuation |
Daiki Akiyama, Makoto J. Hirayama (OIT) |
(106) |
14:30-15:50 |
A Proposal for a Sound Effect Retrieval System Using Onomatopoeia in Cartoons as Input |
Hiroki Iijima, Tomokazu Ishikawa (Toyo Univ.) |
(107) |
14:30-15:50 |
A Report on a Project to Increase Museum Visits Using Image Generation AI |
Takahiro Ishikawa, Kantaro Hagino, Tomohiro Sase, Daiki Sugiyama, Taisuke Inoue, Tomokazu Ishikawa (Toyo Univ.) |
(108) |
14:30-15:50 |
Proposal of an LOD control model toward anime production |
Masahiro Aono, Issei Fujishiro (Keio Univ.) |
(109) |
14:30-15:50 |
Partial image enlargement using linear and nonlinear magnification considering size constancy in VR space |
Marina Takahashi, Tomokazu Ishikawa (Toyo Univ.) |
(110) |
14:30-15:50 |
A research on immersive enhancement by augmenting MR movies with particle effects |
Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ) |
(111) |
14:30-15:50 |
A Study on Similarity Calculation and Its Evaluation Based on Music Features of J-POP Songs |
Takaya Kamijo, Tomokazu Ishikawa (Toyo Univ.) |
(112) |
14:30-15:50 |
Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion |
Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.) |
(113) |
14:30-15:50 |
Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation |
Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.) |
(114) |
14:30-15:50 |
Study of body motion detection system for virtual space movement |
Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.) |
(115) |
14:30-15:50 |
Smart Paint Checker: An Illustration coloring check tool using image processing |
Rikuto Ishikawa, Gaku Someya, Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.) |
(116) |
14:30-15:50 |
Expression of the multilayered living through the overlap of visuals and sounds |
Reina Kobayashi, Sora Oota (IAMAS) |
(117) |
14:30-15:50 |
Proposal and evaluation of videos that inhibit changes in watching speed utilizing color vibration |
Daiki Kitayama (Keio Univ.), Renshu Gu (HDU), Issei Fujishiro (Keio Univ.) |
(118) |
14:30-15:50 |
Improvement of Acceleration Effect by Changing Speed Line Parameters |
Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
(119) |
14:30-15:50 |
Automated Generation of Brain Training Quizzes Based on Quiz Takers' Preferences |
Ayumi Matsushige, Junichi Yamamoto (Tokyo Healthcare University) |
(120) |
14:30-15:50 |
Development of a medical interview simulator using ChatGPT API |
Ryota Kobayashi, Takeshi Yamaguchi, Hiroshi Yoshikawa, Yasuhiro Gon, Kenji Mizumura, Yuriko Abe, Yu Uchiumi (Nihon Univ.) |
(121) |
14:30-15:50 |
Research on cultural property contents that even people who are not good with electronic devices will want to experience. |
Itsuki Nakashita, Masashi Otsuki, Yuito Mori, Michiya Inoue, Hirohiko Honda (SIT) |
(122) |
14:30-15:50 |
Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars |
Tsubasa Takeuchi, Hisakazu Hada (TUT) |
(123) |
14:30-15:50 |
A method to control penlights for use outside live concerts |
Yuki Mizuashi, Michio Shiraishi (Toho Univ.) |
(124) |
14:30-15:50 |
Improving Dance Game Experience by Specifying Foot Direction Notes |
Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
(125) |
14:30-15:50 |
Cartoon Style Conversion by Adding Onomatopoeias to Clapping |
Haruki Tamura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
(126) |
14:30-15:50 |
Development of a VR System Aiming for an Emotional Reunion with the Deceased Through the Five Senses |
Nie Zihe, Hisakazu Hada (TUT) |
(127) |
14:30-15:50 |
Proposal of a System for Enhancing the Impact of Ad-lib Solos through Performer-Controlled Lighting Effects |
Yuri Takiguchi, Hisakazu Hada (TUT) |
(128) |
14:30-15:50 |
Effects of colored visual stimulus presentation to the peripheral visual field on concentration |
Takumi Yamazaki, Ikuko Tsubaki (TUT) |
Mon, Mar 10 PM 16:00 - 17:00 |
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Mon, Mar 10 PM 17:00 - 17:10 |
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