Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
A Battle scene Production Support System for Robot Animation Hikaru Yamaguchi (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2017-112 pp.237-240 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Character Group Making based on an Analysis of Plot and Role Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] |
AIT2016-72 pp.103-106 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A Scrapbook for Character's Facial Expression based on a Cut Analysis Kohei Osawa (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
In this paper, we propose a scrapbook to support drawing of facial expressions. Facial expressions of cartoon characters... [more] |
AIT2016-73 pp.107-110 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Key Pose Simulation System for the Robot Animation Yuta Takemoto (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Kouji Mikami, Kunio Kondo (TUT) |
Designing a pose of a character is important because a pose expresses an emotion and a personality. It is particularly i... [more] |
AIT2016-74 pp.111-114 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Color Scheme Simulation for Character Groups Miku Igarashi, Naoya Tsuruta (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMT), Kouji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2016-115 pp.245-248 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A simulation System for Drafting a Character with Weaponized Artificial Limbs Yuki Nagata (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kondo Kunio (TUT) |
Humanoid characters which have artificial limbs or weapons on their bodies can be found in recent cartoons or animations... [more] |
AIT2016-116 pp.249-252 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A Design Support Technique for Gothic Lolita Fashion Character Yuko Kayama (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2016-117 pp.253-256 |
AIT, IIEEJ, AS |
2015-03-14 13:00 |
Tokyo |
|
Camerawork Design support system based on Film Analysis Takuma Nakajima (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2015-62 pp.91-94 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Digital Scrapbook for "Tsundere" Character Making Yoda Naoya (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2015-67 pp.111-114 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Municipality Mascot Character Making using 3D Model parts Katsutoshi Shirako (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2015-68 pp.115-118 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
|
Demi Human Character Making using 3d model parts. Hiroaki Suzuki (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
There is the character category called "Demi Human character". The Demi human characters are used to synthesize certain ... [more] |
AIT2015-69 pp.119-122 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
|
Group Character Making based on Silhouette analysis Sakauchi Yasuko (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2015-83 pp.169-172 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Development of the camera work scrapbook for CG animation production Wang Chen, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2014-64 pp.123-126 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
Color simulation system using the character setting information database Yuta Koike, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2014-79 pp.167-168 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
3D super deformed character making system Ken Murase, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2014-80 pp.169-170 |
AIT, IIEEJ, AS |
2014-03-17 14:30 |
Tokyo |
|
* Yuta Wakamatsu, Yoshihisa Kanematsu, Ryuta Motegi, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2014-81 pp.171-174 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
Development of a draft design of the head support system production of animated characters Tomoyuki Suda, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (Tokyo University of Technology) |
[more] |
AIT2013-57 pp.89-90 |
AIT, IIEEJ, AS |
2013-03-15 16:50 |
Kanagawa |
Keio Univ. |
* Onodera Hayato, Motegi Ryuta, Kanematsu Yosihisa, Mikami Kouji, Kondo Kunio |
[more] |
AIT2013-109
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