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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 18 of 18  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Study on Route Graph Optimization Using Reduced Phase Manipulation in Route Search
Daiki Kosaka, Masaki Abe, Taichi Watanabe (TUT)
When performing a route search, a route graph that represents the route information in a graph structure is used. In the... [more] AIT2021-115
pp.289-290
ME 2021-02-27
15:10
    Study of projection mapping using Light-field projection
Taichi Watanabe, Naoki Hashimoto (UEC)
 [more] ME2021-47
pp.67-70
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Rational behavior in Character AI using Favorability change based on Psychological model.
Akari Abe, Masaki Abe, Taichi Watanabe (TUT)
Empathy is one of the elements required to maintain immersion feeling in content. A player is immersed in events in the ... [more] AIT2020-83
pp.119-120
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
A reduction for fat-finger problem on smartphone website using Magnifier with pressure sensing
Natsuki Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
In recent years, with the spread of smartphones, many people use smartphones every day.
In many cases, a smartphone is ... [more]
AIT2020-84
pp.121-124
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Realization of coexistence method for long-term goal achievement and local problem solving in game AI
Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT)
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] AIT2020-86
pp.129-130
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Model Subdivision Using Tessellation Shader and Dynamic Texture Generation depending on Camera Distance
Kiyoka Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
 [more] AIT2020-88
pp.133-134
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:30
Tokyo Waseda Univ. Dewarping Using Region Division of Document Image by FCN
Yangbinn Lin, Xu Wang, Masaki Abe, Taichi Watanabe (TUT)
 [more] AIT2019-53
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:45
Tokyo Waseda Univ. An Automatic Portrait Draft Generation Method Based on Layouts of Facial Parts
Xudong Dai, Guangming An, Masaki Abe, Taichi Watanabe (TUT)
We propose a method to automatically generate portrait drafts from face photographs. Prior approaches are methods of com... [more] AIT2019-54
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Consideration on Pareto optimal strategy in multi-player digital game AI
Mitsuhiko Hoshi, Masaki Abe, Taichi Watanabe (TUT)
In recent years, many AIs of analog games such as shogi and poker have been studied and already reached the professional... [more] AIT2019-136
pp.305-306
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. A Study on the Effectiveness of "Sub Line" on Puyo Puyo competing play
Kazuhiro Kurihara, Masaki Abe, Taichi Watanabe (TUT)
Puyo Puyo series is an action puzzle game with competing elements. Puyo Puyo AI is organized taking into account the str... [more] AIT2019-137
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Generating of shades to clothes wrinkles in the character illustration
Ayuka Aoki, Masaki Abe, Taichi Watanabe (TUT)
In recent years, the number of people who draw illustrations using computers has increased, and from the development of ... [more] AIT2019-138
pp.311-314
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Crowd simulation with arbitrary shape group in high density field containing stenosed area
Koya Shinozaki, Masaki Abe, Taichi Watanabe (TUT)
 [more] AIT2019-156
pp.373-376
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Key pose production support by visualization of centroid considering character's body shape
Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT)
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] AIT2017-105
pp.213-216
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Drawing illustrations support by posing of human 3D model by draw-sketch
Naoki Imamura, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT)
In recent years, more and more people draw illustrations using computers. In some cases, a 3D model is used in order to ... [more] AIT2017-106
pp.217-220
AIT, IIEEJ, AS 2014-03-17
16:35
Tokyo   The method of automatically generating tile pattern gradation for Pixel Art
Tatsuya Matsushima, Taichi Watanabe (Tokyo Univ. of Technology)
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] AIT2014-46
pp.63-66
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   Study on Independent-view polygon simplification using Attention
AN Guangming, Taichi Watanabe, Masanori Kakimoto, Koji Mikami, Takafumi Kojima (TUT)
 [more] AIT2014-63
p.121
AIT, IIEEJ, AS 2013-03-15
11:00
Kanagawa Keio Univ. The method of generating outline for character Pixel Art using 3D model
Tatsuya Matsushima (Tokyo Univ. of Technology Graduate School), Taichi Watanabe (Tokyo Univ. of Technology)
Pixel art is a description technique of the computer graphics. The artists produce the lusterware image to be able to re... [more] AIT2013-41
pp.31-34
 Results 1 - 18 of 18  /   
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