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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 31 of 31 [Previous]  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2014-03-06
15:45
Tokyo   Realization and trial of multiplex-hidden imaging on liquid-crystal flat panel display
Yukua Koide, Wataru Fujimura, Genki Kunitomi, Yuki Taguchi, Hisataka Suzuki, Akihiko Shirai (KAIT)
ITE This article contributes about realization of multiplex technology which has compatibility with current three diment... [more] 3DIT2014-27
pp.39-40
HI 2014-03-04
11:25
Tokyo Tokyo University of Agriculture and Technology Neck gesture recognition for head mounted display user -- movable range of head turning --
Hiroki Taguchi, Hisataka Suzuki, Kosaku Ogawa, Akihiko Shirai (KAIT)
 [more] HI2014-30
pp.9-11
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2014-02-17
16:30
Hokkaido Hokkaido Univ. Characteristic of impact positions during users' hitting movements, and new technique to estimate impact positions before impact by using it
Masahiro Suzuki, Piyarat Silapasuphakornwong, Hiroshi Unno, Kazutake Uehira (Kanagawa Inst. Tech.)
This paper examine whether the authors’ proposed technique for interaction between users’ bodies and 3-D images is appli... [more] HI2014-20 ME2014-20 AIT2014-20
pp.307-311
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. Manga Generator
Yuto Nara, Yukua Koide, Wataru Fujimura, Akihiko Shirai (KAIT)
This article describes a case study about feature and creation of "Manga Generator", an automatic cartoon generation VR ... [more] AIT2013-69
pp.125-128
AIT, IIEEJ, AS 2013-03-15
16:50
Kanagawa Keio Univ. User analysis using the results data in the entertainment system for science museum
Taiki Kitada, Yuto Nara (KAIT), Takashi Wada (Niigata), Akihiko Shirai (KAIT)
This article issues a case study about tendency of the
experient in a science museum exhibition, "Science Quest" projec... [more]
AIT2013-102
pp.219-222
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2013-02-18
09:20
Hokkaido Hokkaido Univ. New technique for estimating visually perceived locations and its effect on pushing-up task
Hiroshi Unno, Yuki Sato, Masahiro Suzuki, Kazutake Uehira (Kanagawa Inst. and Tech.)
We evaluate the usefulness of our proposed technique for estimating the visually perceived locations of 3-D objects (3-D... [more] HI2013-1 ME2013-29 AIT2013-1
pp.1-5
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2013-02-19
14:00
Hokkaido Hokkaido Univ. Technique for capturing images containing invisible depth information
Sae Isaka, Hiroshi Unno, Kazutake Uehira (KAIT), Yoichi Takashima (NTT)
We present a new technique for capturing images where depth information on an object is invisibly and simultaneously emb... [more]
HI 2012-12-02
13:55
Okinawa Okinawa Industry Support Center Interaction between 3-D image and observer's body using new technique of estimation of visually perceived locations
Masahiro Suzuki, Kazutake Uehira, Hiroshi Unno (Kanagawa Inst. Tech.)
We describe a new technique for estimating the visually perceived locations of 3-D images, and evaluate it. For applicat... [more] HI2012-80
pp.9-12
IEICE-EMM, IEICE-IE, IEICE-LOIS, ME, IEE-CMN [detail] 2012-08-27
15:50
Yamaguchi   Rotation Attack Tolerability of Digital Wartermarking Based on Two-Dimentional Two-Dimentional Complementary Pairs
Katsuya Sadasue, Takahiro Matsumoto (Yamaguchi Univ.), Hideyuki Torii (Kanagawa Inst. of Tech.), Tetsuya Kojima (TNCT), Shinya Matsufuji (Yamaguchi Univ.)
 [more]
IDY, IEICE-EID [detail] 2010-07-23
13:10
Tokyo Kikai-Shinko-Kaikan Bldg. 3-D Display Using Artificially Generated Motion Parallax for Extended-Depth Perception -- Effect of Psychological Factors of Image Size --
Kazutake Uehira (Kanagawa Inst. of Tech.), Masahiro Suzuki (Kanagawa Inst.of Tech.)
 [more]
HI 2009-03-18
15:30
Tokyo Tokyo Institute of Technology Real-time estimation of visually perceived location of virtual objects in mixed/augmented reality -- A study for using motion of observers --
Minoru Yokono, Masahiro Suzuki, Kazutake Uehira (Kanagawa Inst. of Tech.)
To treat the virtual object with the observer's body in mixed/augmented reality as if to treat the real object, we propo... [more] HI2000-72
pp.17-20
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