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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 4 of 4  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. Reproduction of Cel Animation Perspective with 3DCG
Takeshi Okuya, Shigekazu Sakai (Wasaeda Univ.)
In recent years, reproduction of cel animation by 3DCG is being done. In traditional production methods based on drawing... [more] AIT2017-140
pp.327-330
AIT, IIEEJ, AS 2016-03-09
11:54
Tokyo Tokyo Polytechnic Univ. Real-Time Line Rendering Using 2D Curvature
Takeshi Okuya, Shigekazu Sakai (Waseda Univ.)
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] AIT2016-49
pp.29-32
AIT, IIEEJ, AS 2016-03-09
15:15
Tokyo Tokyo Polytechnic Univ. The method to get a object retroactively in a certain coordinate
Katsuaki Tanaka, Zheren Yu, Shigekazu Sakai (Waseda Univ)
In virtual space, it is able to represent beyond reality space. It is not only able to do representation that ignore phy... [more] AIT2016-104
pp.211-212
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Expression Technique of Semi-Transparent Process of Human using Interpolating Background Method in a Human Image
Takeshi Okuya (Waseda Univ.), Daiki Okuya (Tokyo Denki Univ.), Sigekazu Sakai, Ken Yabuno (Waseda Univ.)
 [more] AIT2015-76
pp.145-146
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