Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A study on improving the human-like quality of game AI by feinting Yu Kikuchi, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Human-like characteristics of AI are obtained by reproducing human characteristics. Therefore, in this study, we focused... [more] |
AIT2023-96 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
The impact on game experience of reducing the amount of information in the areas outside the effective field of view Ayane Otani, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2023-98 pp.223-226 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Automating NPC Reactions Using Acoustic Feature Recognition Technology in Games Maria Kuroda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Hirokazu Yasuhara, Koji Mikami (TUT) |
Speech recognition games are progressing day by day, mainly through the improvement of natural language processing techn... [more] |
AIT2023-99 pp.227-230 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Utilizing Individual Differences in Visual Field to Prevent Missing Visual Stimuli in VR ChenYi Wang, Yoshihisa Kanematsu, Hirokazu Yasuhara, Koji Mikami (TUT) |
[more] |
AIT2023-107 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Emotion-linked real-time effect control system for live-streaming Miho Watanabe, Kazutoshi Sakamoto, Yoshihisa Kanematsu, Kouji Mikami (TUT) |
[more] |
AIT2023-112 pp.275-278 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Proposal for a device using temperature stimulation to enhance AR table game experience Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] |
AIT2022-128 pp.333-336 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Spectator support system for e-sports using smartphones Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] |
AIT2022-130 pp.341-344 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Analysis of uniform dressing down rules based on the personalities of female anime characters Taka Shibuya, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
[more] |
AIT2022-131 pp.345-348 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Series composition support based on story analysis of anime with original screenplays Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] |
AIT2022-133 pp.353-356 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
A System for Expressing Avatar Emotions on Smartphones Using 3D Touch Chenyi Han, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In order to convey the user's emotions in communicating with others on smartphones, not only linguistic expressions but ... [more] |
AIT2021-55 pp.99-102 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:45 |
Online |
Online |
"RO": Expressions of the Spatiality of "Frames" in Animation Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] |
AIT2021-110 pp.275-276 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Virtual Consensus Assistant System for Public Space in Consideration of Activity Expression Kota Harada (TUT), Yuta Inoue, Yuichi Sueshige (TCU), Yoshihisa Kanematsu (TUT), Ryta Motegi (TMU), Koji Mikami (TUT) |
[more] |
AIT2021-113 pp.283-286 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Design Support System for Transformation Scenes in Animation Production Ryutaro Seki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
[more] |
AIT2021-119 pp.299-302 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] |
AIT2021-120 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Production Support System of "Torii" and "Shaden" Considering Architectural Styles Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] |
AIT2021-121 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Wave and Curl Editing System for Avatar Hairstyle in Mobile Application Sasso Ito, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
Mobile applications that allow the creation of 3D character models have limited hairstyles and do not allow the creatio... [more] |
AIT2021-122 pp.311-314 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Make-up Simulation System for Character Emotional Effects Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] |
AIT2021-123 pp.315-316 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Study on High Quality Spatial Projection Expression Using Peppers Ghost Method Takumi Ebara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2020-85 pp.125-128 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Research on support system for anime character settings based on analysis of characters personality Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] |
AIT2020-142 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
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