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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
Streamline Selection for Comparative Visualization of 3D Fluid Simulation Results
-- Extension to Virtual Reality Space -- Shoko Sawada, Takayuki Itho (Ochanomizu Univ.), Misaka Takashi, Shigeru Obayashi (Tohoku Univ.) |
Generally speaking, fluid simulation is executed repeatedly by changing conditions, so we need to compare a large amount... [more] |
AIT2017-126 pp.277-280 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
An Interactive System for Light-Art-Like Representation of Human Silhouettes Momoko Tsuchiya, Takayuki Itoh (Ocha dai), Yoshihisa Nitta (Tsuda) |
Light art represents various objects by a light stroke drawn in the air. It takes about 10 to 30 seconds to create a lig... [more] |
AIT2017-136 pp.313-316 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Analysis of a game character and voice quality Erika Sakai (Ocha Univ.), Akinori Ito (Tokyo Univ. of Technology), Takayuki Ito (Ocha Univ.) |
A lot of animations and games have been produced, and many characters have been designed every year. There have been rep... [more] |
AIT2016-78 pp.123-124 |
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