Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 14:15 |
Tokyo |
Tokyo University of Technology |
Simulation of Fog Generation due to Radiative Cooling based on Cellular Automaton Yusuke Yato (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN) |
If fog occurs in urban areas, it would cause a big troubles on our lives. In order to avoid such situations, a system wh... [more] |
AIT2018-147 pp.377-380 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 14:45 |
Tokyo |
Ochanomizu Univ. |
|
A picture drawn with a computer called the computer graphics becomes mainstream in the present. The new form idea discov... [more] |
AIT2017-137 pp.317-318 |
AIT, IIEEJ, AS |
2016-03-09 14:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Development of cubic element modeler with augmented reality interface Masaki Saitou, Shinitirou Sawamura, Takeshi Yamaguti, Hiroshi Yoshikawa (Nihon Univ.) |
In recent years, a head-mounted display (HMD) is again noted along with improvement in performance of hardware. It is co... [more] |
AIT2016-55 pp.53-56 |
AIT, IIEEJ, AS |
2016-03-09 10:40 |
Tokyo |
Tokyo Polytechnic Univ. |
Motion Effects using Fluid Simulation Yutaka Uchida, Tsukasa Kikuchi (TUT) |
This study the fluid simulation is applied to motion blur, we propose a method to represent the motion blur of the new p... [more] |
AIT2016-111 pp.229-232 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Automatic Generation of Pixel Art Images Based on Contours of 3DCG Models Nobutoshi Shimizu, Tomoaki Moriya, Tokiichiro Takahashi (TDU) |
It takes time to design pixel art images which are used in games because of trials and errors. Expertized knowledge and ... [more] |
AIT2014-59 pp.107-110 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
An Efficient Method for Creating Cat-Jumps Animation Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT) |
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] |
AIT2013-51 pp.65-67 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
Representation of City Landscape Illuminated by Negative Light Sources Ryo Tanaka, Daiki Umeda, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ.) |
In virtual world, we can create and represent various kinds of phenomenon beyond our imagination as well as the real wor... [more] |
AIT2013-53 pp.73-76 |
AIT, IIEEJ, AS |
2013-03-15 10:30 |
Kanagawa |
Keio Univ. |
An Animation on Blooming of Prunus x Yedoensis (Someiyoshino) Cherry Based on Its Bud and Blossom Models Haruna Sakabe, Tokiichiro Takahashi (TDU) |
We have developed a system which simulates and visualizes the growth of the Prunus x Yedoensis (Someiyoshino) cherry bud... [more] |
AIT2013-60 pp.97-100 |
AIT, IIEEJ |
2012-03-16 18:00 |
Tokyo |
Tokyo Polytechnic Univ. |
RyooooooMa
-- toy adventure -- Hidenori Fujitani (TPUniv) |
The animation work by 3DCG, the adventure for children in which a zebra carries out a time slip to the age of the dinosa... [more] |
AIT2012-86 pp.179-180 |
IST, ME |
2011-06-20 14:00 |
Ishikawa |
Kanazawa Univ. |
Educational Contents Using Interactive 3DCG System
-- Mainly the Platonic Solids of Mathematics -- Nobu Tsuchiyama, Takaya Yuizono, Kazunori Miyata (JAIST) |
In the textbook for the junior high school students, a number of vectices and sides are required to understand the plato... [more] |
IST2011-35 ME2011-67 pp.9-12 |
3DMT, IDY |
2011-06-16 17:10 |
Kyoto |
NICT |
Considerations on three-dimensional contents creation for and auto-stereoscopic HD projection display with dense horizontal parallax. Mao Makino, Roberto Lopez-Gulliver, Shoichiro Iwasawa, Masahiro Kawakita (NICT) |
This paper aims to provide necessary guidelines for contents creation for auto-stereoscopic displays with dense horizont... [more] |
IDY2011-28 3DIT2011-62 pp.45-48 |
HI |
2011-03-15 14:10 |
Tokyo |
Tokyo Univ. of Tech. |
A High-quality Skeletonization Method Based on Automatic Joint Position Estimation Using Guass Spheres Hitomi Konno, Terumasa Aoki (Tohoku Univ.) |
Recently, skereton-based animation is mainly used for 3D computer graphics. In this paper, we propose a new skeletonizat... [more] |
HI2011-32 pp.13-16 |
AIT, IIEEJ |
2010-03-12 12:00 |
Tokyo |
Tokyo Denki Univ. |
[Technology Exhibit]
PETICA: An Interactive Painting System with 3D Geometrical Brushes Kazuki Kumagai, Tokiichiro Takahashi (Tokyo Denki Univ.) |
Painters may use various materials such as chopsticks and clothes as painting materials as well as ordinal and general m... [more] |
AIT2010-63 pp.49-52 |
ME, IEICE-BS |
2008-12-19 11:15 |
Niigata |
Niigata Univ. |
Body, hands and face motion capture from full high-definition television camera Naoto Watanabe, Masanobu Yamamoto (Niigata Univ.) |
We propose a system which can measure an action of a whole body from one full high-definition television camera. Using a... [more] |
|
ME, JSKE |
2008-10-23 14:30 |
Hokkaido |
Hokkaido Univ. |
Real-Time Rendering of Fur Using Volumetric Data Structure Daisuke Yamada, Tsuyoshi Yamamoto, Yoshinori Dobashi (Hokkaido Univ.) |
In movies or computer game, realistic rendering of animals by 3DCG has been realized. For the rendering of an animal, a ... [more] |
ME2008-164 pp.11-14 |
BCT, IEEE-BT, HOKKAIDO |
2008-07-31 16:20 |
Hokkaido |
Hokkaido University information initiative Center |
[Special Talk]
Applications of terrestrial TV programs utilizing 3-D virtual world
-- Technologies of terrestrial TV programs utilizing “Second Life” -- Kiyoyasu Ando, Hidehiko Kikuchi (NTV) |
We have been carrying out production and broadcasting of terrestrial TV programs via 3-D virtual world “Second Life,” in... [more] |
BCT2008-65 pp.25-29 |