Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:37 |
Online |
Online |
Awareness Games: Research on entertainment games that lead to unintentional learning
-- Qualitative survey of learning methods and content -- Luna Matsukawa, Masanobu Endo (TPU) |
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] |
AIT2022-80 pp.161-163 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.) |
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] |
AIT2022-110 pp.275-277 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal of "Kazeana", a hands-on game using game in the era of with corona and after corona Naoto Murohashi (Tokyo Polytechnic) |
[more] |
AIT2022-113 pp.285-288 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] |
2022-02-21 15:35 |
Online |
online |
Effects of foreground and unequal shielding on depth perception Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing binocular stereoscopic images using HMDs, problems such as unnaturalness and discomfort in stereoscopic p... [more] |
MMS2022-16 ME2022-41 AIT2022-16 pp.81-85 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
LED device that allows you to easily change the color of the penlight and concentrate on the image Hiroaki Tanaka, Hironori Hara (TPU) |
[more] |
AIT2021-53 pp.91-93 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
The effect of production on the tactile
-- Effect of fear on bees -- Naoki Miura, Hironori Hara (TPU) |
[more] |
AIT2021-54 pp.95-97 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Study on the Relationship between Representation of Success and Sense of Exhilaration in Digital Games Michitaka Nakai, Masanobu Endoh (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-62 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:45 |
Tokyo |
Tokyo University of Technology (Cancelled) |
「Rouge」 Ryuichi Takayama (TPU) |
[more] |
AIT2020-73 p.87 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:15 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A report on the practices of GitHub in CG programming education at a university Takashi Imagire (TPU) |
[more] |
AIT2020-75 pp.93-96 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Study on the discomfort by control lag in digital games. Akihiro Tomaki, Masanobu Endoh (TPU) |
[more] |
AIT2020-94 pp.151-153 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Influence of familiarity of 3D model on personal space in virtual space Takuma Uno, Hironori Hara (Tokyo Polytechnic Univ) |
[more] |
AIT2020-97 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 12:50 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Fusing the Real and Virtual Worlds with HoloLens Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-108 pp.199-200 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 13:05 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Production of game art using an aerial touch display
-- Search and proposal of a method for gesture control of an aerial display -- Naoto Murohashi (TOKYO POLYTECHNIC Univ) |
Production of game art works by gesture input on a display floating in the air. It is a game art with the theme of "tie"... [more] |
AIT2020-121 pp.237-240 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Development of a device that expresses the recoil of punching hikaru inasaka, hironori hara (Tokyo Polytechnic Univ.) |
[more] |
AIT2020-135 pp.289-290 |
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] |
2020-02-27 16:50 |
Hokkaido |
Hokkaido Univ. (Cancelled) |
Depth perception when a stereoscopic target is occluded on both sides or one side by the foreground Nobutaka Natsui, Hisaki Nate, Kazuo Isikawa (Tokyo Polytechnic Univ.) |
When we shoot and observe binocular stereoscopic images, problems such as unnatural stereoscopic effects and strangeness... [more] |
MMS2020-23 HI2020-23 ME2020-51 AIT2020-23 pp.119-122 |
ME |
2020-02-08 11:30 |
Kanagawa |
Kanto Gakuin University |
Improvement of Expression by Automatically Adding Background Color to Electronic Books Ryo Suzuki, Kazuto Kamikura (Tokyo Polytechnic Univ.) |
In this paper, we propose a method to generate background color from important words in sentences in electronic books. B... [more] |
ME2020-5 pp.11-14 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 12:00 |
Tokyo |
Waseda Univ. |
Evaluation of three-dimensional shape feeling by influence of foreground Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.) |
When observing a binocular stereoscopic image, the observer sometimes evaluates that it felt unnatural. In this experime... [more] |
AIT2019-62 pp.49-52 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:00 |
Tokyo |
Waseda Univ. |
Birth-to-touch aquarium
-- Interactive art using Leap Motion -- Yuya Yamashita, Laize Xia, Takanori Nagae (TPU) |
[more] |
AIT2019-89 pp.155-156 |
|