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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 36  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:00
Tokyo Tokyo University of Technology Making process for constructing 3DCG models of kosode and furisode based on image archive
Amane Nakaike, Yuta Nakauchi, Asako Soga (Ryukoku Univ.)
Costumes designated as cultural properties and owned by museums are usually archived as images. By converting such image... [more] AIT2024-31
pp.1-2
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:36
Tokyo Tokyo University of Technology Production of explosion scene including backdraft
Yuki Akaboshi, Tsukasa Kikuchi (TUT)
In this study, we propose a method to represent the backdraft observed in a compartment fire in 3DCG by employing the Eu... [more] AIT2024-34
pp.11-14
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
11:48
Tokyo Tokyo University of Technology Efficient multiple source smoke scene representation using cache data
Nobuhiro Takase, Tsukasa Kikuchi (TUT)
This paper focuses on the representation of smoke, which is computationally expensive, and proposes a method for represe... [more] AIT2024-35
pp.15-18
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Procedural Modeling of Stringed Instruments
Shouta Yamada, Tsukasa Kikuchi (Tokyo Univ. Of Technology)
In recent years, with the increase in the number of works created using 3DCG due to the improvement in computer performa... [more] AIT2024-52
pp.69-72
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Thigh deformation from socks compression using multi-layered soft body based on art anatomy
Hiromi Karasawa, Yoshihisa Kanematsu, Suguru Matsuyosi, Koji Mikami (TUT)
Recent 3D character models have detailed expressions such as simulation of clothing and fluttering of hair. However, the... [more] AIT2024-88
pp.203-206
ME 2024-02-10
13:30
Online online Three-Dimensional Digitalization of the Statue of Prince Shotoku and Interactive VR Theater Using HMD
Wenze Song, Yuta Nakauchi, Asako Soga (Ryukoku Univ.)
This study aimed to enhance the understanding of Buddha statues, particularly focusing on the Statue of Prince Shotoku. ... [more] ME2024-11
pp.40-41
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Procedural Modeling Method for Irimoya Tile Roofs in Game Contents
Tomoya Sakamoto, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, methods such as procedural modeling and generating models from satellite photographs have been used to ... [more] AIT2023-76
pp.151-154
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:16
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Improved Method of De-Lighting with 3D Painting in Photogrammetry
Koya Suda, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, the use of workflows utilizing photogrammetry has been increasing in the computer graphics industry. On... [more] AIT2023-78
pp.159-162
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Material setting support system for 3DCG model considering fabric feature
Ryoto Fukuda, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When expressing the texture of clothing in 3DCG, it is necessary to set up materials that take into account the characte... [more] AIT2023-85
pp.179-182
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] AIT2022-124
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Method for Supporting the Creation of Giant Characters Based on Silhouette Analysis
Masaki Hayashi, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
In this study, we analyzed and classified the silhouettes of giant characters by using numerical values, and identified ... [more] AIT2021-120
pp.303-306
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online A Production Support System of "Torii" and "Shaden" Considering Architectural Styles
Yuzuka Suzuki, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami (TUT)
When modeling a shrine, knowledge of shrine architecture is required. The goal of this study was to develop a tool that ... [more] AIT2021-121
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
A Method for Exaggerating 3D Objects Moving at High Speed by Depicting their Contours Vaguely
Yuya Horikoshi, Tokiichiro Takahashi (Tokyo Denki University)
We have realized an expression method that draws the outline of a fast-moving object vaguely, which is often used in com... [more] AIT2020-92
pp.145-148
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
17:05
Hokkaido Hokkaido Univ.
(Cancelled)
A Note on Data Augmentation Method of 3D Pose Estimation for Illustration of Anime Character
Nozomi Isami, Yuji Sakamoto (Hokkaido Univ.)
Research on 3D pose estimation from photographs of real human using machine learning have already been proposed. However... [more] MMS2020-24 HI2020-24 ME2020-52 AIT2020-24
pp.123-128
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:00
Tokyo Waseda Univ. Feature-aware Face Transfer for 3D Characters
Masato Watanabe, Yoshihiro Kanamori, Jun Mitani (University of Tsukuba)
Facial models of 3DCG characters have large variations even for an identical character and modeling such variations from... [more] AIT2019-81
pp.123-126
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
pp.309-310
 Results 1 - 20 of 36  /  [Next]  
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