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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 12 of 12  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, IEICE-IE, IEICE-ITS, MMS, HI, AIT [detail] 2019-02-19
10:00
Hokkaido Hokkaido Univ. A Study on Usage of Distance between Two Receivers on Cooperative Positioning for Positioning Error Estimation
Yosuke Nakamura, Hiroyuki Hatano, Atsushi Ito (Utsunomiya Univ.)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of automatic generation method for hieroglyphics of anime style flame effect
Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology)
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] AIT2018-103
pp.217-220
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of exaggerated conversion method from facial capture to anime facial expression
Mayu Kanemaru, Yosuke Nakamura, Koji Mikami (TUT)
 [more] AIT2018-104
pp.221-224
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Proposal of 3D CG representation of scattered perspective projection considering camera dolly in
Kentaro Kimura, Yosuke Nakamura, Kouji Mikami (TUT)
 [more] AIT2018-125
pp.301-304
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Proposal of Interactive Contents using Synthetic Expressions of Kaleidoscope
ToruNishiwaki, Yosuke Nakamura, Koji Mikami (TUT)
 [more] AIT2018-130
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Key pose production support by visualization of centroid considering character's body shape
Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT)
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] AIT2017-105
pp.213-216
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Drawing illustrations support by posing of human 3D model by draw-sketch
Naoki Imamura, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT)
In recent years, more and more people draw illustrations using computers. In some cases, a 3D model is used in order to ... [more] AIT2017-106
pp.217-220
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Automatic Generation of 3D Building Models Considering Roof Shape
Natsumi Hasegawa, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
It costs a lot of money and time to create 3DCG models of a cluster of buildings in a residential area in order to repli... [more] AIT2016-114
pp.241-244
AIT, IIEEJ, AS 2014-03-17
16:30
Tokyo   A research for the difference of UX while viewing final image and Pre-Viz using EEG
Koji Mikami, Shun Maruyama, Yosuke Nakamura, Kunio Kondo (TUT)
 [more] AIT2014-85
pp.181-184
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A study on commonality User Experience in multiplayer games using EEG data
yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT)
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] AIT2013-79
pp.157-158
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A method for automatic judgement of FPS game play skills
Yuki Saito, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2013-84
pp.167-168
 Results 1 - 12 of 12  /   
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