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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:54 |
Online |
Online |
Prototyping of a real-time sound effect tool for live streaming with CG avatar Hikaru Murakami, Akinori Ito (TUT) |
In this study, we created a prototype of a tool that plays sound effects in real time in response to the actions of a CG... [more] |
AIT2022-42 pp.17-20 |
ME |
2022-02-12 11:45 |
Online |
online |
3D Virtual Fitting System for Supporting Museum Exhibit of Sarira Casket Kyohei Kobayashi, Asako Soga (Ryukoku Univ.) |
In this study, we developed a 3D virtual fitting system for the costumes of dancers and the musical instruments depicted... [more] |
ME2022-11 pp.41-44 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 13:30 |
Online |
Online |
Motion Correction of CG Avatar Based on Case Data of Interaction Ko Suzuki, Hiroshi Mori, Fubito Toyama (Utsunomiya Univ.) |
By using motion capture, the user can manipulate the CG avatar in response to the user's movements. However, due to the ... [more] |
AIT2021-83 pp.187-188 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Synthesizing Avatar Motion Considering Consistency of Body Movement Replaced with Similar Pose Hiroya Shibata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ) |
Using CG avatar based on the user’s body movements has easier by spread of simple motion capture. Especially, markerless... [more] |
AIT2019-153 pp.365-366 |
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