Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:36 |
Tokyo |
Tokyo University of Technology |
Visual simulation of shaved ice Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology) |
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more] |
AIT2024-40 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:06 |
Tokyo |
Tokyo University of Technology |
A Study on Online Data Management and Production Support Using Video Comparison in Japanese Animation Production Weiyi Xia, Masahiro Fuchiue, Suguru Saito (Tokyo Tech) |
In this paper, we have built a web system that accumulates data during transmission between Japanese animation productio... [more] |
AIT2024-72 pp.143-146 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:52 |
Tokyo |
Tokyo University of Technology |
A Study of look back Animation Using Live2d Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama) |
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] |
AIT2024-104 pp.246-249 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 15:04 |
Tokyo |
Tokyo University of Technology |
A proposal of multi-colored switching animation and an active memory game Karen Tsurume, Noriki Amano (Mukogawa Women's Univ) |
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] |
AIT2024-105 pp.250-253 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:52 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters Daisuke Kodama, Issei Fujishiro (Keio Univ.) |
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] |
AIT2023-51 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] |
AIT2023-52 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:50 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] |
AIT2023-55 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Clay Animation Style CG Animation by Using DisplacementMap Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more] |
AIT2023-77 pp.155-158 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] |
AIT2023-94 pp.209-212 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation of flame shape change by field control of ignition volume Yui Ono, Tukasa Kikuchi (TUT) |
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] |
AIT2023-97 pp.221-222 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on Online Data Management in Japanese Animation Production Weiyi Xia (TIT) |
Currently, in animation production, while full digital production on the computer using 3DCG is the mainstream overseas,... [more] |
AIT2023-103 pp.243-244 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Using Deep Learning to Generate Water Effects for 2D Animation Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology) |
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] |
AIT2022-112 pp.283-284 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Series composition support based on story analysis of anime with original screenplays Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] |
AIT2022-133 pp.353-356 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Rotoscope 360 ver.2 ed. VRC
-- A study of new reality with VR rotoscoped animation -- Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ) |
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] |
AIT2021-43 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
High-Detailing of Low-Detail Motion of CG Characters Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] |
AIT2021-82 pp.185-186 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:45 |
Online |
Online |
"RO": Expressions of the Spatiality of "Frames" in Animation Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] |
AIT2021-110 pp.275-276 |
ME |
2021-02-27 14:00 |
  |
|
A System for Joining Body Part Motions Using Reinforcement Learning Takumu Matsushita, Asako Soga (Ryukoku Univ) |
In this study, we developed a system for joining body-part motions using reinforcement learning with the aim of supporti... [more] |
ME2021-43 pp.57-58 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
procedural animation that can control rising motion of bubbles Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT) |
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] |
AIT2020-50 pp.1-4 |
|