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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 27 of 27 [Previous]  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ 2011-03-11
09:15
Tokyo Tokyo Denki Univ. CG video contents for Tai chi chuan self-study
Yuko Ogawa, Mikio Shinya, Hidetsugu Katsuragawa, Michio Shiraishi (Toho Univ.), Motonobu Kawashima, Kunio Kondo (TUT)
Tai Chi Chuan consists of complicated movements and video texts are useful for beginners to learn them. However, existin... [more] AIT2011-13
pp.1-4
AIT, IIEEJ 2011-03-11
09:30
Tokyo Tokyo Denki Univ. A Computational Mogul Model for Graphics Application
Hiroyuki Fukaya, Mikio Shinya, Michio Shiraishi (Toho Univ.)
 [more] AIT2011-14
pp.5-8
AIT, IIEEJ 2011-03-11
09:45
Tokyo Tokyo Denki Univ. Simulation of a Mass-Spring System using the Unconditionally Stable Explicit Method
Yuji Fujii, Norimasa Yoshida, Toshio Saito, Makoto Kanda (Nihon Univ.), Mikio Sinya (Toho Univ.)
 [more] AIT2011-15
pp.9-12
AIT, IIEEJ 2011-03-11
10:00
Tokyo Tokyo Denki Univ. Virtual Embossed Bronze Plate
Emi Hosoya, Mikio Shinya, Michio Shiraishi (Toho Univ.)
The embossed bronze plate is a type of engraving art, and created by hitting a nail onto a bronze plate by a hammer. The... [more] AIT2011-16
pp.13-16
AIT, IIEEJ 2011-03-11
11:40
Tokyo Tokyo Denki Univ. Multivariate analysis of craniofacial bone shapes
Saori Tani, Mikio Shinya, Michio Shiraishi, Akiteru Hayashi, Yu Maruyama (Toho Univ.)
 [more] AIT2011-21
pp.33-36
ME, AIT 2010-05-24
15:45
Kyoto National Institute of Information and Communications Technology A Compensation Method for Illustration Handdrawing by Moving Average
Hotaka Kawase, Mikio Shinya, Michio Shiraishi (Toho Univ.)
When we trace illustration using paint tools, it is important to compensate fluctuations due to hand-drawing. This paper... [more] ME2010-91 AIT2010-83
pp.23-26
AIT, IIEEJ 2010-03-12
12:00
Tokyo Tokyo Denki Univ. [Poster Presentation] 'Tom Tit Tot'-An Action Game
Yuko Ogawa (Toho Univ.), Satomi Ohara (RIZ), Mikio Shinya, Michio Shiraishi (Toho Univ.)
We developed an action game, named ’Tom Tit Tot’, with the game engine Irrlicht. An action game is a computer game in wh... [more] AIT2010-57
pp.31-34
 Results 21 - 27 of 27 [Previous]  /   
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