ITE Technical Group Submission System
Conference Schedule
Online Proceedings
[Sign in]
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 113 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR
ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT)
 [more] AIT2023-107
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotion-linked real-time effect control system for live-streaming
Miho Watanabe, Kazutoshi Sakamoto, Yoshihisa Kanematsu, Kouji Mikami (TUT)
 [more] AIT2023-112
pp.275-278
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] AIT2022-124
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal for a device using temperature stimulation to enhance AR table game experience
Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] AIT2022-128
pp.333-336
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Spectator support system for e-sports using smartphones
Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] AIT2022-130
pp.341-344
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Analysis of uniform dressing down rules based on the personalities of female anime characters
Taka Shibuya, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
 [more] AIT2022-131
pp.345-348
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Series composition support based on story analysis of anime with original screenplays
Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] AIT2022-133
pp.353-356
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online A System for Expressing Avatar Emotions on Smartphones Using 3D Touch
Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT)
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] AIT2021-55
pp.99-102
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Human Time Evaluation Study : Effect of Game Progress Tempo
Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT)
Human beings perceive the flow of time to be shorter or longer depending on their physical condition and environment at ... [more] AIT2021-69
pp.141-144
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:45
Online Online "RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] AIT2021-110
pp.275-276
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Virtual Consensus Assistant System for Public Space in Consideration of Activity Expression
Kota Harada (TUT), Yuta Inoue, Yuichi Sueshige (TCU), Yoshihisa Kanematsu (TUT), Ryta Motegi (TMU), Koji Mikami (TUT)
 [more] AIT2021-113
pp.283-286
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Design Support System for Transformation Scenes in Animation Production
Ryutaro Seki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
 [more] AIT2021-119
pp.299-302
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] AIT2021-121
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Wave and Curl Editing System for Avatar Hairstyle in Mobile Application
Sasso Ito, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
Mobile applications that allow the creation of 3D character models have limited hairstyles and do not allow the creatio... [more] AIT2021-122
pp.311-314
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Make-up Simulation System for Character Emotional Effects
Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] AIT2021-123
pp.315-316
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
A Study on High Quality Spatial Projection Expression Using Peppers Ghost Method
Takumi Ebara, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2020-85
pp.125-128
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:30
Tokyo Waseda Univ. A Research on the Writing support method of Foreshadowing in Video scenario production
Jun Hashidume, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
 [more] AIT2019-60
pp.41-44
 Results 21 - 40 of 113 [Previous]  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format


[Return to Top Page]

[Return to ITE Web Page]


The Institute of Image Information and Television Engineers (ITE), Japan