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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 67  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Visual simulation of shaved ice
Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology)
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more]
AIT2024-40
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:06
Tokyo Tokyo University of Technology A Study on Online Data Management and Production Support Using Video Comparison in Japanese Animation Production
Weiyi Xia, Masahiro Fuchiue, Suguru Saito (Tokyo Tech)
In this paper, we have built a web system that accumulates data during transmission between Japanese animation productio... [more] AIT2024-72
pp.143-146
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:52
Tokyo Tokyo University of Technology A Study of look back Animation Using Live2d
Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama)
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] AIT2024-104
pp.246-249
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology A proposal of multi-colored switching animation and an active memory game
Karen Tsurume, Noriki Amano (Mukogawa Women's Univ)
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] AIT2024-105
pp.250-253
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more]
AIT2023-77
pp.155-158
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation of flame shape change by field control of ignition volume
Yui Ono, Tukasa Kikuchi (TUT)
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] AIT2023-97
pp.221-222
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on Online Data Management in Japanese Animation Production
Weiyi Xia (TIT)
Currently, in animation production, while full digital production on the computer using 3DCG is the mainstream overseas,... [more] AIT2023-103
pp.243-244
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:50
Online Online Series composition support based on story analysis of anime with original screenplays
Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] AIT2022-133
pp.353-356
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Rotoscope 360 ver.2 ed. VRC -- A study of new reality with VR rotoscoped animation --
Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ)
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] AIT2021-43
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:45
Online Online "RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] AIT2021-110
pp.275-276
ME 2021-02-27
14:00
    A System for Joining Body Part Motions Using Reinforcement Learning
Takumu Matsushita, Asako Soga (Ryukoku Univ)
In this study, we developed a system for joining body-part motions using reinforcement learning with the aim of supporti... [more] ME2021-43
pp.57-58
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:30
Tokyo Tokyo University of Technology
(Cancelled)
procedural animation that can control rising motion of bubbles
Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT)
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] AIT2020-50
pp.1-4
 Results 1 - 20 of 67  /  [Next]  
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