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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI, VRPSY, JSKE |
2023-11-10 15:25 |
Wakayama |
Wakayama Big-ai, Room 801 |
A study for realizing 3D VR Interface with a sense of agency by a self-view of body
-- Proposal for a VR Hand Interaction Method Enabling Precision Finger Manipulation -- Hiroyoshi Komobuchi, Susumu Maruno (OTEMON Gakuin Univ.) |
In VR hand interaction, performing consecutive actions such as rotating or inserting objects held in the hand can lead t... [more] |
HI2023-21 pp.25-28 |
HI |
2021-03-05 14:30 |
Online |
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[Short Paper]
3D Human Body Pose Estimation Using Graph Convolutional Networks Shoji Kisita, Jiaqing Liu (Ritsumeikan Univ.), Tomoko Tateyama (Shiga Univ.), Yutaro Iwamoto, Yen-Wei Chen (Ritsumeikan Univ.) |
3D pose recognition can apply for many fields, such as touchless operation in the medical field and the entertainment fi... [more] |
HI2021-8 pp.27-28 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
A Pose Design System for 3D Characters by Applying Retrieved Results Based on Partial Similarities Mayuko Ohi (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN,Inc.) |
Illustrators often use a model of a posed 3D character as reference for drawing illustrations. However, it is not easy f... [more] |
AIT2020-154 pp.345-348 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Drawing illustrations support by posing of human 3D model by draw-sketch Naoki Imamura, Yosuke Nakamura, Taichi Watanabe, Koji Mikami (TUT) |
In recent years, more and more people draw illustrations using computers. In some cases, a 3D model is used in order to ... [more] |
AIT2017-106 pp.217-220 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Key Pose Simulation System for the Robot Animation Yuta Takemoto (TUT), Ryuta Motegi, Yoshihisa Kanematsu (TMU), Naoya Tsuruta, Kouji Mikami, Kunio Kondo (TUT) |
Designing a pose of a character is important because a pose expresses an emotion and a personality. It is particularly i... [more] |
AIT2016-74 pp.111-114 |
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