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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 10 of 10  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:52
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A sketch-based system for hand-drawn anime-style hair animations: Tweaking of control parameters
Daisuke Kodama, Issei Fujishiro (Keio Univ.)
Hair animation in Japanese hand-drawn animation plays an important role in expressing dynamism and creating impressive s... [more] AIT2023-51
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:50
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Perspective Exaggeration technique without Distorting the Faces of CG Characters in Video Games
Miyuka Mori, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, CG works using toon rendering have become a common sight in video games and animation productions. Thes... [more] AIT2023-55
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
14:02
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Whale Breaching Animation Production Method Based on Motion Analysis
Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT)
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] AIT2023-56
pp.77-80
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Research on hand-drawn animation style airflow expression method in 3DCG
Dai Yang, Yoshihisa Kanamatsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In hand-drawn animation, the airflow effect that shows the flow of air is used to increase the feeling of impact. Althou... [more] AIT2022-124
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology Difference of expression between 2DCG and 3DCG in effect composition
Hirotaka Hasegawa, Ikuko Tsubaki (TUT)
In the process called composition of CG animation production, characters are combined with background and special effect... [more] AIT2018-127
pp.309-310
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Efficient Method for Creating Cat-Jumps Animation
Kanae Nakai, Motonobu Kawashima, Daichi Hayakawa, Tomokazu Ishikawa, Koji Mikami, Kunio Kondo (TUT)
We focus on creating cat-jump animations by using 3DCG. In this paper, we propose a method to generate an appropriate ju... [more] AIT2013-51
pp.65-67
AIT, IIEEJ, AS 2013-03-15
10:30
Kanagawa Keio Univ. An Animation on Blooming of Prunus x Yedoensis (Someiyoshino) Cherry Based on Its Bud and Blossom Models
Haruna Sakabe, Tokiichiro Takahashi (TDU)
We have developed a system which simulates and visualizes the growth of the Prunus x Yedoensis (Someiyoshino) cherry bud... [more] AIT2013-60
pp.97-100
AIT, IIEEJ 2012-03-16
18:00
Tokyo Tokyo Polytechnic Univ. RyooooooMa -- toy adventure --
Hidenori Fujitani (TPUniv)
The animation work by 3DCG, the adventure for children in which a zebra carries out a time slip to the age of the dinosa... [more] AIT2012-86
pp.179-180
HI 2011-03-15
14:10
Tokyo Tokyo Univ. of Tech. A High-quality Skeletonization Method Based on Automatic Joint Position Estimation Using Guass Spheres
Hitomi Konno, Terumasa Aoki (Tohoku Univ.)
Recently, skereton-based animation is mainly used for 3D computer graphics. In this paper, we propose a new skeletonizat... [more] HI2011-32
pp.13-16
ME, IEICE-BS 2008-12-19
11:15
Niigata Niigata Univ. Body, hands and face motion capture from full high-definition television camera
Naoto Watanabe, Masanobu Yamamoto (Niigata Univ.)
We propose a system which can measure an action of a whole body from one full high-definition television camera. Using a... [more]
 Results 1 - 10 of 10  /   
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