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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:18 |
Tokyo |
Tokyo University of Technology |
Achieving Enthusiasm in Virtual Live Concert Through the Synthesis of Sympathetic Audience NPCs Takehiro Ishinuki, Issei Fujishiro (Keio Univ.) |
Virtual live concerts, which have attracted much attention from potential audience in recent years, are less enthusiasti... [more] |
AIT2024-68 pp.127-130 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Crowd simulation considering personality in evacuation from threat Makoto Ida, Koji Mikami (TUT) |
In this research, we aimed to realize a crowd simulation that emphasizes scenes that humans evacuate from threats and ta... [more] |
AIT2018-143 pp.361-364 |
AIT, IIEEJ, AS |
2016-03-09 13:39 |
Tokyo |
Tokyo Polytechnic Univ. |
An autonomous behavior generation method of a large scale infantry combat that utilize the terrain tactics using potential method Toshiya Kira, Kohe Tokoi (Wakayama City Univ) |
In the video game, the battle that between the characters is popular. The game on the battlefield needs to generate a re... [more] |
AIT2016-52 pp.41-44 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Modeling Crowd Movement Taking Non-uniform Density into Account Ryohei Suzuki, Issei Fujishiro (Keio Univ.) |
Research on crowd movement started with addressing human perception issues and has been developing in a diversified way ... [more] |
AIT2016-80 pp.127-130 |
AIT, IIEEJ, AS |
2015-03-14 14:45 |
Tokyo |
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Autonomous behavior generation of a large number avatars by potential method Toshiya Kira, Kohe Tokoi (Wakayama Univ.) |
In this study, we developed a technique of generating the behavior of the game avatars by the simulation of free fight b... [more] |
AIT2015-70 pp.123-125 |
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