ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 15 of 15  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:12
Tokyo Tokyo University of Technology A Method for Generating Anime-Style 3D Models Using Photogrammetry
Tomoya Nagai, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a method for generating lightweight, anime-style 3D models from point cloud acquired through... [more] AIT2024-32
pp.3-6
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology Brittle Fracture Shape Generation of Plane Objects by Conditional GAN
Yuma Aoki, Kohei Tokoi (Wakayama Univ.)
Physics-based fracture simulation can generate realistic debris shapes, but it is difficult to use in applications that ... [more] AIT2024-114
pp.284-287
ME 2024-02-10
13:45
Online online Emotion Amplification Method Using Comic Symbols in Online Communication
Shuto Nakagoshi, Kohei Tokoi (Wakayama Univ.)
 [more] ME2024-12
pp.42-43
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:28
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Development and implementation of node graph drawing algorithm for digital compositing process
Takayuki Ide, Toshiyuki Imai, Kohei Tokoi (Wakayama Univ.)
Node-based visual programming has become popular in recent years and is used in a wide range of applications from video ... [more] AIT2023-54
pp.69-72
ME 2023-02-04
15:45
Online online Real-time shading by anisotropic reflection based on the microstructure of woven fabrics
Shiori Iida, Kohe Tokoi (Wakayama Univ)
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] ME2023-19
pp.71-73
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:05
Online Online Realization of Collaborative Work in Clay Modeling by Hand Tracking with Mobile Devices
Miku Takemasa, Kohei Tokoi (Wakayama Univ.)
The purpose of this research is to develop an application using Augmented Reality (AR) to model a virtual object jointly... [more] AIT2022-53
pp.61-62
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online Computer simulation of crushing a paper box by shape matching
Keisuke Nishida, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] AIT2021-81
pp.183-184
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
15:30
Tokyo Tokyo University of Technology
(Cancelled)
Knowledge Systematization for CG Education
Daisuke Miyazaki (Hiroshima City Univ.), Osamu Yuuki (Canon), Kohe Tokoi (Wakayama Univ.), Norimasa Yoshida (Nihon Univ.), Yoshihiro Kanamori (Univ. of Tsukuba)
In the last few decades, CG technology has evolved significantly. A wide variety of technologies have been developed, an... [more] AIT2020-76
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Control of water flow by gesture to synthesize with live-action video
Tomohiro Sasaki, Kohe Tokoi (Wakayama Univ.)
In this research, we developed a method to synthesize interactively user-controllable water current with live-action vid... [more] AIT2019-103
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Real time wet hair simulation interacting with Eulerian Water
Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ)
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] AIT2018-50
pp.25-27
AIT, IIEEJ, AS 2016-03-09
13:39
Tokyo Tokyo Polytechnic Univ. An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] AIT2016-52
pp.41-44
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Autonomous behavior generation of a large number avatars by potential method
Toshiya Kira, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] AIT2015-70
pp.123-125
3DMT, IDY 2014-06-19
14:15
Tokyo Kikai-Shinko-Kaikan Bldg. Observation with stereoscopic HMD of the entire shape reconstructed by using a depth sensor
Masaki Mori, Kohe Tokoi (Wakayama Univ.)
This paper describes a method to reconstruct in real-time the entire shape of the object by fusing the depth map obtaine... [more] IDY2014-26 3DIT2014-31
pp.7-10
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. GPU acceleration of visual simulation of rain stain considering the adhesion
Masaki Tanaka (G. S. of Wakayama Univ.), Kohe Tokoi (Wakayama Univ.)
The reproduction of natural aging effect is necessary for rendering a photorealistic computer graphics image. The rain s... [more] AIT2013-64
pp.111-114
AIT, ME 2012-05-23
15:10
Wakayama Wakayama University Machikado Satellite Watercolor Rendering with Consideration of Motion
Yuka Mukai, Kohe Tokoi (Wakayama Univ.)
 [more] ME2012-77 AIT2012-98
pp.27-30
 Results 1 - 15 of 15  /   
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan