Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:15 |
Online |
Online |
Rotoscope 360 ver.2 ed. VRC
-- A study of new reality with VR rotoscoped animation -- Suzuka Tomiishi, Ryu Nakagawa (Nagoya City Univ) |
This art experience is a 360-degree video experience on the theme of “viewpoint” and “seeing” . This work is an update ... [more] |
AIT2021-43 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
High-Detailing of Low-Detail Motion of CG Characters Rikuto Tazawa, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
The motion of a CG character is one of important elements in CG contents. Motion capture and keyframe interpolation are ... [more] |
AIT2021-82 pp.185-186 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 15:45 |
Online |
Online |
"RO": Expressions of the Spatiality of "Frames" in Animation Jiali Shi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
The author believes that the shape of “ロ(RO)” can be identified as “frame”. The author would like to show the "space of ... [more] |
AIT2021-110 pp.275-276 |
ME |
2021-02-27 14:00 |
  |
|
A System for Joining Body Part Motions Using Reinforcement Learning Takumu Matsushita, Asako Soga (Ryukoku Univ) |
In this study, we developed a system for joining body-part motions using reinforcement learning with the aim of supporti... [more] |
ME2021-43 pp.57-58 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 11:30 |
Tokyo |
Tokyo University of Technology (Cancelled) |
procedural animation that can control rising motion of bubbles Takuma Yoshizawa, Takayoshi Mori, Tsukasa Kikuchi (TUT) |
It is very important to express bubbles and splashes in water to enhance the realism of water in CG animation.In this re... [more] |
AIT2020-50 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 13:05 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Projection mapping on the ceiling of the gondolas on a ferris wheel Narumi Araya, Rai Ando, Azuri Ishimaru, Hidekazu Tsujiai (Univ. of Toyama) |
We put Projection mapping on the ceiling of the gondolas on a ferris wheel(NANAIRO WHEEL) at Mitsui Outlet Park Hokuriku... [more] |
AIT2020-125 pp.249-252 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Research on support system for anime character settings based on analysis of characters personality Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] |
AIT2020-142 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 13:00 |
Tokyo |
Waseda Univ. |
Stop motion animation using all-sky camera Improvement of shooting environment Kouta Kikuchi, Ryuta Nohara, Masayuki Horikoshi, Gao Yuankai, Meeko Kuwahara (Meisei Univ) |
he aim of the current study was to make a photography application measures and recognizes image at the time of stop moti... [more] |
AIT2019-63 pp.53-56 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 13:15 |
Tokyo |
Waseda Univ. |
A Study on Estimation of Control Point Placement from Example Data for Facial Animation Shotaro Yamana (Tokyo City Univ), Tomohiko Mukai (Tokyo Metro Univ), Nobuhiko Mukai (Tokyo City Univ) |
Although blend-shape-rig is widely used for facial animation, there is less freedom of expression compared to computatio... [more] |
AIT2019-64 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Research on trends of three-dimensionality over decades in Japanese animation Takumi Miki, Suguru Saito (Tokyo Tech) |
Recent years, animations created with 3DCG are increasing. It often causes excessive
three-dimensionality when composed... [more] |
AIT2019-67 pp.69-71 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 15:15 |
Tokyo |
Waseda Univ. |
Procedural Animation of Ice Takuma Irokawa, Tsukasa Kikuchi (TUT) |
(To be available after the conference date) [more] |
AIT2019-78 pp.113-114 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 16:15 |
Tokyo |
Waseda Univ. |
The vestige of sword and hero Laize Xia, Takanori Nagae (TPU) |
This work is a media art work which designates the swordman as theme. It is not just reducing the traditional martial ar... [more] |
AIT2019-90 pp.157-160 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Impression design support method of characters based on analysis of Anime movie Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] |
AIT2019-125 pp.267-269 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
GAN Framework of Fitting Preference Distribution of "Kawaii" Wu Shuangmei, Xie Haoran, Miyata Kazunori (JAIST) |
To study male characters reflecting user's preferences in the generation results is a challenging task. In this work, we... [more] |
AIT2019-135 pp.301-304 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Stained Constellations
-- Study on video work projected on fulldome. -- Misako Akagi, Hidekazu Tsujiai (Univ of Toyama.) |
We produced a video work using the special expression method of fulldome. This work reflecting the image of the sky with... [more] |
AIT2019-169 pp.417-418 |
IIEEJ, AIT |
2018-08-09 13:35 |
Nagano |
Shinshu Univ. |
Motion Generation with Multiple Fluctuation Expressions Based on Structure and Saturation Yasuko Nagano, Hiromi Yoshida, Youji Iiguni (Osaka Univ.) |
In this research, we generate a fluctuating moving image from one image. In the past research, a pseudo height was gener... [more] |
AIT2018-154 pp.1-4 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:00 |
Tokyo |
Tokyo University of Technology |
Automatic Generation of Blowing Animation Taking Physical Movements Synchronized with Digital Music into Account Eri Horii, Koh Takeuchi, Issei Fujishiro (Keio Univ.) |
There are known many animation works with the theme of music performance. Though they commonly aim at generating realist... [more] |
AIT2018-48 pp.17-20 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:15 |
Tokyo |
Tokyo University of Technology |
Breathing Animation for Representing Internal States of Abiotic Things Takahiro Shimizu, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Breathing could be one of the effective animating elements for expressing emotions of living things. The main aim of thi... [more] |
AIT2018-49 pp.21-24 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Sound Assembling System for Anime with Technical Terms of Pre-Production
-- Based on Onomatopoeia Research and Analysis of Anime Moving Images -- Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT) |
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] |
AIT2018-76 pp.125-128 |
|