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All Technical Committee Conferences  (Searched in: All Years)

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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 73  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HI 2024-03-19
10:30
Online   Spatial Factors and Postdictive Influences in the Flash-lag Effect
Akihiro Fukada, Kenji Yokoi (NDA)
In our previous study on the flash-lag effect, we observed asymmetric mislocalization of a flash around a moving stimulu... [more] HI2024-16
pp.15-18
HI 2024-03-19
14:10
Online   Prediction and reproduction of the sensation of food penetration based on motion and audio information
Shuma Shibasaki, Katsunori Okajima (YNU)
The haptic parameters of a haptic feedback device (Phantom Premium 1.0) were used to reproduce the sensation of penetrat... [more] HI2024-24
pp.45-47
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology A Survey on the Differences between Young People in the Kansai and Kanto Regions in Watching Impolite Comic Skits
Hiroki Mitamura, Suguru Matsuyoshi (TUT)
We target impolite comic skits on sexuality, appearance and religion. We asked 10 and 20 subjects in the Kansai and Kant... [more] AIT2024-53
pp.73-76
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People
Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] AIT2024-82
pp.181-184
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Supporting Consistent Dialogue Writing Using Character Emotion Extraction
Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] AIT2024-84
pp.189-192
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Analysis of settings and appearance of female character model kits manufactured in 8 companies
Takato Konno, Suguru Matsuyoshi (TUT)
A female character model kit is a plastic kit of a girl character or a humanized robot. We surveyed 196 model kits of 13... [more] AIT2024-129
pp.331-334
HI 2023-03-15
15:00
Online   Spatial-frequency characteristics against visual field eccentricity in head-centered coordinate system -- Preliminary assessment in lower and temporal sides --
Masamitsu Harasawa, Yamato Miyashita, Kazuteru Komine (NHK)
An ideal head-mounted display should be filled with pixels with a density exceeding the spatial resolution of the human ... [more] HI2023-13
pp.29-31
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
13:04
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character
Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] AIT2023-52
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
15:51
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
An automatic generation system of facial images with expression differences for game characters based on StyleGAN2
Qing Chen, Hironobu Abe (Tokyo Denki Univ.)
In recent years, an increasing number of AI-based services have been used to automatically generate live-action and anim... [more] AIT2023-70
pp.131-134
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits
Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] AIT2023-94
pp.209-212
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Color difference generation system for game character illustration using U-Net
Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.)
To partially process or change the color of a digital illustration, each part must have its own separate color layer. Ho... [more] AIT2023-115
pp.283-286
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Character Input Interface Using Eye Blink Based on Face Landmark Detection for Severely Physically Disabled Persons
Haruki Onuma, Kizuki Morohashi, Junichi Sugita (Tokyo Healthcare Univ.)
Patients with amyotrophic lateral sclerosis (ALS) have limited mobility in the terminal stages of the disease. Therefore... [more] AIT2023-119
pp.297-299
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Heatmaps of Assisting Creators Make Light Novel Plots of School Festivals for Each Characteristic of Heroines of Romantic Comedy
Yuta Tsukada, Suguru Matsuyoshi (TUT)
Heroines of romantic comedy in Japanese light novels have various combinations of characteristics and traits. While this... [more] AIT2023-123
pp.311-314
IEICE-EID, 3DMT, IDY, IEE-OQD, SID-JC [detail] 2022-10-28
13:40
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
An Examination on a Character Shaking Correction Method When Walking with AR Glasses
Hiromu Koide, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In recent years, augmented reality (AR) has started to be used in our daily lives, such as walking. On the other hand, h... [more] IDY2022-33 3DMT2022-60
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:42
Online Online Switchable Dual Dial Method - Flick Character Input Method for VR
Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ)
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] AIT2022-41
pp.13-16
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
13:16
Online Online A Proposal for a Design Method for Dragons Using Parametric Modeling
Soma Ishimura, Kohe Tokoi (Wakayama Univ.)
This research aims to develop a method for parametrically modeling the shape of an imaginary creature, a dragon. We assu... [more] AIT2022-62
pp.95-97
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Best Move Search for NPC Behavior
Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT)
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] AIT2022-117
pp.297-298
HI, IEICE-HIP, ASJ-H, VRPSY [detail] 2022-02-27
13:50
Online on line Effects of reduction in arousal on the dynamic properties of microsaccades
Kousuke Nakagaki, Hisashi Yoshida, Takeshi Kohama (Kindai Univ.)
In order to establish a technique to measure the level of arousal quantitatively, we conducted an experiment that caused... [more] HI2022-3
pp.27-32
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
 Results 1 - 20 of 73  /  [Next]  
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