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Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Computer simulation of crushing a paper box by shape matching Keisuke Nishida, Kohe Tokoi (Wakayama Univ.) |
In this research, we developed a paper simulation method that can be applied to games. The proposed method adopted the m... [more] |
AIT2021-81 pp.183-184 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:15 |
Tokyo |
Tokyo University of Technology |
Breathing Animation for Representing Internal States of Abiotic Things Takahiro Shimizu, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Breathing could be one of the effective animating elements for expressing emotions of living things. The main aim of thi... [more] |
AIT2018-49 pp.21-24 |
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