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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 5 of 5  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:18
Tokyo Tokyo University of Technology Achieving Enthusiasm in Virtual Live Concert Through the Synthesis of Sympathetic Audience NPCs
Takehiro Ishinuki, Issei Fujishiro (Keio Univ.)
Virtual live concerts, which have attracted much attention from potential audience in recent years, are less enthusiasti... [more] AIT2024-68
pp.127-130
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Crowd simulation considering personality in evacuation from threat
Makoto Ida, Koji Mikami (TUT)
In this research, we aimed to realize a crowd simulation that emphasizes scenes that humans evacuate from threats and ta... [more] AIT2018-143
pp.361-364
AIT, IIEEJ, AS 2016-03-09
13:39
Tokyo Tokyo Polytechnic Univ. An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method
Toshiya Kira, Kohe Tokoi (Wakayama City Univ)
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] AIT2016-52
pp.41-44
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Modeling Crowd Movement Taking Non-uniform Density into Account
Ryohei Suzuki, Issei Fujishiro (Keio Univ.)
Research on crowd movement started with addressing human perception issues and has been developing in a diversified way ... [more] AIT2016-80
pp.127-130
AIT, IIEEJ, AS 2015-03-14
14:45
Tokyo   Autonomous behavior generation of a large number avatars by potential method
Toshiya Kira, Kohe Tokoi (Wakayama Univ.)
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] AIT2015-70
pp.123-125
 Results 1 - 5 of 5  /   
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