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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. Virtual Grasping Animation Taking into Account Affordance Information
Reo Takahashi, Issei Fujishiro (Keio Univ.)
The recent spread of head-mounted displays and hand-tracking controllers allows to create Virtual Reality (VR) games wit... [more] AIT2017-88
pp.149-152
AIT, IIEEJ, AS 2015-03-14
16:00
Tokyo   Motion Puppetry Taking Skeletal Similarity into Account
Norihide Kaneko, Reo Takahashi, Issei Fujishiro (Keio Univ.)
Motion retargeting is a well-known method to generate character animation in computer graphics, where an o... [more] AIT2015-46
pp.43-46
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