Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
A Proposal of Automatic Handprint Image Generation System Keita Miyawaki, Yosuke Nakamura, Koji Mikami (TUT) |
In the 3DCG model used for horror contents etc., blood of hand print are used to produce fear there is.Although it takes... [more] |
AIT2018-102 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of automatic generation method for hieroglyphics of anime style flame effect Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology) |
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] |
AIT2018-103 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of exaggerated conversion method from facial capture to anime facial expression Mayu Kanemaru, Yosuke Nakamura, Koji Mikami (TUT) |
[more] |
AIT2018-104 pp.221-224 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Proposal of 3D CG representation of scattered perspective projection considering camera dolly in Kentaro Kimura, Yosuke Nakamura, Kouji Mikami (TUT) |
[more] |
AIT2018-125 pp.301-304 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Proposal of Interactive Contents using Synthetic Expressions of Kaleidoscope ToruNishiwaki, Yosuke Nakamura, Koji Mikami (TUT) |
[more] |
AIT2018-130 pp.317-320 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Key pose production support by visualization of centroid considering character's body shape Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] |
AIT2017-105 pp.213-216 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Drawing illustrations support by posing of human 3D model by draw-sketch Naoki Imamura, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In recent years, more and more people draw illustrations using computers. In some cases, a 3D model is used in order to ... [more] |
AIT2017-106 pp.217-220 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Automatic Generation of 3D Building Models Considering Roof Shape Natsumi Hasegawa, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
It costs a lot of money and time to create 3DCG models of a cluster of buildings in a residential area in order to repli... [more] |
AIT2016-114 pp.241-244 |
AIT, IIEEJ, AS |
2015-03-14 13:00 |
Tokyo |
|
The visual simulation of the asphalt cracking phenomenon in which growing roots were taken into consideration Ken Tsuchiya, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2015-56 pp.71-74 |
AIT, IIEEJ, AS |
2014-03-17 16:30 |
Tokyo |
|
A research for the difference of UX while viewing final image and Pre-Viz using EEG Koji Mikami, Shun Maruyama, Yosuke Nakamura, Kunio Kondo (TUT) |
[more] |
AIT2014-85 pp.181-184 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A study on commonality User Experience in multiplayer games using EEG data yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT) |
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] |
AIT2013-79 pp.157-158 |
AIT, IIEEJ, AS |
2013-03-15 15:05 |
Kanagawa |
Keio Univ. |
A method for automatic judgement of FPS game play skills Yuki Saito, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2013-84 pp.167-168 |
|