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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 65  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:45
Tokyo Tokyo University of Technology
(Cancelled)
Study on the Relationship between Representation of Success and Sense of Exhilaration in Digital Games
Michitaka Nakai, Masanobu Endoh (Tokyo Polytechnic Univ.)
 [more] AIT2020-62
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:45
Tokyo Tokyo University of Technology
(Cancelled)
「Rouge」
Ryuichi Takayama (TPU)
 [more] AIT2020-73
p.87
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:15
Tokyo Tokyo University of Technology
(Cancelled)
A report on the practices of GitHub in CG programming education at a university
Takashi Imagire (TPU)
 [more] AIT2020-75
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Study on the discomfort by control lag in digital games.
Akihiro Tomaki, Masanobu Endoh (TPU)
 [more] AIT2020-94
pp.151-153
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Influence of familiarity of 3D model on personal space in virtual space
Takuma Uno, Hironori Hara (Tokyo Polytechnic Univ)
 [more] AIT2020-97
pp.161-162
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Fusing the Real and Virtual Worlds with HoloLens
Ken Wakui, Hironori Hara (Tokyo Polytechnic Univ.)
 [more] AIT2020-108
pp.199-200
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Production of game art using an aerial touch display -- Search and proposal of a method for gesture control of an aerial display --
Naoto Murohashi (TOKYO POLYTECHNIC Univ)
Production of game art works by gesture input on a display floating in the air. It is a game art with the theme of "tie"... [more] AIT2020-121
pp.237-240
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Development of a device that expresses the recoil of punching
hikaru inasaka, hironori hara (Tokyo Polytechnic Univ.)
 [more] AIT2020-135
pp.289-290
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
16:50
Hokkaido Hokkaido Univ.
(Cancelled)
Depth perception when a stereoscopic target is occluded on both sides or one side by the foreground
Nobutaka Natsui, Hisaki Nate, Kazuo Isikawa (Tokyo Polytechnic Univ.)
When we shoot and observe binocular stereoscopic images, problems such as unnatural stereoscopic effects and strangeness... [more] MMS2020-23 HI2020-23 ME2020-51 AIT2020-23
pp.119-122
ME 2020-02-08
11:30
Kanagawa Kanto Gakuin University Improvement of Expression by Automatically Adding Background Color to Electronic Books
Ryo Suzuki, Kazuto Kamikura (Tokyo Polytechnic Univ.)
In this paper, we propose a method to generate background color from important words in sentences in electronic books. B... [more] ME2020-5
pp.11-14
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
12:00
Tokyo Waseda Univ. Evaluation of three-dimensional shape feeling by influence of foreground
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
When observing a binocular stereoscopic image, the observer sometimes evaluates that it felt unnatural. In this experime... [more] AIT2019-62
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:00
Tokyo Waseda Univ. Birth-to-touch aquarium -- Interactive art using Leap Motion --
Yuya Yamashita, Laize Xia, Takanori Nagae (TPU)
 [more] AIT2019-89
pp.155-156
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:15
Tokyo Waseda Univ. The vestige of sword and hero
Laize Xia, Takanori Nagae (TPU)
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] AIT2019-90
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:30
Tokyo Waseda Univ. "Unreal Engine 4" How to make an explosion effect
Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ)
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] AIT2019-91
pp.161-162
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:45
Tokyo Waseda Univ. LA CHAMBRE CLAIRE -- A series of Faculty of Arts, Tokyo Polytechnic University --
Ryuichi Takayama (Tokyo Polytechnic Univ.)
 [more] AIT2019-92
p.163
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. An apparatus that reproduces the feeling touched by using electric stimulation and amplifies the fear sense in horror game
Yuta Mizoguchi, Hironori Hara (Tokyo Polytechnic Univ.)
We created a device that reproduces sensations touched using electrical stimulation.We performed an experiment to verify... [more] AIT2019-109
pp.213-214
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Study on a Sense of Accomplishment in Digital Games -- The Difference of Sense of Accomplishment due to Difficulty and Skill Level --
Shun Otsuka, Masanobu Endoh (TPU)
 [more] AIT2019-115
pp.227-230
3DIT, HI 2019-03-08
10:40
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus Force-like sensation elicited by vibration onto fingertips and its application for depressible button interface
Tota Mizuno (Univ Electro-Comm), Mizuo Kimura, Yuichiro Kume (Tokyo Polytech Univ.)
displays have been playing important roles to interact with image information in virtual reality and tele-presence syste... [more] HI2019-49 3DIT2019-1
pp.1-4
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] 2019-02-19
11:15
Hokkaido Hokkaido Univ. Evaluation of perceived three-dimensional shape in binocular stereo images
Nobutaka Natsui, Hisaki Nate, Kazuo Ishikawa (Tokyo Polytechnic Univ.)
When we observe a stereoscopic image, the viewer sometimes feels it is a different three-dimensional shape. It seems tha... [more] MMS2019-10 HI2019-10 ME2019-32 AIT2019-10
pp.67-70
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
16:30
Tokyo Tokyo University of Technology Cheese robbery strategy
Kaito Chiba (Tokyo Polytechnic Univ.)
 [more] AIT2018-64
p.81
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