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Technical Group on Artistic Image Technology (AIT) [schedule] [select]
Chair Hisaki Nate (Tokyo Polytechnic Univ.)

The Institute of Image Electronics Engineers of Japan (IIEEJ) [schedule] [select]

The Society for Art and Science (AS) [schedule] [select]

Computer Graphic Arts Society (CG-ARTS) [schedule] [select]

Conference Date Mon, Mar 10, 2025 09:30 - 17:10
Topics Expressive Japan 2025 
Conference Place  
Registration Fee This workshop will be held as the IEICE workshop in fully electronic publishing. Registration fee will be necessary except the speakers and participants other than the participants to workshop(s) in non-electronic publishing. See the registration fee page. We request the registration fee or presentation fee to participants who will attend the workshop(s) on AIT.

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Mon, Mar 10 AM 
10:25 - 11:25
(1) 10:25-10:37 A Vignette Illustration Support System Using Superimposing Silhouettes MircoHitomu Tanaka, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(2) 10:37-10:49 Intuitive Manipulation with Gesture Detection for Virtual Space Issa Abe, Hiroki Takahashi (UEC)
(3) 10:49-11:01 An Examination on Visualization Methods and Multi-Dimensional Data Understanding in VR Immersive Analytics Tetsuro Kamiyama, Mie Sato (Utsunomiya Univ.)
(4) 11:01-11:13 An Examination on Effects of Comic Symbols on Performance in VR Space Hiroki Mori, Yota Kinoshita, Mie Sato (Utsunomiya)
(5) 11:13-11:25 Stretching Support System with Feedback Based on Skeletal Information Yuta Omoto, Hiroki Takahashi (UEC)
Mon, Mar 10 AM 
10:25 - 11:25
(6) 10:25-10:37 Sleep duration as a mediator of the causal relationship between video gaming and mental health Hiroyuki Egami (Nihon University), Md. Shafiur Rahman (KUHS), Tsuyoshi Yamamoto (GRIPS), Takahisa Wakabayashi (TCUE), Chihiro Egami (BOA)
(7) 10:37-10:49 Poker Game AI Considering Facial Expression and Evaluation of Its Impact on Game Experience Hibiki Nishimura, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
(8) 10:49-11:01 Evaluation of a Dynamic Difficulty Adjustment Methods for High-Difficulty Action Games that are Less Likely to be Noticed by Players Kaito Araki, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
(9) 11:01-11:13 A method of expressing standing postures in video games considering contrapposto and personality traits Ayana Ozawa, Motonobu Kawashima (TUT)
(10) 11:13-11:25 A method for expressing dog grooming in a video game using toon rendering. Yujiro Hara, Motonobu Kawasima (TUT)
Mon, Mar 10 AM 
10:25 - 11:55
(11) 10:25-10:37 A Control Simulation into Desired Shape using Multiple Soap Bubbles Naruo Nishio (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Kaisei Sakurai (CA), Keiko Nakamoto (Hosei Univ)
(12) 10:37-10:49 Furniture arrangement simulation system using 360 degree photograph-based VR Hina Hanada, Yusei Kishikawa, Norihiko Kawai (OIT)
(13) 10:49-11:01 Search-based Liquid Sound Synthesis using Pseudo-Bubbles Shutaro Fujii (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR), Yoshinori Dobashi (Hokkaido Univ/PCGR)
(14) 11:01-11:13 SWEAT: A visual simulation model of wet cloth with translucency Yuki Nakamura, Issei Fujishiro (Keio Univ.)
(15) 11:13-11:25 Visual Simulation of Infrared Countermeasures Decoy Flares Ryotaro Yamada, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
(16) 11:25-11:37 Path finding using the range goal Haruto Nakadai, Mizuki Morishita, Takashi Imagire (TPU)
(17) 11:37-11:49 Visual Simulation of Quattro Formaggi Riku Fukaya, Kai Lenz (Tokyo University of Technology), Tomoya Ito (Hachinohe Institute of Technology), Yuriko Takeshima, Tsukasa Kikuchi (Tokyo University of Technology)
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Mon, Mar 10 AM 
11:35 - 12:25
(18) 11:35-11:47 Experiential Learning of Creating Various CG Programs with the Support of Generative AI Tomoyuki Nishita ()
(19) 11:47-11:59 An MR Fashion That Reflects Bio-Information
-- A Multiplayer Virtual Fashion Experience Utilizing Video See-Through MR, EEG, and Customized Garments --
Maika Yamamoto, Taiki Shigeno, Kenta Hidaka, Ryu Nakagawa (NCU)
(20) 11:59-12:11 Improving the social tipping experience with smartphone device using resistance control Ayaka Tsurube, Wataru Kurihara, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT)
(21) 12:11-12:23 Visualization of human motion characteristics for learning dance movements and experimental performance using a body-part motion synthesis system Yuta Nakauchi (Ryukoku Univ.), Akiko Miwa (Shobi Univ.), Asako Soga (Ryukoku Univ.)
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Mon, Mar 10 AM 
11:35 - 12:25
(22) 11:35-11:47 Production of motion graphics video works using ambigrams Mizuki Yanagishita, Tsukasa Kikuchi (TUT)
(23) 11:47-11:59 Proposal for an inclusive visual experience where light and form intersect Yuta Matsumoto, Tukasa Kikuchi (TUT)
(24) 11:59-12:11 Sharing system for color order of light sticks at cheering screenings Kai Lenz (TUT)
(25) 12:11-12:23 Hiragana air-writing interface with pointing gestures Tomohisa Tarumi, Hiroki Takahashi (UEC)
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Mon, Mar 10 PM 
13:25 - 14:40
(26) 13:25-13:37 Procedural modeling of growing stalactites So Matsuyama, Tsukasa Kikuchi (TUT)
(27) 13:37-13:49 An Experimental Study on 3D Hair Modeling from Sketches Using Diffusion Curves Ritsuki Ishiwata (Hosei Univ), Syuhei Sato (Hosei Univ/PCGR)
(28) 13:49-14:01 Procedural modeling of castle-type dungeons with level design in mind Ryusei Nagata, Motonobu Kawashima (TUT)
(29) 14:01-14:13 Application of stroke input to enhance creativity in plant modeling Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
(30) 14:13-14:25  
(31) 14:25-14:37 SVBRDF Prediction based on Two-Level Basis from Multiple Input Images Tomoya Kozuki, Kei Iwasaki (Saitama Univ.)
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Mon, Mar 10 PM 
13:25 - 14:40
(32) 13:25-13:37 Gaze Tracking Projection System Using a Rotating Mirror Yurika Sugai, Naoki Hashimoto (UEC)
(33) 13:37-13:49 Analysis of Horse Racing Results Based on Paddock Footage Shogo Miyashita, Hiroki Takahashi (UEC)
(34) 13:49-14:01 Dynamic threshold setting for compositing skateboarding competition video Yuko Ide, Hidehiko Shishido (Soka Univ.)
(35) 14:01-14:13  
(36) 14:13-14:25 An automatic parts segmentation method using ViT in hair parts for 2D animation production Huadong Zhu, Hironobu Abe (Tokyo Denki Univ.)
(37) 14:25-14:37 Archiving method for animation intermediate products while production management Masahiro Fuchiue, Suguru Saito (Science Tokyo)
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Mon, Mar 10 PM 
13:25 - 14:40
(38) 13:25-13:37 Interactive Method for Determining Projection Function to Fit 3D Object to Background Image Mamoru Akiyoshi, Suguru Saito (Science Tokyo)
(39) 13:37-13:49 Development of an Interactive Projection Mapping-Based Learning Support System for the Five Basic Nutrients
-- Evaluation of Learning Effectiveness using the Nutrition Education Game "Let's Learn Nutrients" --
Haruka Ogata, Rinka Kurosawa, Kenta Sonoda, Mayo Harada, Mio Hirano, Ken Ishibashi (PUK)
(40) 13:49-14:01 SGGX Parameter Estimation for Procedural Yarn Models Risa Matsuda, Kei Iwasaki (Saitama Univ)
(41) 14:01-14:13
(42) 14:13-14:25 Fast Position-Based Dynamics Using Spectral Mesh Processing Midori Asukai, Tomoyo Kikuchi, Takashi Kanai (UTokyo)
(43) 14:25-14:37 Comparison of Depth Distance in Cross and Parallel Photography Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
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Mon, Mar 10 PM 
14:50 - 15:50
(44) 14:50-15:02 A Method for Expressing Ukiyo-e Woodblock Prints Wenze Xu, Nagae takanori (TPU)
(45) 15:02-15:14 Automatic generation of composite images with photo background images and human illustrations harmonized Akane Togami, Motoki Kakuho, Norihiko Kawai (OIT)
(46) 15:14-15:26 Transparent Material Editing for 3D Gaussian Splatting Hiroto Kaburagi, Kei Iwasaki (Saitama Univ.)
(47) 15:26-15:38 An examination on visualization of impression of background music in an enclosed space Taiyo Yoshida, Taihei Tsutsumi, Shou Moroki, Hiroshi Hasegawa, Mie Sato (Utsunomiya Univ.)
(48) 15:38-15:50 Visualization Technology for Romantic Music Ikuko Sawaya, Momoko Maezawa, Naotsuna Fujimori, Kazuteru Komine, Yasuhito Sawahata, Masaru Miyazaki (NHK)
Mon, Mar 10 PM 
14:50 - 15:50
(49) 14:50-15:02 A method based on games to create Glitch Art Noriki Amano (Notre Dame Seishin Univ.)
(50) 15:02-15:14 Customizing characters in third-person games
-- Research improving the efficiency of control rigs --
Haoyuan Chai, Takanori Nagae (TPU)
(51) 15:14-15:26 Vehicle-type FPS character AI Xianglin Yang, Takanori Nagae (TPU)
(52) 15:26-15:38 A method for expressing character skin using toon shader based on the shooting process of anime in video game content Takuma Ogaki, Motonobu Kawasima (TUT)
(53) 15:38-15:50 A method for generating cinematics using large-scale language models in video games Kohei Noi, Motonobu Kawashima (TUT)
Mon, Mar 10 AM 
10:35 - 11:55
(54) 10:35-11:55 Proposal for stage expression using water droplets Suzu Nakata, Hisakazu Hada (TUT)
(55) 10:35-11:55 Analysis of Player Movement Trajectories and Scoring Patterns in Badminton Doubles Miyuki Sakamoto, Yuriko Takeshima (Tokyo Univ. of Technology)
(56) 10:35-11:55 The Proposal of Emotion-Inducing Lighting in Game Environments Using AI Momona Otsu, Tsukasa Kikuchi (TUT)
(57) 10:35-11:55 Recipe recommendation system for salt control Kai Ohbuchi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(58) 10:35-11:55 Impact of National Team Victories in eSports Competitions on the Playing Population
-- A quasi-experimental --
Ren Shimokawara, Kaimu Nakamura, Mitsuki Horie, Taro Shirai, Hiroyuki Egami (NU)
(59) 10:35-11:55 Assessing the Impact of Anime on Consumer Behavior
-- A Quasi-Experimental Study of "Bocchi the Rock!" --
Ren Shimokawara, Hiroyuki Egami (Nihon Univ.)
(60) 10:35-11:55 Fulick Cuboard: An Input Device Using a Rubik’s Cube-shaped Keyboard Haruka Nakano (Tokyo Univ. of Technology), Kunihiro Kato, Takashi Ohta (Tokyo Univ. Technology)
(61) 10:35-11:55 Sakura Cafe: A Proposal for Visualizing Congestion Levels with Sakura-themed Devices Rina Ohashi, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology)
(62) 10:35-11:55  
(63) 10:35-11:55 Impact of Recognizing a Calculation App's Purpose as Education or Entertainment on Play Behavior Seiya Ogawa, Takashi Nakamura (Tokyo Polytechnic Univ.)
(64) 10:35-11:55 Development of the Okonomiyaki Experience Game "Kote no Meijin" Yu Shimizu, Takashi Nakamura (Tokyo Polytechnic Univ.)
(65) 10:35-11:55 Development of an Augmented Reality Farming Game Utilizing Hand Tracking Issei Wakasugi, Takashi Nakamura (Tokyo Polytechnic Univ.)
(66) 10:35-11:55 An Experimental Study on Controlling Snowball Collision Dispersion in Physical Simulations Nagisa Hayakawa (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
(67) 10:35-11:55 An Experimental Study on Shadow Art Generation Using Assemblages of Primitives Rei Momoi, Yuta Muramatsu (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
(68) 10:35-11:55 Home game interface that detects hip movements Toya Kinoshita, Hironori Hara (Tokyo Polytechnic Univ.)
(69) 10:35-11:55 Study on Automatic Generation of Sound Logos Using Markov Chains Keisuke Takada, Yasunari Obuchi (TUT)
(70) 10:35-11:55 Design of a Card Game to Experience Color Vision Characteristics Yui Hoshina, Tsukasa Kikuchi (TUT)
(71) 10:35-11:55 Acoustic feature analysis and visualization of recent easy listening songs
-- Look out for NewJeans --
Haruka Tomiyama, Takayuki Itoh (Ochanomizu University)
(72) 10:35-11:55 Visualization and Classification of Color Scheme Patterns in Japanese Clothing Misato Okubo, Takayuki Itoh (Ochanomizu University)
(73) 10:35-11:55 Research on Japanese expression using image generation AI Shuichi Fujiwara, Kai Rentsu (TUT), Tomoya Itou (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
(74) 10:35-11:55 Automatic generation of enemy characters whose parameters and appearances match those of play logs using generative AI Ibuki Ogiya, Wataru Kurihara, Yoshihisa Kanematu, Koji Mikami (TUT)
(75) 10:35-11:55 Exploring the Relationship Between Big Five Personality Tendencies and In-Game Behaviors Rong Yao, Hirokazu Yasuhara, Koji Mikami (TUT)
(76) 10:35-11:55 Mitigation of Repeated Retry Stress by Granting Items According to Game Over Situations Shintaro Ishikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
(77) 10:35-11:55 Design Support System for Goblin Concept Creation Based on Character Silhouette Analysis Hirotomo Okouchi, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
(78) 10:35-11:55 An Investigation of Command Input Grace Frame in Fighting Games Ryohei Tomida, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
Mon, Mar 10 PM 
13:00 - 14:20
(79) 13:00-14:20 Supporting FPS Beginners through Identification of Key Engagement Points and Behavioral Guidance Shouma Ichikawa, Wataru Kurihara, Yoshihisa Kanematsu, Koji Mikami (TUT)
(80) 13:00-14:20 Analysis of Story Structure in Match Scenes of Sports Animation So Sugita, Yoshihisa kanematsu (TUT)
(81) 13:00-14:20 Iroiro Color Fishing
-- Prototype and Initial Evaluation of a Fishing Game to Experience Differences in Color Vision Characteristics --
Kano Oikawa, Toshiaki Uchiyama (Tsukuba Univ.)
(82) 13:00-14:20 Scene composition design method for creating character appearance scene Taiki Odaka, Yoshihisa Kanematsu (TUT)
(83) 13:00-14:20 camera work support method in MOBA games for live streaming based on analysis of match highlights Makoto Kiuchi, Yoshihisa Kanematsu (TUT)
(84) 13:00-14:20 Proposal for Efficient Workflow Using AI in Documentary Video Editing Anri Abe, Kai Rentsu, Shinsuke Yamawaki (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
(85) 13:00-14:20 Co-occurrence Analysis of Personality-Setting Phrases Based on the Analysis of Anime Character Introduction Akifumi Tanimura, Suguru Matsuyoshi, Wataru Kurihara, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
(86) 13:00-14:20 Comparison of viewer emotions inferred from dialogue in movie scenarios and emotions during viewing
-- Impression aggregation method using hand-held devices --
Iori Nakamoto, Yuriko Takeshima, Kai Lenz (TUT)
(87) 13:00-14:20 The Effect of Avatar Backchanneling Behavior on Conversation and Impressions in VR Environments Satoshi Monobe, Reiji Tsuruno (Kyushu Univ.)
(88) 13:00-14:20 Ink art by Jenerate Algorithm Koyuki oshiro, Hisakazu Hada (TUT)
(89) 13:00-14:20 Degital Time Capsule
-- A Sandbox for Preserving Moments --
Moeka Masaki, Honoka Shimura, Hiroto Shirakura, Souma Numata, Hisakazu Hada (TUT)
(90) 13:00-14:20 A picture that reflects the viewer Moeka Sugihara, Momo Nishimura, Kazuaki Kuruma, Makoto Sakurai, Hisakazu Hada (TUT)
(91) 13:00-14:20 Iron Sand Clock In The Water Riko Suzuki, Yuji Ekawa, Daichi Yuri, Kouta Ikeda, Hisakazu Hada (TUT)
(92) 13:00-14:20 A Perception Experiment on the Sense of "Point of Audition" in 7.1.4 Speakers Environment. Ukyo Miura, Akinori Ito (TUT)
(93) 13:00-14:20 Ryota Oki, Kaisei Hori, Takashi Ijiri (SIT)
(94) 13:00-14:20 Comparison of manga frames and anime scenes for character interaction analysis Moyu Noguchi, Kai Lenz (TUT)
(95) 13:00-14:20 Synthesis of information on the interactions of characters from multiple titles in a series of works Soken Nagasawa, Kai Lenz (TUT)
(96) 13:00-14:20 Adjusting influence by appearance time in the analysis of interactions between characters Daiki Yamazumi, Kai Lenz (TUT)
(97) 13:00-14:20 Analysis of the ratio of singing scenes to acting scenes in musical films Miku Kuroiwa, Kai Lenz (TUT)
(98) 13:00-14:20 One-way Observable Floating Aerial Signage Display Using Hemisphere Soapy Water Reflection Screen Kunio Sakamoto, Kanaho Ishikawa (Konan Univ.)
(99) 13:00-14:20 Digital game archive using gameplay videos Hyuugo Mukai, Hisakazu Hada (TUT)
(100) 13:00-14:20 Visualizing the Curvature Monotonicity Region for G2 Hermite interpolation Keisuke Watanabe, Taisei Inoue, Norimasa Yoshida (Nichidai), Takafumi Saito (Tokyo Noukoudai)
(101) 13:00-14:20 Classification of Line Drawing Patterns in the Line Drawing Task Ryo Kitamura, Taisei Inoue, Norimasa Yoshida (Nichidai)
(102) 13:00-14:20 Affective Evaluation of Images Generated by Generative AI Satoshi Ariga, Taisei Inoue, Norimasa Yoshida (Nichidai)
(103) 13:00-14:20 An Experimental Study on Optimizing Road Layout with Desired Silhouette based on Identifying Bottlenecks of Congestion Ryota Kobayashi, Yuta Hoshi, Yudai Ichimura (Hosei Univ.), Syuhei Sato (Hosei Univ./PCGR)
Mon, Mar 10 PM 
14:30 - 15:50
(104) 14:30-15:50 3D software design and 3D printer prototyping of river-mounted hydroelectric power generation system Tukasa Kitagawa, Makoto J, Hirayama (OIT)
(105) 14:30-15:50 Creating an escape game for flood evacuation Daiki Akiyama, Makoto J. Hirayama (OIT)
(106) 14:30-15:50 A Proposal for a Sound Effect Retrieval System Using Onomatopoeia in Cartoons as Input Hiroki Iijima, Tomokazu Ishikawa (Toyo Univ.)
(107) 14:30-15:50 A Report on a Project to Increase Museum Visits Using Image Generation AI Takahiro Ishikawa, Kantaro Hagino, Tomohiro Sase, Daiki Sugiyama, Taisuke Inoue, Tomokazu Ishikawa (Toyo Univ.)
(108) 14:30-15:50 Proposal of an LOD control model toward anime production Masahiro Aono, Issei Fujishiro (Keio Univ.)
(109) 14:30-15:50 Partial image enlargement using linear and nonlinear magnification considering size constancy in VR space Marina Takahashi, Tomokazu Ishikawa (Toyo Univ.)
(110) 14:30-15:50 A research on immersive enhancement by augmenting MR movies with particle effects Yuma Kokubu, Tomokazu Ishikawa (Toyo Univ)
(111) 14:30-15:50 A Study on Similarity Calculation and Its Evaluation Based on Music Features of J-POP Songs Takaya Kamijo, Tomokazu Ishikawa (Toyo Univ.)
(112) 14:30-15:50 Investigation of Movement Direction Prediction Methods Using Walk-in-Place Motion Yu Takahashi, Tomokazu Ishikawa (Toyo Univ.)
(113) 14:30-15:50 Research on the Application of Pedestrian Dynamics Analysis Based on Video to Crowd Animation Keita Kitoki, Tomokazu Ishikawa (Toyo Univ.)
(114) 14:30-15:50 Study of body motion detection system for virtual space movement Yuichi Sakano, Hironobu Abe (Tokyo Denki Univ.)
(115) 14:30-15:50 Smart Paint Checker: An Illustration coloring check tool using image processing Rikuto Ishikawa, Gaku Someya, Soichiro Nakano, Hironobu Abe (Tokyo Denki Univ.)
(116) 14:30-15:50 Expression of the multilayered living through the overlap of visuals and sounds Reina Kobayashi, Sora Oota (IAMAS)
(117) 14:30-15:50 Proposal and evaluation of videos that inhibit changes in watching speed utilizing color vibration Daiki Kitayama (Keio Univ.), Renshu Gu (HDU), Issei Fujishiro (Keio Univ.)
(118) 14:30-15:50 Improvement of Acceleration Effect by Changing Speed Line Parameters Ryuichiro Katakura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(119) 14:30-15:50 Automated Generation of Brain Training Quizzes Based on Quiz Takers' Preferences Ayumi Matsushige, Junichi Yamamoto (Tokyo Healthcare University)
(120) 14:30-15:50 Development of a medical interview simulator using ChatGPT API Ryota Kobayashi, Takeshi Yamaguchi, Hiroshi Yoshikawa, Yasuhiro Gon, Kenji Mizumura, Yuriko Abe, Yu Uchiumi (Nihon Univ.)
(121) 14:30-15:50 Research on cultural property contents that even people who are not good with electronic devices will want to experience. Itsuki Nakashita, Masashi Otsuki, Yuito Mori, Michiya Inoue, Hirohiko Honda (SIT)
(122) 14:30-15:50 Impact of Proteus Effect on Fatigue Levels Using Diverse Avatars Tsubasa Takeuchi, Hisakazu Hada (TUT)
(123) 14:30-15:50 A method to control penlights for use outside live concerts Yuki Mizuashi, Michio Shiraishi (Toho Univ.)
(124) 14:30-15:50 Improving Dance Game Experience by Specifying Foot Direction Notes Shinoha Kawata, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(125) 14:30-15:50 Cartoon Style Conversion by Adding Onomatopoeias to Clapping Haruki Tamura, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
(126) 14:30-15:50 Development of a VR System Aiming for an Emotional Reunion with the Deceased Through the Five Senses Nie Zihe, Hisakazu Hada (TUT)
(127) 14:30-15:50 Proposal of a System for Enhancing the Impact of Ad-lib Solos through Performer-Controlled Lighting Effects Yuri Takiguchi, Hisakazu Hada (TUT)
(128) 14:30-15:50 Effects of colored visual stimulus presentation to the peripheral visual field on concentration Takumi Yamazaki, Ikuko Tsubaki (TUT)
Mon, Mar 10 PM 
16:00 - 17:00
  -  
Mon, Mar 10 PM 
17:00 - 17:10
  -  

Other published manuscript(s)
(%%% This presentation was CANCELLED)
Procedural animation of typhoon clouds
Towa Takehana, Tsukasa Kikuchi (Tokyo Univ of Technology)

Announcement for Speakers
General TalkEach speech will have 10 minutes for presentation and 2 minutes for discussion.

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AIT Technical Group on Artistic Image Technology (AIT)   [Latest Schedule]
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IIEEJ The Institute of Image Electronics Engineers of Japan (IIEEJ)   [Latest Schedule]
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AS The Society for Art and Science (AS)   [Latest Schedule]
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CG-ARTS Computer Graphic Arts Society (CG-ARTS)   [Latest Schedule]
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