Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
A New Expression composed from 2D Animation and Cloth-shaped Generative Art Syou Takino, Naoya Tsuruta, Kunio Kondou (TUT) |
In recent years, generative art have become popular and used as motion graphics in many video contents including digital... [more] |
AIT2018-145 pp.369-372 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Color Scheme Simulation for Idol Characters based on Song Impression Mako Okegawa (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Akinori Ito, Kunio Kondo (TUT) |
[more] |
AIT2018-149 pp.385-388 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 10:50 |
Tokyo |
Ochanomizu Univ. |
A Planning Support Method Based on Analysis of Character's Anger Emotions Masashi Sekiguchi (TUT), Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
The director gives direction of characters’ emotions in the movies and the directions should be quickly shared among cre... [more] |
AIT2017-52 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Combination of Facial Expressions and Visual Effects for Designing Character's Emotional Expressions Yutaka yonekura (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2017-98 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
A Draft Creation System for 3D Super Deformed Characters Kazuki Sato (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2017-102 pp.201-204 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Story simulation method by narrative composition tool Daisuke Kanno, Kiyotaka Kastumata, Koji Mikami, Kunio Kondo (TUT) |
To create a scenario, a lot of ideas of stories are needed.However, ideas that depend on the experience and sensitivity ... [more] |
AIT2017-108 pp.223-225 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Support for ensemble cast production based on work analysis Chiaki Ono (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2017-109 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
A reserch on support method of foreshadowing arrangement for plot writing Jun Hashidume (TUT), Yoshihisa Kanematsu (TMU), Koji Mikami, Kunio Kondo (TUT) |
In this research we will support foreshadowing placement on story plot. For that reason, we extracted elements of foresh... [more] |
AIT2017-110 pp.231-234 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
A Battle scene Production Support System for Robot Animation Hikaru Yamaguchi (TUT), Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2017-112 pp.237-240 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Design support of scene in character joint struggle scene Shouhei Miyagi (TUT), Yoshihisa Kanematsu (TMU), Koji Mikami, Kunio Kondo (TUT) |
In this research, we develop a struggle scene design support system that accumulates the technology and know-how of exis... [more] |
AIT2017-113 pp.241-244 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Mondrian Puzzle
-- A Puzzle Application for Color Distribution and Deployment -- Shogo Hashimoto, Koki Takeda, Masaki Yamamoto, Hyuga Watanabe, Yuriko Hara (TUT), Kengo Watanabe (WD), Akinori Ito, Kunio Kondo (TUT) |
In this paper, we propose a puzzle application "Mondrian Puzzle". Prior to develop the application, we analyzed the segm... [more] |
AIT2017-118 pp.257-260 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Character Group Making based on an Analysis of Plot and Role Hiroki Iinuma (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
Previous studies about a design method for a cartoon character are focusing on the visual appearance. In this paper, we ... [more] |
AIT2016-72 pp.103-106 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A Scrapbook for Character's Facial Expression based on a Cut Analysis Kohei Osawa (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
In this paper, we propose a scrapbook to support drawing of facial expressions. Facial expressions of cartoon characters... [more] |
AIT2016-73 pp.107-110 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Key Pose Simulation System for the Robot Animation Yuta Takemoto (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Kouji Mikami, Kunio Kondo (TUT) |
Designing a pose of a character is important because a pose expresses an emotion and a personality. It is particularly i... [more] |
AIT2016-74 pp.111-114 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
A Support System for Adaptive Color Replacement by the Preference from User Collected Digital Images Yuriko Hara (TUT), Kengo Watanabe, Izumi Uchino (Watanabe-DENKI), Akinori Ito, Naoya Tsuruta, Kunio Kondo (TUT) |
In this paper, we propose a support system of color correction and replacement from user collected digital images semi-a... [more] |
AIT2016-90 pp.163-164 |
AIT, IIEEJ, AS |
2016-03-09 15:15 |
Tokyo |
Tokyo Polytechnic Univ. |
"The Performance Scrapbook" and its intuitive searching by Virtual Reality Device Yuka Funada (TUT), Motonobu Kawashima (MomomoWorks Inc.), Daichi Hayakawa, Kouji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2016-99 pp.195-198 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Automatic Generation of 3D Building Models Considering Roof Shape Natsumi Hasegawa, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
It costs a lot of money and time to create 3DCG models of a cluster of buildings in a residential area in order to repli... [more] |
AIT2016-114 pp.241-244 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Color Scheme Simulation for Character Groups Miku Igarashi, Naoya Tsuruta (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMT), Kouji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2016-115 pp.245-248 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
A Design Support Technique for Gothic Lolita Fashion Character Yuko Kayama (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2016-117 pp.253-256 |
|