Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 13:15 |
Tokyo |
Waseda Univ. |
A VR system for gaze correction during presentation using sound and guidance point Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2019-71 pp.85-88 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
OGRone: Development of Floating Feeling Presentation Device using Multirotor Yuki Oguro, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In recent years, the field of virtual reality has developed, and in order to make the experiences on the virtual space r... [more] |
AIT2019-99 pp.183-186 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Development of Robot Character Design Support System with Armed Consideration Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] |
AIT2019-122 pp.255-258 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Design Assistance of 3D Dragon Character by Parts Collage Method Shota Inkyo, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this research, we aim to prevent communication gap such as direction and passing of design by supporting production o... [more] |
AIT2019-123 pp.259-262 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
SATOBot : Conference Support Bot Using Morphological Analysis of Conversation in Brainstorming Yuta Sato, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this research, we aimed to make it easier to break the meeting by respecting the free atmosphere of brainstorming whi... [more] |
AIT2019-124 pp.263-266 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Impression design support method of characters based on analysis of Anime movie Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] |
AIT2019-125 pp.267-269 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Development of Sound Design Tool for AR Games Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT) |
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] |
AIT2019-145 pp.337-340 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] |
AIT2019-166 pp.405-408 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Proposal of Visualization Method of Offence Opportunity for Improvement of Play Skill in Fighting Game Kengo Kuwabara, Yoshihisa Kanematsu, Koji MIkami (TUT) |
[more] |
AIT2019-167 pp.409-412 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Presentation Practice System Based on VR Technology Zhou Kang, Mikami Koji, Kondo Kunio, Tsuruta Naoya (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2018-79 pp.135-136 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Fundamental Study of Sound Design Method on AR Card Game Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT) |
In order to try the method of directing the AR sound, we apply the concept of video audio production theory of M. Chion,... [more] |
AIT2018-83 pp.149-150 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
[Poster Presentation]
development of composition design system for dodge animation Kenta Nakagama (TUT), Yoshihisa Kanematu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2018-95 pp.189-192 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
A research on support method of foreshadowing in time series manegement on the story Jun Hashidume, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT) |
Demand for video and character contents is increasing from market expansion due to media mix, and the demand for stories... [more] |
AIT2018-99 pp.201-204 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Research on directing effects for enemy appearance scene in horror movies Yurika Takamura (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2018-100 pp.205-208 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
A Proposal of Automatic Handprint Image Generation System Keita Miyawaki, Yosuke Nakamura, Koji Mikami (TUT) |
In the 3DCG model used for horror contents etc., blood of hand print are used to produce fear there is.Although it takes... [more] |
AIT2018-102 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of automatic generation method for hieroglyphics of anime style flame effect Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology) |
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] |
AIT2018-103 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of exaggerated conversion method from facial capture to anime facial expression Mayu Kanemaru, Yosuke Nakamura, Koji Mikami (TUT) |
[more] |
AIT2018-104 pp.221-224 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of color adjustment tool considering affinity and saliency for player guidance in video games Kotaro Yamane, Koji Mikami (TUT) |
[more] |
AIT2018-105 pp.225-228 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of production support for plot ending Daisuke Kanno, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2018-106 pp.229-231 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
utomatic coloring method of Storyboard using Machine-learning Jingzhou Song, Koji Mikami (TUT) |
[more] |
AIT2018-107 pp.233-236 |
|