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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 7 of 7  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Emotional expression method of Ahoge considering camera work in video games
Hironobu Hosoya, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, many characters in animated works and video game productions have a bunch of hair that spring out from ... [more] AIT2023-75
pp.147-150
ME, SIP, TOKAI 2022-12-07
13:10
Aichi  
(Primary: On-site, Secondary: Online)
AI-based Framing Technique using Predictive Models for Robotic Cameras in Live Football Broadcasts
Kota Takahashi, Toshie Misu (NHK), Hideki Mitsumine (NES), Kensuke Hisatomi (NHK)
Live sportscasting requires concise but sophisticated video expressions including immediate camera actions in response t... [more] ME2022-90 SIP2022-9
pp.19-22
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Effective camerawork and condition of objects for aerial videos taken from an unmanned aerial vehicle
Takumi Kobayashi, Ikuko Tsubaki (TUT)
Unmanned aerial vehicles are spreading rapidly in recent years. In the field of video, it has attracted attention from t... [more] AIT2018-113
pp.257-258
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
10:50
Tokyo Ochanomizu Univ. A Planning Support Method Based on Analysis of Character's Anger Emotions
Masashi Sekiguchi (TUT), Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Koji Mikami, Kunio Kondo (TUT)
The director gives direction of characters’ emotions in the movies and the directions should be quickly shared among cre... [more] AIT2017-52
pp.29-32
ME, JSKE 2011-10-14
11:25
Tochigi Utsunomiya University, Nikko Nature-House Evaluation Method Related to Motion Vector on VR Image Contents using Random Dot Components
Masato Hashimoto, Hiroto Inoue, Hitoshi Horiuchi, Mie Sato (Utsunomiya Univ.), Sumei Guo (School of Computer, Beijing Institute of Technology), Hisashi Oguro (TOPPAN PRINTING), Masao Kasuga (Utsunomiya Univ.)
Content creators have to consider the large number of pattern of camera paths and emotional effects for setting the came... [more] ME2011-126
pp.45-48
ME, JSKE, HOKURIKU 2010-10-26
10:40
Fukui Matuya Sensen Study on useful parameters for automatic generating camerawork adapted to various screen sizes
Hiroto Inoue, Hisae Shimamura, Mie Sato, Masao Kasuga (Utsunomiya Univ.), Sumei Guo (Zhuhai Campus of Beijing Institute of Technology), Hisashi Oguro (TOPPAN PRINTING)
It is difficult for non-experts to set up a proper camera path in 3-dimendional computer graphics space. Also, it is tho... [more] ME2010-153
pp.53-56
ME 2010-02-27
13:00
Kanagawa Kanto Gakuin Univ. A study on automatic camera work generation for VR systems adapted to individual and viewing environments
Manami Konya, Mie Sato, Tomoharu Ishikawa, Miyoshi Ayama, Masao Kasuga, Sumei Guo (Utsunomiya Univ.), Hisashi Oguro (TOPPAN)
Recently, virtual reality (VR) technique is universally used due to the development of the image technology. We can expe... [more] ME2010-62
pp.53-56
 Results 1 - 7 of 7  /   
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