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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 37  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
3DMT 2024-03-15
10:20
Tokyo
(Primary: On-site, Secondary: Online)
Multisomaticity of remote robots
Yukiya Ojima, Shogo Shimada, Shogo Okamoto (TMU), Vibol Yem, Yasushi Ikei (UT)
Telepresence has been focused on the experience of a single remote space. In this study, we constructed a system that ca... [more] 3DMT2024-15
pp.57-60
IEICE-ITS, IEICE-IE, ME, AIT, MMS [detail] 2024-02-19
16:00
Hokkaido Hokkaido Univ. Discussion and evaluation of converting real-world 360-degree videos into a virtual world
Mizuki Takenawa (Tokyo Univ.), Naoki Sugimoto (MMMakerSugi), Leslie Woelher (Tokyo Univ.), Satoshi Ikehata (NII), Kiyohary Aizawa (Tokyo Univ.)
In existing virtual worlds mirroring real cities, but they do not reproduce walking people, moving cars, and realistic b... [more] MMS2024-17 ME2024-33 AIT2024-17
pp.88-93
HI, VRPSY, JSKE 2023-11-10
14:05
Wakayama Wakayama Big-ai, Room 801 Development and effectiveness of a vergence distance correction method for adding appropriate DoF blur during VR observation
Shunki Hashimoto, Katsunori Okajima (Yokohama National Univ.)
When the convergence distance is measured from the viewpoint position during VR observation, there is a "gap" between th... [more] HI2023-18
pp.13-16
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-05-31
17:00
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
The Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration
Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.)
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more]
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-06-01
10:15
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
Glasses-free XR sharing dialogue system with a sense of real proximity using half-mirrors
Kenta Ogo (NTT)
Glasses-free XR side by side talking system with a sense of real proximity using half-mirrors.
In order to realize the ... [more]

BCT, IEEE-BT 2023-03-10
15:45
Okinawa Okinawa RBC
(Primary: On-site, Secondary: Online)
Prototype of a High-Resolution and Wide-Viewing Head-Mounted Display Using Multi Display Panels
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
We developed a high-resolution and wide-viewing head-mounted display (HRWV-HMD) with 8640 (horizontal) × 2160 (vertical)... [more] BCT2023-43
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:49
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Study on Usability Evaluation and Purchase Experience of VR Shopping System not Imitating Physical Store
Ikumi Hisamatsu, Yuji Sakamoto (Hokkaido Univ.)
Virtual Reality has been attracting attention for its potential to give people a new purchasing experience. In fact, man... [more] AIT2023-37
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:42
Online Online Switchable Dual Dial Method - Flick Character Input Method for VR
Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ)
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] AIT2022-41
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:05
Online Online 3D Shape Reconstruction of Living Environment using Visual SLAM
Yudai Fujino, Mutsuo Sano (OIT)
As a result of the epidemic of the new coronavirus infection nationwide from around March 2020, many people are being as... [more] AIT2022-58
pp.79-82
3DMT 2022-03-07
11:30
Online   An Examination of Effective Auditory Stimuli for Spatial Search of Transparent Virtual Objects
Kazuki Oikawa, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In an immersive virtual reality environment, selection and manipulation of multiple objects pose challenges such as narr... [more] 3DIT2022-12
pp.45-48
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-28
15:05
Online on line Effect of action ability on peripersonal space representation
Naoki Kuroda, Kaori Naruse, Wataru Teramoto (Kumamoto Univ.)
Peripersonal space (PPS) is the space immediately around the body in which the body interacts directly with its surround... [more]
ME 2022-02-12
11:15
Online online Peripheral Field Expansion of a Simple Head-Mounted Display By Using Tracking Projection
Kazuto Saito, Naoki Hashimoto (UEC)
In recent years, research and development of Head-Mounted Displays (HMDs), which enable immersive experiences in virtual... [more] ME2022-9
pp.33-36
BCT, IEEE-BT 2021-06-11
16:35
  Online A production of VR content with the theme of The Japan's earliest 360-degree panoramic photography
Tomoyuki Iida (Fuji TV)
We produced a VR content for the purpose of validating the technical requirements of VR content. The subject of the cont... [more] BCT2021-34
pp.25-28
BCT, IEEE-BT 2021-03-12
15:35
  Online Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] BCT2021-26
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:15
Online Online Development of an Ikebana Simulator Considering Collision between Flowers and a Pinholder
Kenta Yamaguchi, Youngha Chang, Nobuhiko Mukai (Tokyo City Univ.)
In this paper, we propose a method of ikebana simulator to reproduce the force occurred by inserting a branch into the p... [more] AIT2021-103
pp.249-252
3DMT, IDY, IST [detail] 2019-12-20
13:40
Aichi NHK Nagoya Station [Invited Talk] AR/VR Technologies for Various Viewing Styles in Visual Media
Takuya Handa, Daiichi Koide, Hiroyuki Kawakita, Kazuma Yoshino, Kensuke Hisatomi (NHK)
This paper shows that our prospect of various viewing styles and R&D cases in AR/VR era. As part of our “Diverse Vision”... [more] IST2019-60 IDY2019-60 3DIT2019-35
pp.7-10
HI, IEICE-MVE, VRSJ, SIP [detail] 2019-06-10
13:30
Tokyo   Basic Study on Influence of Self-efficacy on Sport Performance through the Interaction with an Avator in VR
Kazushi Miyamura, Shigeo Yoshida, Kana Naruse, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose (UTokyo)
 [more]
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:15
Tokyo Waseda Univ. A VR system for gaze correction during presentation using sound and guidance point
Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2019-71
pp.85-88
3DMT, HI 2019-03-08
10:40
Tokyo Kogakuin Univ. Tokyo Urban Tech Tower Campus Force-like sensation elicited by vibration onto fingertips and its application for depressible button interface
Tota Mizuno (Univ Electro-Comm), Mizuo Kimura, Yuichiro Kume (Tokyo Polytech Univ.)
displays have been playing important roles to interact with image information in virtual reality and tele-presence syste... [more] HI2019-49 3DIT2019-1
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
11:15
Tokyo Tokyo University of Technology A system for generating flames capable of binocular vision using particle volume rendering
Akihiro Imada, Issei Fujishiro (Keio Univ.)
In the field of CG, billboards have been used to represent visual effects such as flames, smoke, and
clouds. There are ... [more]
AIT2018-45
pp.5-8
 Results 1 - 20 of 37  /  [Next]  
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