Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HI |
2024-03-19 10:30 |
Online |
|
Spatial Factors and Postdictive Influences in the Flash-lag Effect Akihiro Fukada, Kenji Yokoi (NDA) |
In our previous study on the flash-lag effect, we observed asymmetric mislocalization of a flash around a moving stimulu... [more] |
HI2024-16 pp.15-18 |
HI |
2024-03-19 14:10 |
Online |
|
Prediction and reproduction of the sensation of food penetration based on motion and audio information Shuma Shibasaki, Katsunori Okajima (YNU) |
The haptic parameters of a haptic feedback device (Phantom Premium 1.0) were used to reproduce the sensation of penetrat... [more] |
HI2024-24 pp.45-47 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 10:55 |
Tokyo |
Tokyo University of Technology |
A Survey on the Differences between Young People in the Kansai and Kanto Regions in Watching Impolite Comic Skits Hiroki Mitamura, Suguru Matsuyoshi (TUT) |
We target impolite comic skits on sexuality, appearance and religion. We asked 10 and 20 subjects in the Kansai and Kant... [more] |
AIT2024-53 pp.73-76 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Proposal for an Information Sharing Method Using Time-series Character Transition Diagrams for Scenario Writing by Multiple People Shion Nakagawa, Kai Lenz, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
When multiple people create a scenario, various problems may occur due to lack of information or different interpretatio... [more] |
AIT2024-82 pp.181-184 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Supporting Consistent Dialogue Writing Using Character Emotion Extraction Kousei Mochizuki, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
Character dialogues should reflect the character's personality and setting, but it is unclear whether they are communica... [more] |
AIT2024-84 pp.189-192 |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 14:30 |
Tokyo |
Tokyo University of Technology |
Analysis of settings and appearance of female character model kits manufactured in 8 companies Takato Konno, Suguru Matsuyoshi (TUT) |
A female character model kit is a plastic kit of a girl character or a humanized robot. We surveyed 196 model kits of 13... [more] |
AIT2024-129 pp.331-334 |
HI |
2023-03-15 15:00 |
Online |
|
Spatial-frequency characteristics against visual field eccentricity in head-centered coordinate system
-- Preliminary assessment in lower and temporal sides -- Masamitsu Harasawa, Yamato Miyashita, Kazuteru Komine (NHK) |
An ideal head-mounted display should be filled with pixels with a density exceeding the spatial resolution of the human ... [more] |
HI2023-13 pp.29-31 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 13:04 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Animation Creation Support Method Using Visualization of the condition of Gravity of a Two-Headed Character Kotojiro Hanazawa, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In the creation of CG content, key poses are set for characters and motion is applied to them. Correctly expressing the ... [more] |
AIT2023-52 pp.61-64 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 15:51 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
An automatic generation system of facial images with expression differences for game characters based on StyleGAN2 Qing Chen, Hironobu Abe (Tokyo Denki Univ.) |
In recent years, an increasing number of AI-based services have been used to automatically generate live-action and anim... [more] |
AIT2023-70 pp.131-134 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-88 pp.189-190 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] |
AIT2023-94 pp.209-212 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Color difference generation system for game character illustration using U-Net Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.) |
To partially process or change the color of a digital illustration, each part must have its own separate color layer. Ho... [more] |
AIT2023-115 pp.283-286 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Character Input Interface Using Eye Blink Based on Face Landmark Detection for Severely Physically Disabled Persons Haruki Onuma, Kizuki Morohashi, Junichi Sugita (Tokyo Healthcare Univ.) |
Patients with amyotrophic lateral sclerosis (ALS) have limited mobility in the terminal stages of the disease. Therefore... [more] |
AIT2023-119 pp.297-299 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 12:40 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Heatmaps of Assisting Creators Make Light Novel Plots of School Festivals for Each Characteristic of Heroines of Romantic Comedy Yuta Tsukada, Suguru Matsuyoshi (TUT) |
Heroines of romantic comedy in Japanese light novels have various combinations of characteristics and traits. While this... [more] |
AIT2023-123 pp.311-314 |
IEICE-EID, 3DMT, IDY, IEE-OQD, SID-JC [detail] |
2022-10-28 13:40 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. (Primary: On-site, Secondary: Online) |
An Examination on a Character Shaking Correction Method When Walking with AR Glasses Hiromu Koide, Kei Kanari, Mie Sato (Utsunomiya Univ.) |
In recent years, augmented reality (AR) has started to be used in our daily lives, such as walking. On the other hand, h... [more] |
IDY2022-33 3DMT2022-60 pp.5-8 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 09:42 |
Online |
Online |
Switchable Dual Dial Method - Flick Character Input Method for VR Tomoya Hirabayashi, Rin Izumi, Kenta Uchida, Tomoaki Moriya, Tokiichiro Takahashi (Tokyo Denki Univ) |
We propose the "Switchable Dual Dial method", a flick input method in a virtual space that uses two VR controllers. The ... [more] |
AIT2022-41 pp.13-16 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:16 |
Online |
Online |
A Proposal for a Design Method for Dragons Using Parametric Modeling Soma Ishimura, Kohe Tokoi (Wakayama Univ.) |
This research aims to develop a method for parametrically modeling the shape of an imaginary creature, a dragon. We assu... [more] |
AIT2022-62 pp.95-97 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
A Study on the Best Move Search for NPC Behavior Ryoma Yoshida, Masaki Abe, Taichi Watanabe (TUT) |
AI includes character AI that manages the behavior of NPCs (non-player characters). Goal-based AI, one type of character... [more] |
AIT2022-117 pp.297-298 |
HI, IEICE-HIP, ASJ-H, VRPSY [detail] |
2022-02-27 13:50 |
Online |
on line |
Effects of reduction in arousal on the dynamic properties of microsaccades Kousuke Nakagaki, Hisashi Yoshida, Takeshi Kohama (Kindai Univ.) |
In order to establish a technique to measure the level of arousal quantitatively, we conducted an experiment that caused... [more] |
HI2022-3 pp.27-32 |
AIT, IIEEJ, AS, CG-ARTS |
2021-03-08 11:45 |
Online |
Online |
Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model
-- Reproduction of Audience Interaction -- Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.) |
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] |
AIT2021-37 pp.33-36 |