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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 760  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2022-08-08
14:30
    [Invited Talk] Holographic contact lens display
Yasuhiro Takaki (TUAT)
 [more] 3DMT2022-31
pp.13-17
BCT, IEEE-BT, HOKKAIDO 2022-07-28
15:25
Hokkaido Sapporo(FMI Seminar room) Evaluation of Time Sample Replacement Scheme in OFDM System using NU-QAM under Impulsive Noise Environment
Haru Miura (TUS), Akira Nakamura (Kanagawa Univ), Makoto Itami (TUS)
 [more] BCT2022-42
pp.5-8
BCT, IEEE-BT, HOKKAIDO 2022-07-28
15:45
Hokkaido Sapporo(FMI Seminar room) A study of Direct Decoding on LDM-BST-OFDM Transmission Scheme Adopting LDM in Partial Reception Band
Yoko Tanaka (Tokyo Univ. of Science), Akira Nakamura (Kanagawa Univ.), Makoto Itami (Tokyo Univ. of Science)
(To be available after the conference date) [more] BCT2022-43
pp.9-12
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-19
09:40
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
Variational Autoencoders Conditioned by Contrastive Features as Style-Feature Extractors
Suguru Yasutomi, Toshihisa Tanaka (TUAT)
Extracting style features is crucial for investigating the characteristics of data. This paper proposes a variational au... [more]
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-19
11:00
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
 [more]
IEICE-SIP, IEICE-BioX, IEICE-IE, IEICE-MI, IST, ME [detail] 2022-05-20
13:40
Kumamoto Kumamoto University
(Primary: On-site, Secondary: Online)
Crack Extraction Method for Concrete Walls Using Morphology
Yuki Omori (TUS), Takahiro Natori (Tokai Univ.), Naoyuki Aikawa (TUS)
In recent years, cracks in concrete walls have been inspected using image processing. In this paper, a crack extraction ... [more]
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:54
Online Online Prototyping of a real-time sound effect tool for live streaming with CG avatar
Hikaru Murakami, Akinori Ito (TUT)
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] AIT2022-42
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online The control method for fluid expression in tank firing scenes
Shungo Kiuchi (TUT), Tomoya Itoh (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
3DCG fluid simulation has become an indispensable element in the field of video, but to control the fluid as desired req... [more] AIT2022-43
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Particle-based simulation of close-out size waves
Reo Ando (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tukasa Kikuti (TUT)
I was interested in CG, which is used in many fields such as movies, games, and medical care, and I thought about dealin... [more] AIT2022-44
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:43
Online Online Proposal of visual simulation method for pasta using Vellum and FLIP
Haruto Sato (TUT), Tomoya Ito (HIT), Yuriko Takeshima, Tsukasa Kikuchi (TUT)
In recent years, with the development of computer graphics (CG) technology, there have been various studies in the field... [more] AIT2022-46
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity
Satoshi Koibuchi, Akinori Ito (TUT)
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] AIT2022-47
pp.37-40
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Development of information management system for Manga storyboard
Kazuya Sawada, Kai Lenz, Masanori Kakimoto (TUT)
Manga production is complicated and difficult. In particular, Manga storyboard production is of high importance and diff... [more] AIT2022-48
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:29
Online Online A scenario composition support system using force directed graph.
Yuki Endo, Kai Lenz, Masanori Kakimoto (TUT)
In scenario production, it is necessary to grasp the information of the work in order to prevent the composition from co... [more] AIT2022-49
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:53
Online Online Manga Inpainting with Author Classification and Line Drawing Clues
Hiroyuki Yokota (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
In order to translate Japanese manga into another language, it is necessary to recognize the contents and position of te... [more] AIT2022-51
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online Concurrent Color Scheme Timelines in Animation
Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT)
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] AIT2022-52
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:29
Online Online Context-Aware Speaker Estimation in Manga
Toshiya Yamaguchi (TUS), Ryosuke Furuta (UTokyo), Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
In manga, the story unfolds as the illustrated characters speak their lines expressed in text. Therefore, it is importan... [more] AIT2022-55
pp.67-70
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
12:52
Online Online Depends on particle and volume data Ambigram design method
Otsu Sayaka (Tokyo Univ. of Tech.), Ito Tomoya (Hachinohe Inst. of Tech.), Takeshima Yuriko, Kikuchi Tsukasa (Tokyo Univ. of Tech.)
 [more] AIT2022-60
pp.87-90
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:04
Online Online Interactive manga colorization system using watershed segmentation
Delong Ouyang (TUS), Ryosuke Furuta (UTokyo), Yugo Shimizu, Yukinobu Taniguchi (TUS), Ryota Hinami, Shonosuke Ishiwatari (Mantra)
In this paper, we propose an interactive semi-automatic colorization system for manga in order to reduce the time and co... [more] AIT2022-66
pp.111-114
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