Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Virtual Consensus Assistant System for Public Space in Consideration of Activity Expression Kota Harada (TUT), Yuta Inoue, Yuichi Sueshige (TCU), Yoshihisa Kanematsu (TUT), Ryta Motegi (TMU), Koji Mikami (TUT) |
[more] |
AIT2021-113 pp.283-286 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Design Support System for Transformation Scenes in Animation Production Ryutaro Seki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
[more] |
AIT2021-119 pp.299-302 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] |
AIT2021-120 pp.303-306 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Production Support System of "Torii" and "Shaden" Considering Architectural Styles Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] |
AIT2021-121 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
Wave and Curl Editing System for Avatar Hairstyle in Mobile Application Sasso Ito, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT) |
Mobile applications that allow the creation of 3D character models have limited hairstyles and do not allow the creatio... [more] |
AIT2021-122 pp.311-314 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:00 |
Online |
Online |
A Make-up Simulation System for Character Emotional Effects Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] |
AIT2021-123 pp.315-316 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Study on High Quality Spatial Projection Expression Using Peppers Ghost Method Takumi Ebara, Yoshihisa Kanematsu, Koji Mikami (TUT) |
[more] |
AIT2020-85 pp.125-128 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Research on support system for anime character settings based on analysis of characters personality Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] |
AIT2020-142 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:30 |
Tokyo |
Waseda Univ. |
A Research on the Writing support method of Foreshadowing in Video scenario production Jun Hashidume, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT) |
[more] |
AIT2019-60 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 13:15 |
Tokyo |
Waseda Univ. |
A VR system for gaze correction during presentation using sound and guidance point Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT) |
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] |
AIT2019-71 pp.85-88 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
OGRone: Development of Floating Feeling Presentation Device using Multirotor Yuki Oguro, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In recent years, the field of virtual reality has developed, and in order to make the experiences on the virtual space r... [more] |
AIT2019-99 pp.183-186 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Development of Robot Character Design Support System with Armed Consideration Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] |
AIT2019-122 pp.255-258 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Design Assistance of 3D Dragon Character by Parts Collage Method Shota Inkyo, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this research, we aim to prevent communication gap such as direction and passing of design by supporting production o... [more] |
AIT2019-123 pp.259-262 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
SATOBot : Conference Support Bot Using Morphological Analysis of Conversation in Brainstorming Yuta Sato, Yoshihisa Kanematsu, Koji Mikami (TUT) |
In this research, we aimed to make it easier to break the meeting by respecting the free atmosphere of brainstorming whi... [more] |
AIT2019-124 pp.263-266 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Impression design support method of characters based on analysis of Anime movie Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] |
AIT2019-125 pp.267-269 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] |
AIT2019-166 pp.405-408 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Proposal of Visualization Method of Offence Opportunity for Improvement of Play Skill in Fighting Game Kengo Kuwabara, Yoshihisa Kanematsu, Koji MIkami (TUT) |
[more] |
AIT2019-167 pp.409-412 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Research on directing effects for enemy appearance scene in horror movies Yurika Takamura (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
[more] |
AIT2018-100 pp.205-208 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 10:50 |
Tokyo |
Ochanomizu Univ. |
A Planning Support Method Based on Analysis of Character's Anger Emotions Masashi Sekiguchi (TUT), Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT) |
The director gives direction of characters’ emotions in the movies and the directions should be quickly shared among cre... [more] |
AIT2017-52 pp.29-32 |
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