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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 441 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:06
Tokyo Tokyo University of Technology A Comparative Study of the Cultural Diffusion of City Pop and Digital Era Music Consumption Patterns
Huang Yelin, Kenichiro ITO (TUT)
In recent years, City Pop has garnered global attention due to its distinctive musicality and powerful rhythms. The purp... [more] AIT2024-67
pp.123-126
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:30
Tokyo Tokyo University of Technology Research on easy-to-use UI for smartphone EC applications
Chika Kadokura, Tsukasa Kikuchi (TUT)
In this study, we investigate the factors that make the UI of smartphone e-commerce apps "easy to use" and propose guide... [more] AIT2024-69
pp.131-134
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on change in perception by switching between first-person viewpoint using VR and third-person viewpoint using a camera
Haruto Nakayama, Akihisa Okuzumi, Koki Nogami, Hisakazu Hada (TUT)
This study aims to enhance user satisfaction in virtual reality(VR) experiences through improved content quality. This p... [more] AIT2024-79
pp.169-172
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Japanese Kana Character Input Interface using Scroll-Wheel
Shuntaro Hisamatsu, Hisakazu Hada (TUT)
This study presents a method of kana character input using a scroll wheel, aiming to achieve both a small control unit, ... [more] AIT2024-80
pp.173-176
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Research on Locomotion Techniques Using Hand Tracking in Virtual Reality
Honoka Akamatsu, Hirokazu Yasuhara, Koji Mikami (TUT)
Recent years, many virtual reality (VR) contents have been developed. Among them, it is now possible to interact with vi... [more] AIT2024-81
pp.177-180
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People
Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] AIT2024-82
pp.181-184
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Supporting Consistent Dialogue Writing Using Character Emotion Extraction
Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] AIT2024-84
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Perception of Response Time in Dialogue Generation AI with Various Fillers
Keiya Shimakage, Hirokazu Yasuhara, Koji Mikami (TUT)
Interactive character content using sentence generation AI recognizes the user's utterance and then generates a response... [more] AIT2024-85
pp.193-195
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology A System to Promote the Separation and Disposal of PET Bottle Caps Using Bottle Cap Art
Shinji Suto, Hirokazu Yasuhara, Koji Mikami (TUT)
The world is currently facing a serious waste problem. At the same time, Japan is approaching the limits of its waste la... [more] AIT2024-86
pp.196-199
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Thigh deformation from socks compression using multi-layered soft body based on art anatomy
Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT)
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] AIT2024-88
pp.203-206
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Longitudinal Acoustic Image Position Movement Perception in Spatial Audio Projection with Delay -- a Case of Pop Music --
Miki Hashimoto, Akinori Ito (TUT)
 [more] AIT2024-89
pp.207-210
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Basic Investigation of Auditory Method to Indicate Choices and Interactions toward Scene Understanding of Audio Drama
Shuhei Kizaki, Akinori Ito (TUT)
 [more] AIT2024-90
pp.211-214
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Analysis of cases involving transformation and disguise in visualizing relationships between characters
Kai Lenz, Iori Nakamoto, Daiki Yamazumi (TUT)
 [more] AIT2024-94
pp.223-224
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Analysis of cases that are difficult to classify when visualizing the relationships between characters
Kai Lenz, Reina Takehara, Hako Tone, Souken Nagasawa (TUT)
 [more] AIT2024-95
pp.225-226
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Automatic recommendation of a kanji representation of a given person name based on acoustic features of a musical piece.
Shinnosuke Nagano, Suguru Matsuyoshi (TUT)
 [more] AIT2024-127
pp.323-326
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Assist for designing boss enemies and writing scenarios for TRPG
Kazuki Yamada, Suguru Matsuyoshi (TUT)
We target Double Cross The 3rd edition TRPG. We collected 28 scenarios of the TRPG system for analyzing story structure,... [more] AIT2024-128
pp.327-330
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Analysis of settings and appearance of female character model kits manufactured in 8 companies
Takato Konno, Suguru Matsuyoshi (TUT)
A female character model kit is a plastic kit of a girl character or a humanized robot. We surveyed 196 model kits of 13... [more] AIT2024-129
pp.331-334
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Analysis of stories of social games from the perspective of elements that make people excited
Hikaru Nagatomi, Suguru Matsuyoshi (TUT)
 [more] AIT2024-130
pp.335-338
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Writing assist for scene transitions in a novel focusing on distance and time for beginners
Yuya Suzuki, Suguru Matsuyoshi (TUT)
 [more] AIT2024-131
pp.352-355
 Results 21 - 40 of 441 [Previous]  /  [Next]  
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