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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. Streamline Selection for Comparative Visualization of 3D Fluid Simulation Results -- Extension to Virtual Reality Space --
Shoko Sawada, Takayuki Itho (Ochanomizu Univ.), Misaka Takashi, Shigeru Obayashi (Tohoku Univ.)
Generally speaking, fluid simulation is executed repeatedly by changing conditions, so we need to compare a large amount... [more] AIT2017-126
pp.277-280
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. An Interactive System for Light-Art-Like Representation of Human Silhouettes
Momoko Tsuchiya, Takayuki Itoh (Ocha dai), Yoshihisa Nitta (Tsuda)
Light art represents various objects by a light stroke drawn in the air. It takes about 10 to 30 seconds to create a lig... [more] AIT2017-136
pp.313-316
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Analysis of a game character and voice quality
Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.)
A lot of animations and games have been produced, and many characters have been designed every year. There have been rep... [more] AIT2016-78
pp.123-124
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