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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 80 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game
Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] AIT2019-166
pp.405-408
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Offence Opportunity for Improvement of Play Skill in Fighting Game
Kengo Kuwabara, Yoshihisa Kanematsu, Koji MIkami (TUT)
 [more] AIT2019-167
pp.409-412
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Fundamental Study of Sound Design Method on AR Card Game
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In order to try the method of directing the AR sound, we apply the concept of video audio production theory of M. Chion,... [more] AIT2018-83
pp.149-150
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology [Poster Presentation] development of composition design system for dodge animation
Kenta Nakagama (TUT), Yoshihisa Kanematu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2018-95
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology A research on support method of foreshadowing in time series manegement on the story
Jun Hashidume, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
Demand for video and character contents is increasing from market expansion due to media mix, and the demand for stories... [more] AIT2018-99
pp.201-204
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Research on directing effects for enemy appearance scene in horror movies
Yurika Takamura (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2018-100
pp.205-208
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology A Proposal of Automatic Handprint Image Generation System
Keita Miyawaki, Yosuke Nakamura, Koji Mikami (TUT)
In the 3DCG model used for horror contents etc., blood of hand print are used to produce fear there is.Although it takes... [more] AIT2018-102
pp.213-216
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of automatic generation method for hieroglyphics of anime style flame effect
Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology)
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] AIT2018-103
pp.217-220
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of exaggerated conversion method from facial capture to anime facial expression
Mayu Kanemaru, Yosuke Nakamura, Koji Mikami (TUT)
 [more] AIT2018-104
pp.221-224
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of color adjustment tool considering affinity and saliency for player guidance in video games
Kotaro Yamane, Koji Mikami (TUT)
 [more] AIT2018-105
pp.225-228
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of production support for plot ending
Daisuke Kanno, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2018-106
pp.229-231
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology utomatic coloring method of Storyboard using Machine-learning
Jingzhou Song, Koji Mikami (TUT)
 [more] AIT2018-107
pp.233-236
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Proposal of Interactive Contents using Synthetic Expressions of Kaleidoscope
ToruNishiwaki, Yosuke Nakamura, Koji Mikami (TUT)
 [more] AIT2018-130
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Crowd simulation considering personality in evacuation from threat
Makoto Ida, Koji Mikami (TUT)
In this research, we aimed to realize a crowd simulation that emphasizes scenes that humans evacuate from threats and ta... [more] AIT2018-143
pp.361-364
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
10:50
Tokyo Ochanomizu Univ. A Planning Support Method Based on Analysis of Character's Anger Emotions
Masashi Sekiguchi (TUT), Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
The director gives direction of characters’ emotions in the movies and the directions should be quickly shared among cre... [more] AIT2017-52
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Combination of Facial Expressions and Visual Effects for Designing Character's Emotional Expressions
Yutaka yonekura (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2017-98
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
pp.197-200
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. A Draft Creation System for 3D Super Deformed Characters
Kazuki Sato (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2017-102
pp.201-204
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Key pose production support by visualization of centroid considering character's body shape
Yuhei Ono, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT)
In the production of 3DCG character motion, it is important to pose and move with awareness of the center of gravity. An... [more] AIT2017-105
pp.213-216
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Drawing illustrations support by posing of human 3D model by draw-sketch
Naoki Imamura, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT)
In recent years, more and more people draw illustrations using computers. In some cases, a 3D model is used in order to ... [more] AIT2017-106
pp.217-220
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