Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 11:12 |
Tokyo |
Tokyo University of Technology |
Interactive Manga Expression Using Godot Yufeng Zou, Yasuo Kuhara (TPU) |
Digital manga was born about 30 years ago. At the current stage, manga media is not only moving towards digitalization b... [more] |
AIT2024-38 pp.27-28 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
Building a Music Creation System for a One Time Experience Akihiro Suzuki, Kenichiro ITO (TUT) |
The objective of this research is to create “one-time music” using chance, through space and time interwoven between peo... [more] |
AIT2024-59 pp.93-96 |
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] |
2023-05-31 15:05 |
Tokyo |
Univ. of Tokyo (Primary: On-site, Secondary: Online) |
How to play with ChatGPT in interactive design Yoichi Nagashima (SUAC) |
I reported findings from experiments using OpenAI's ChatGPT in system design for interactive entertainment such as insta... [more] |
|
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:17 |
Online |
Online |
Meta Flowers
-- The Analogy of life in the XR Era -- Ken Sonobe, Ryu Nakagawa (Nagoya City Univ.) |
“Meta Flowers” is a multiparticipant installation artwork with Cross Reality (XR) . Wearing a glove-type tactile device ... [more] |
AIT2022-39 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:31 |
Online |
Online |
Interactive viscous expression method using VAT Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT) |
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] |
AIT2022-45 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:05 |
Online |
Online |
Interactive sound effect generate system for "buechu-buechu" sound with CsoundUnity Satoshi Koibuchi, Akinori Ito (TUT) |
This study is demonstrate a system for procedural sound synthesis of "buechu-buechu" in the production of video content ... [more] |
AIT2022-47 pp.37-40 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 12:52 |
Online |
Online |
Bquarium Display Ayaka Yokota, Kouta Kikuchi, Toshitaka Amaoka (Meisei Univ.) |
People can’t be exhaling a breath towards the water for making bubbles until people are completely satisfied, because it... [more] |
AIT2022-70 pp.127-130 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A reserach of Players' Perspective on Adventure Games Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.) |
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] |
AIT2022-104 pp.257-260 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Seamless video branching using HMD
-- 『Switch』 -- Takamura Tamaki (Tokyo Polytechnic Univ.) |
This work uses a head-mounted display to create a visual experience in which the narrative branches seamlessly according... [more] |
AIT2022-153 pp.405-408 |
3DMT |
2022-03-07 10:45 |
Online |
|
Real-time interactive electroholography based on ray tracing with GPU Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.) |
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] |
3DIT2022-9 pp.33-36 |
3DMT |
2021-10-19 09:25 |
Online |
Online |
Interactive System with Visual Feedback for Aerial Touch Display Naoki Takemura, Daisuke Miyazaki (Osaka City Univ.) |
A method to assist the manipulation of aerial images by adding visual feedback to touch interaction on an aerial image p... [more] |
3DIT2021-31 pp.5-8 |
AIT, 3DMT, OSJ-HODIC |
2021-09-03 13:35 |
Online |
|
Real-time interactive image hologram generation and display
-- Improving expressiveness of hologram with photo-realistic rendering -- Naoki Yuasa, Hiroshi Yoshikawa, Takeshi Yamaguchi (Nihon Univ.) |
HoloTV, a three-dimensional video display system, has been used to display videos since real-time computation of interfe... [more] |
AIT2021-134 3DIT2021-23 pp.5-7 |
BCT, IEEE-BT |
2021-06-11 16:35 |
  |
Online |
A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography Tomoyuki Iida (Fuji TV) |
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] |
BCT2021-34 pp.25-28 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Around the Mysterious Structure Koutarou Kishie, Yuki Oshiro, Kotomi Koseki, Haruka Nakahara, Kaito Kakiuti, Soji Mochizuki, Ryu Nakagawa (Nagoya City Univ.) |
This art work is a VRChat(VRC) world work that focuses on the VRC’s site-specificity. Participants can travel between fr... [more] |
AIT2021-42 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 16:00 |
Online |
Online |
Proposal of a tool to support the online class's interactivity Arisa Nakayama, Honoka Nishihara, Kunihiro Kato, Takashi Ohta (Tokyo Univ. of Technology) |
With the expansion of COVID-19, online class is increasing in universities. However, many of the students who dislike sh... [more] |
AIT2021-106 pp.261-264 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Hybrid image projection mapping Sayaka Ushimaru, Narumi Araya, Hidekazu Tsujiai (Univ. of Toyama) |
Hybrid image projection mapping means a technique to reflect a picture to a solid thing using a projector by the data wh... [more] |
AIT2020-90 pp.137-139 |
IST, ME, IEICE-BioX [detail] |
2019-06-07 11:00 |
Ishikawa |
|
AR system capable of 3D modeling using a hand as an input interface Jun Sonoyama, Takayuki Hamamoto (Tokyo Univ. Of Science) |
In this paper, we report a system that can perform 3D modeling using a monocular camera and a hand. Recently, with the s... [more] |
IST2019-31 ME2019-79 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:15 |
Tokyo |
Waseda Univ. |
The vestige of sword and hero Laize Xia, Takanori Nagae (TPU) |
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] |
AIT2019-90 pp.157-160 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:30 |
Tokyo |
Waseda Univ. |
"Unreal Engine 4" How to make an explosion effect Karitsu Cyou, Takanori Nagae (Tokyo Polytechnic Univ) |
This work is This work is a media art work on the theme of various kinds of effects. It combines effects and Animation, ... [more] |
AIT2019-91 pp.161-162 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Moss Generation System with Visual Feedback of the Sense of Touch Koki Takeda, Naoya Tsuruta, Kunio Kondo (TUT) |
In this paper, we propose an interactive moss generation system with visual feedback of the sense of touch. Our system g... [more] |
AIT2019-102 pp.193-196 |
|