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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 336 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN, IPSJ-AVM [detail] 2023-09-07
09:30
Osaka Osaka Metropolitan Univ.
(Primary: On-site, Secondary: Online)
An Automatic Generation of Guitar Playing Avatar using TDPT from Air Guitar Performance
Yuuta Ueno, Isao Miyagawa (SIT)
We aim to realize unique live music performances in a metaverse space with easy operation and low-cost equipment. It pro... [more] ME2023-89
pp.1-6
BCT, IEEE-BT, HOKKAIDO 2023-07-28
10:30
Hokkaido Sapporo Business Innovation Center
(Primary: On-site, Secondary: Online)
Proposing a Evaluation Method for Typing Performance Based on Finger Movement Data
Shu Himeda, Misaki Takeda (NITTC)
Improving typing performance is a major issue in an information-oriented society, and a method to quantitatively evaluat... [more] BCT2023-58
pp.37-40
IEICE-MVE, HI, VRSJ, HI-SIG-DeMO, IPSJ-HCI, IPSJ-EC [detail] 2023-06-01
14:50
Tokyo Univ. of Tokyo
(Primary: On-site, Secondary: Online)
relationship between the difficulty of binocular fusion and limitation to the observing iris size in stereo-parallax display
Daiki Nokura, Ryugo Kijima (Gifu Univ.)
Two functions in human eye, the vergence and the accommodation are linked together in natural environment. Stereoscopic ... [more]
IDY, SID-JC 2023-03-17
13:45
Online online [Invited Talk] Reducing Visual Fatigue using Binocular Near Eye DFD Display System
Naoyasu Ikeda, Tetsushi Sato, Tetsuro Tashiro, Yukie Ibata, Kazunori Masumura, Koji Shigemura (Tianma Japan)
A new binocular near eye DFD display system was constructed. Using this display system, visual fatigue was evaluated for... [more] IDY2023-16
pp.9-13
3DMT 2023-03-06
10:00
Tokyo
(Primary: On-site, Secondary: Online)
Development of aerial 3D display using portable holographic projector
Yuuka Narishima, Yuki Ohnishi, Junai Uchida, Naoki Takada (Kochi Univ.)
It is desired to reduce the risk of contact transmission, one of the transmission routes of infectious diseases in the c... [more] 3DMT2023-1
pp.1-4
3DMT 2023-03-06
11:40
Tokyo
(Primary: On-site, Secondary: Online)
Enlargement of Visible Region in Volumetric 3D Display Using a Rotating Mirror Image Helix Pair Screen
Karin Wakatsuki, Chiemi Fujikawa (Tokai Univ.), Makoto Omodani (Tokyo Denki Univ.)
We have proposed a volumetric 3D display in which cross-sectional images are projected on a rotating helical screen. Thi... [more] 3DMT2023-6
pp.21-24
3DMT 2023-03-06
15:35
Tokyo
(Primary: On-site, Secondary: Online)
Super-Multiview Tabletop Display with Two-Dimensional Parallax Based on Time Division Multiplexing Parallax Barrier
Genki Takeuchi, Hideki Kakeya (Univ. of Tsukuba)
Time-division multiplexing parallax barriers are known to realize high-definition super-multiview stereoscopic displays.... [more] 3DMT2023-8
pp.29-32
3DMT 2023-03-07
11:00
Tokyo
(Primary: On-site, Secondary: Online)
Development of 3D glasses for stereoscopic endoscope to reduce visual fatigue
Yasushi Miyajima (Itoh Optical Industrial.), Kotomi Takatsu (Tokyo Univ. of Agri. and Tech.), Kazutoshi Kato (Itoh Optical Industrial.), Yasuhiro Takaki (Tokyo Univ. of Agri. and Tech.)
Although glass-type stereoscopic display requires wearing of three-dimensional (3D) glasses, it provides high-resolution... [more] 3DMT2023-17
pp.65-68
3DMT 2023-03-07
11:40
Tokyo
(Primary: On-site, Secondary: Online)
See-through AR using Autostereoscopic 3D Tablet
Ryotaro Motomiya, Takafumi Koike (Hosei Univ.)
Autostereoscopic 3D see-through AR is a technology that displays a stereo image by superimposing a virtual stereo image ... [more] 3DMT2023-19
pp.73-76
3DMT 2023-03-07
16:35
Tokyo
(Primary: On-site, Secondary: Online)
An analysis for displaying a motionless aerial point in arc 3D display while observers move their head
Akua Kawakami, Haruki Mizushina (Tokushima Univ), Shiro Suyama (Utsunomiya Univ), Kenji Yamamoto (Tokushima Univ)
In an arc 3D display, we analyzed how to make scratches to display motionless image points in air which can be observed ... [more] 3DMT2023-24
pp.93-96
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
An Interactive Visualization of Large 3D Point Cloud Using Hierarchical Structure
Xiaojun Wu, Ryuichi Tanida, Jun Shimamura (NTT)
Nowadays, 3D point cloud of real buildings, or even a real town, can be
obtained by using LiDAR or such other devices.... [more]
AIT2023-47
pp.43-46
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:03
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Motion reconstruction of articulated objects from point clouds with a sample video and a specified rotation axis
Sakura Shinji, Issei Fujishiro (Keio Univ.)
Simulated experience and reliving of real-life scenes are good examples of the use of three-dimensional virtual space. I... [more] AIT2023-71
pp.135-138
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:16
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] AIT2023-78
pp.159-162
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Material setting support system for 3DCG model considering fabric feature
Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] AIT2023-85
pp.179-182
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
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