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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 83 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Rotoscope 360 ver.2 ed. VRC -- A study of new reality with VR rotoscoped animation --
Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ)
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] AIT2021-43
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
13:30
Online Online High-Detailing of Low-Detail Motion of CG Characters
Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.)
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] AIT2021-82
pp.185-186
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:45
Online Online "RO": Expressions of the Spatiality of "Frames" in Animation
Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT)
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] AIT2021-110
pp.275-276
ME 2021-02-27
14:00
    A System for Joining Body Part Motions Using Reinforcement Learning
Takumu Matsushita, Asako Soga (Ryukoku Univ)
In this study, we developed a system for joining body-part motions using reinforcement learning with the aim of supporti... [more] ME2021-43
pp.57-58
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:30
Tokyo Tokyo University of Technology
(Cancelled)
procedural animation that can control rising motion of bubbles
Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT)
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] AIT2020-50
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Projection mapping on the ceiling of the gondolas on a ferris wheel
Narumi Araya, Rai Ando, Azuri Ishimaru, Hidekazu Tsujiai (Univ. of Toyama)
We put Projection mapping on the ceiling of the gondolas on a ferris wheel(NANAIRO WHEEL) at Mitsui Outlet Park Hokuriku... [more] AIT2020-125
pp.249-252
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:00
Tokyo Waseda Univ. Stop motion animation using all-sky camera Improvement of shooting environment
Kouta Kikuchi, Ryuta Nohara, Masayuki Horikoshi, Gao Yuankai, Meeko Kuwahara (Meisei Univ)
he aim of the current study was to make a photography application measures and recognizes image at the time of stop moti... [more] AIT2019-63
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:15
Tokyo Waseda Univ. A Study on Estimation of Control Point Placement from Example Data for Facial Animation
Shotaro Yamana (Tokyo City Univ), Tomohiko Mukai (Tokyo Metro Univ), Nobuhiko Mukai (Tokyo City Univ)
Although blend-shape-rig is widely used for facial animation, there is less freedom of expression compared to computatio... [more] AIT2019-64
pp.57-60
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Research on trends of three-dimensionality over decades in Japanese animation
Takumi Miki, Suguru Saito (Tokyo Tech)
Recent years, animations created with 3DCG are increasing. It often causes excessive
three-dimensionality when composed... [more]
AIT2019-67
pp.69-71
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
15:15
Tokyo Waseda Univ. Procedural Animation of Ice
Takuma Irokawa, Tsukasa Kikuchi (TUT)
(To be available after the conference date) [more] AIT2019-78
pp.113-114
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
16:15
Tokyo Waseda Univ. The vestige of sword and hero
Laize Xia, Takanori Nagae (TPU)
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] AIT2019-90
pp.157-160
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Impression design support method of characters based on analysis of Anime movie
Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT)
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] AIT2019-125
pp.267-269
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. GAN Framework of Fitting Preference Distribution of "Kawaii"
Wu Shuangmei, Xie Haoran, Miyata Kazunori (JAIST)
To study male characters reflecting user's preferences in the generation results is a challenging task. In this work, we... [more] AIT2019-135
pp.301-304
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Stained Constellations -- Study on video work projected on fulldome. --
Misako Akagi, Hidekazu Tsujiai (Univ of Toyama.)
We produced a video work using the special expression method of fulldome. This work reflecting the image of the sky with... [more] AIT2019-169
pp.417-418
IIEEJ, AIT 2018-08-09
13:35
Nagano Shinshu Univ. Motion Generation with Multiple Fluctuation Expressions Based on Structure and Saturation
Yasuko Nagano, Hiromi Yoshida, Youji Iiguni (Osaka Univ.)
In this research, we generate a fluctuating moving image from one image. In the past research, a pseudo height was gener... [more] AIT2018-154
pp.1-4
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:00
Tokyo Tokyo University of Technology Automatic Generation of Blowing Animation Taking Physical Movements Synchronized with Digital Music into Account
Eri Horii, Koh Takeuchi, Issei Fujishiro (Keio Univ.)
There are known many animation works with the theme of music performance. Though they commonly aim at generating realist... [more] AIT2018-48
pp.17-20
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:15
Tokyo Tokyo University of Technology Breathing Animation for Representing Internal States of Abiotic Things
Takahiro Shimizu, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Breathing could be one of the effective animating elements for expressing emotions of living things. The main aim of thi... [more] AIT2018-49
pp.21-24
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A Sound Assembling System for Anime with Technical Terms of Pre-Production -- Based on Onomatopoeia Research and Analysis of Anime Moving Images --
Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT)
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] AIT2018-76
pp.125-128
 Results 21 - 40 of 83 [Previous]  /  [Next]  
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