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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 83  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Visual simulation of shaved ice
Funa Okuda, Tsukasa Kikuchi (Tokyo Univ. of technology)
This research proposes a method for visual simulation of shaved ice.
In this paper, we propose a method for visual simu... [more]
AIT2024-40
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:06
Tokyo Tokyo University of Technology A Study on Online Data Management and Production Support Using Video Comparison in Japanese Animation Production
Weiyi Xia, Masahiro Fuchiue, Suguru Saito (Tokyo Tech)
In this paper, we have built a web system that accumulates data during transmission between Japanese animation productio... [more] AIT2024-72
pp.143-146
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:52
Tokyo Tokyo University of Technology A Study of look back Animation Using Live2d
Hajime Kaneda, Hidekazu Tsujiai (Univ. of Toyama)
This work is the animation work which designates the flow of time as theme. A participant can change image and sound thr... [more] AIT2024-104
pp.246-249
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
15:04
Tokyo Tokyo University of Technology A proposal of multi-colored switching animation and an active memory game
Karen Tsurume, Noriki Amano (Mukogawa Women's Univ)
In this research, we propose a multi-colored switching animation using a stage light and realize a memory game based on ... [more] AIT2024-105
pp.250-253
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Clay Animation Style CG Animation by Using DisplacementMap
Koyo Nemoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In this research, I investigated and analyzed what is clay animation-likeness by shooting stop-motion movies
using act... [more]
AIT2023-77
pp.155-158
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation of flame shape change by field control of ignition volume
Yui Ono, Tukasa Kikuchi (TUT)
In recent years, computer graphics technology has become indispensable for visual works such as movies and animations. H... [more] AIT2023-97
pp.221-222
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on Online Data Management in Japanese Animation Production
Weiyi Xia (TIT)
Currently, in animation production, while full digital production on the computer using 3DCG is the mainstream overseas,... [more] AIT2023-103
pp.243-244
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A method of recommending new animated films based on personal preferences.
Mao Midorikawa, Michio Shiraishi (Toho Univ.)
We propose a method of recommending new animated films based on personal preferences. Development of an application to s... [more] AIT2023-116
pp.287-288
MMS, ME, AIT, IEICE-IE, IEICE-ITS [detail] 2023-02-21
10:45
Hokkaido Hokkaido Univ. A Note on Multi-label Image Classification in Animation Illustration Considering Hierarchical Relationships of Attributes
Ziwen Lan, Keisuke Maeda, Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
This paper presents a multi-label classification of animated illustrations considering the hierarchical relationships of... [more] MMS2023-2 ME2023-22 AIT2023-2
pp.5-9
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:41
Online Online Virtual Production Method Suitable for Stop Motion Animation
Keita Ushijima, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, video production workflows have become more diverse, with a variety of digital imaging technologies bei... [more] AIT2022-50
pp.49-52
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online Concurrent Color Scheme Timelines in Animation
Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT)
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] AIT2022-52
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
12:40
Online Online Automatic coloring of small regions in anime line drawings by geometric transformation
Takashi Ogi (Tokai Univ.), Akinobu Maejima (OLM/IMAGICA), Seitaro Shinagawa, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Tokai Univ.)
In this paper, we propose a method that enables correct automatic coloring of small areas in animated line drawings. So ... [more] AIT2022-64
pp.103-106
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
12:52
Online Online Acquiring convincing colorization for anime line drawings consistent with shadow indicated lines
Nao Kawashima (Tokai Univ.), Akinobu Maejima (OLM/IMAGICA), Seitaro Shinagawa, Takuya Funatomi, Satoshi Nakamura, Yasuhiro Mukaigawa (NAIST), Hiroyuki Kubo (Tokai Univ.)
In this paper, we aim to improve the accuracy of automatic colorization of anime line-drawings containing shadow colors.... [more] AIT2022-65
pp.107-109
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Using Deep Learning to Generate Water Effects for 2D Animation
Zhaolou Liang, Masaki Abe, Taichi Watanabe (Tokyo Univ of Technology)
In 2D animation effects, hand-drawn drawings and 3D simulations are used. Hand-drawn images have a high artistic and des... [more] AIT2022-112
pp.283-284
 Results 1 - 20 of 83  /  [Next]  
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