Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology |
A Method for Generating Anime-Style 3D Models Using Photogrammetry Tomoya Nagai, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a method for generating lightweight, anime-style 3D models from point cloud acquired through... [more] |
AIT2024-32 pp.3-6 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
Brittle Fracture Shape Generation of Plane Objects by Conditional GAN Yuma Aoki, Kohei Tokoi (Wakayama Univ.) |
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] |
AIT2024-114 pp.284-287 |
ME |
2024-02-10 13:45 |
Online |
online |
Emotion Amplification Method Using Comic Symbols in Online Communication Shuto Nakagoshi, Kohei Tokoi (Wakayama Univ.) |
[more] |
ME2024-12 pp.42-43 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:28 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Development and implementation of node graph drawing algorithm for digital compositing process Takayuki Ide, Toshiyuki Imai, Kohei Tokoi (Wakayama Univ.) |
Node-based visual programming has become popular in recent years and is used in a wide range of applications from video ... [more] |
AIT2023-54 pp.69-72 |
ME |
2023-02-04 15:45 |
Online |
online |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
Realization of Collaborative Work in Clay Modeling by Hand Tracking with Mobile Devices Miku Takemasa, Kohei Tokoi (Wakayama Univ.) |
The purpose of this research is to develop an application using Augmented Reality (AR) to model a virtual object jointly... [more] |
AIT2022-53 pp.61-62 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 15:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Knowledge Systematization for CG Education Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba) |
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] |
AIT2020-76 pp.97-100 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Control of water flow by gesture to synthesize with live-action video Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] |
AIT2019-103 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Real time wet hair simulation interacting with Eulerian Water Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ) |
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] |
AIT2018-50 pp.25-27 |
AIT, IIEEJ, AS |
2016-03-09 13:39 |
Tokyo |
Tokyo Polytechnic Univ. |
An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method Toshiya Kira, Kohe Tokoi (Wakayama City Univ) |
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] |
AIT2016-52 pp.41-44 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Autonomous behavior generation of a large number avatars by potential method Toshiya Kira, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] |
AIT2015-70 pp.123-125 |
3DMT, IDY |
2014-06-19 14:15 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
Observation with stereoscopic HMD of the entire shape reconstructed by using a depth sensor Masaki Mori, Kohe Tokoi (Wakayama Univ.) |
This paper describes a method to reconstruct in real-time the entire shape of the object by fusing the depth map obtaine... [more] |
IDY2014-26 3DIT2014-31 pp.7-10 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
GPU acceleration of visual simulation of rain stain considering the adhesion Masaki Tanaka (G. S. of Wakayama Univ.), Kohe Tokoi (Wakayama Univ.) |
The reproduction of natural aging effect is necessary for rendering a photorealistic computer graphics image. The rain s... [more] |
AIT2013-64 pp.111-114 |
AIT, ME |
2012-05-23 15:10 |
Wakayama |
Wakayama University Machikado Satellite |
Watercolor Rendering with Consideration of Motion Yuka Mukai, Kohe Tokoi (Wakayama Univ.) |
[more] |
ME2012-77 AIT2012-98 pp.27-30 |