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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 36 of 36 [Previous]  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Simulation of Fog Generation due to Radiative Cooling based on Cellular Automaton
Yusuke Yato (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN)
If fog occurs in urban areas, it would cause a big troubles on our lives. In order to avoid such situations, a system wh... [more] AIT2018-147
pp.377-380
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
14:45
Tokyo Ochanomizu Univ. A picture drawn with a computer called the computer graphics becomes mainstream in the present. The new form idea discov... [more] AIT2017-137
pp.317-318
AIT, IIEEJ, AS 2016-03-09
14:15
Tokyo Tokyo Polytechnic Univ. Development of cubic element modeler with augmented reality interface
Masaki Saitou, Shinitirou Sawamura, Takeshi Yamaguti, Hiroshi Yoshikawa (Nihon Univ.)
In recent years, a head-mounted display (HMD) is again noted along with improvement in performance of hardware. It is co... [more] AIT2016-55
pp.53-56
AIT, IIEEJ, AS 2016-03-09
10:40
Tokyo Tokyo Polytechnic Univ. Motion Effects using Fluid Simulation
Yutaka Uchida, Tsukasa Kikuchi (TUT)
This study the fluid simulation is applied to motion blur, we propose a method to represent the motion blur of the new p... [more] AIT2016-111
pp.229-232
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   Automatic Generation of Pixel Art Images Based on Contours of 3DCG Models
Nobutoshi Shimizu, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
It takes time to design pixel art images which are used in games because of trials and errors. Expertized knowledge and ... [more] AIT2014-59
pp.107-110
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Efficient Method for Creating Cat-Jumps Animation
Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT)
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] AIT2013-51
pp.65-67
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. Representation of City Landscape Illuminated by Negative Light Sources
Ryo Tanaka, Daiki Umeda, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.)
In virtual world, we can create and represent various kinds of phenomenon beyond our imagination as well as the real wor... [more] AIT2013-53
pp.73-76
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Animation on Blooming of Prunus x Yedoensis (Someiyoshino) Cherry Based on Its Bud and Blossom Models
Haruna Sakabe, Tokiichiro Takahashi (TDU)
We have developed a system which simulates and visualizes the growth of the Prunus x Yedoensis (Someiyoshino) cherry bud... [more] AIT2013-60
pp.97-100
AIT, IIEEJ 2012-03-16
18:00
Tokyo Tokyo Polytechnic Univ. RyooooooMa -- toy adventure --
Hidenori Fujitani (TPUniv)
The animation work by 3DCG, the adventure for children in which a zebra carries out a time slip to the age of the dinosa... [more] AIT2012-86
pp.179-180
IST, ME 2011-06-20
14:00
Ishikawa Kanazawa Univ. Educational Contents Using Interactive 3DCG System -- Mainly the Platonic Solids of Mathematics --
Nobu Tsuchiyama, Takaya Yuizono, Kazunori Miyata (JAIST)
In the textbook for the junior high school students, a number of vectices and sides are required to understand the plato... [more] IST2011-35 ME2011-67
pp.9-12
3DMT, IDY 2011-06-16
17:10
Kyoto NICT Considerations on three-dimensional contents creation for and auto-stereoscopic HD projection display with dense horizontal parallax.
Mao Makino, Roberto Lopez-Gulliver, Shoichiro Iwasawa, Masahiro Kawakita (NICT)
This paper aims to provide necessary guidelines for contents creation for auto-stereoscopic displays with dense horizont... [more] IDY2011-28 3DIT2011-62
pp.45-48
HI 2011-03-15
14:10
Tokyo Tokyo Univ. of Tech. A High-quality Skeletonization Method Based on Automatic Joint Position Estimation Using Guass Spheres
Hitomi Konno, Terumasa Aoki (Tohoku Univ.)
Recently, skereton-based animation is mainly used for 3D computer graphics. In this paper, we propose a new skeletonizat... [more] HI2011-32
pp.13-16
AIT, IIEEJ 2010-03-12
12:00
Tokyo Tokyo Denki Univ. [Technology Exhibit] PETICA: An Interactive Painting System with 3D Geometrical Brushes
Kazuki Kumagai, Tokiichiro Takahashi (Tokyo Denki Univ.)
Painters may use various materials such as chopsticks and clothes as painting materials as well as ordinal and general m... [more] AIT2010-63
pp.49-52
ME, IEICE-BS 2008-12-19
11:15
Niigata Niigata Univ. Body, hands and face motion capture from full high-definition television camera
Naoto Watanabe, Masanobu Yamamoto (Niigata Univ.)
We propose a system which can measure an action of a whole body from one full high-definition television camera. Using a... [more]
ME, JSKE 2008-10-23
14:30
Hokkaido Hokkaido Univ. Real-Time Rendering of Fur Using Volumetric Data Structure
Daisuke Yamada, Tsuyoshi Yamamoto, Yoshinori Dobashi (Hokkaido Univ.)
In movies or computer game, realistic rendering of animals by 3DCG has been realized. For the rendering of an animal, a ... [more] ME2008-164
pp.11-14
BCT, IEEE-BT, HOKKAIDO 2008-07-31
16:20
Hokkaido Hokkaido University information initiative Center [Special Talk] Applications of terrestrial TV programs utilizing 3-D virtual world -- Technologies of terrestrial TV programs utilizing “Second Life” --
Kiyoyasu Ando, Hidehiko Kikuchi (NTV)
We have been carrying out production and broadcasting of terrestrial TV programs via 3-D virtual world “Second Life,” in... [more] BCT2008-65
pp.25-29
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