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Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 59 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Virtual Consensus Assistant System for Public Space in Consideration of Activity Expression
Kota Harada (TUT), Yuta Inoue, Yuichi Sueshige (TCU), Yoshihisa Kanematsu (TUT), Ryta Motegi (TMU), Koji Mikami (TUT)
 [more] AIT2021-113
pp.283-286
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Design Support System for Transformation Scenes in Animation Production
Ryutaro Seki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
 [more] AIT2021-119
pp.299-302
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] AIT2021-121
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Wave and Curl Editing System for Avatar Hairstyle in Mobile Application
Sasso Ito, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
Mobile applications that allow the creation of 3D character models have limited hairstyles and do not allow the creatio... [more] AIT2021-122
pp.311-314
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Make-up Simulation System for Character Emotional Effects
Mengyan Liu, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this study, we propose a system for simulating make-up that matches the emotions of characters. We analyzed the relat... [more] AIT2021-123
pp.315-316
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
A Study on High Quality Spatial Projection Expression Using Peppers Ghost Method
Takumi Ebara, Yoshihisa Kanematsu, Koji Mikami (TUT)
 [more] AIT2020-85
pp.125-128
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:30
Tokyo Waseda Univ. A Research on the Writing support method of Foreshadowing in Video scenario production
Jun Hashidume, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
 [more] AIT2019-60
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:15
Tokyo Waseda Univ. A VR system for gaze correction during presentation using sound and guidance point
Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2019-71
pp.85-88
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. OGRone: Development of Floating Feeling Presentation Device using Multirotor
Yuki Oguro, Yoshihisa Kanematsu, Koji Mikami (TUT)
In recent years, the field of virtual reality has developed, and in order to make the experiences on the virtual space r... [more] AIT2019-99
pp.183-186
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Development of Robot Character Design Support System with Armed Consideration
Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] AIT2019-122
pp.255-258
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Design Assistance of 3D Dragon Character by Parts Collage Method
Shota Inkyo, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this research, we aim to prevent communication gap such as direction and passing of design by supporting production o... [more] AIT2019-123
pp.259-262
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. SATOBot : Conference Support Bot Using Morphological Analysis of Conversation in Brainstorming
Yuta Sato, Yoshihisa Kanematsu, Koji Mikami (TUT)
In this research, we aimed to make it easier to break the meeting by respecting the free atmosphere of brainstorming whi... [more] AIT2019-124
pp.263-266
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Impression design support method of characters based on analysis of Anime movie
Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] AIT2019-125
pp.267-269
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Movable Area Based on Player's Posture in Soccer Video Game
Shuto Aoyagi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The purpose of this research is to support the situation judgment of beginners of soccer games. The authors investigated... [more] AIT2019-166
pp.405-408
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Proposal of Visualization Method of Offence Opportunity for Improvement of Play Skill in Fighting Game
Kengo Kuwabara, Yoshihisa Kanematsu, Koji MIkami (TUT)
 [more] AIT2019-167
pp.409-412
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Research on directing effects for enemy appearance scene in horror movies
Yurika Takamura (TUT), Yoshihisa Kanematsu, Ryuta Motegi (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
 [more] AIT2018-100
pp.205-208
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
10:50
Tokyo Ochanomizu Univ. A Planning Support Method Based on Analysis of Character's Anger Emotions
Masashi Sekiguchi (TUT), Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
The director gives direction of characters’ emotions in the movies and the directions should be quickly shared among cre... [more] AIT2017-52
pp.29-32
 Results 21 - 40 of 59 [Previous]  /  [Next]  
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