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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 76 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Color difference generation system for game character illustration using U-Net
Aoi Maeda, Chen Qing, Hironobu Abe (Tokyo Denki Univ.)
To partially process or change the color of a digital illustration, each part must have its own separate color layer. Ho... [more] AIT2023-115
pp.283-286
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:31
Online Online Interactive viscous expression method using VAT
Mikihiro Kagoshima, Motonobu Kawashima, Daichi Hayakawa (TUT)
This research is for improving the expression of viscous body in video game contents. In this research, simulations of v... [more] AIT2022-45
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:37
Online Online Awareness Games: Research on entertainment games that lead to unintentional learning -- Qualitative survey of learning methods and content --
Luna Matsukawa, Masanobu Endo (TPU)
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] AIT2022-80
pp.161-163
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A reserach of Players' Perspective on Adventure Games
Li Zerui, Endou Masanobu (Tokyo Polytechnic Univ.)
Adventure game is a type of digital game in which player solve a mystery to advance the story. It is an experience simil... [more] AIT2022-104
pp.257-260
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Cost-constrained multi-agent route search maximizing the total value of transited nodes
Kanau Shibayama, Masaki Abe, Taichi Watanabe (TUT)
The current Vehicle Routing Problem always traverses all nodes, which makes the cost unrealistic depending on the situat... [more] AIT2022-108
pp.271-272
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A Study on the Enjoyment Players Get from Choices that Do Not Affect the End Result
Yudai Takahashi, Hiroki Hase, Masanobu Endoh (Tokyo Polytechnic Univ.)
Decision-making in games is an important element that makes them interesting through a sense of agency. In digital games... [more] AIT2022-110
pp.275-277
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VR otome game that you can feel the character's body temperature using peltier devices
Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] AIT2022-115
pp.291-294
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Assisting pinpoint melee attacks in VR
Kyousuke Kurihara, Masaki Abe, Taichi Watanabe (Tokyo Univ Tec.)
Melee attacks are a common action in many games that involve fighting enemies. It is no different in VR games using HMDs... [more] AIT2022-116
pp.295-296
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Proposal for a device using temperature stimulation to enhance AR table game experience
Suguru Hasegawa, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Compared to regular digital table games, AR table games is able to touch pseudo the objects in the game. So, it can make... [more] AIT2022-128
pp.333-336
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Influence by the impression difference of gun sound to the play performance in FPS game -- in the case of "VAROLANT" --
Manami Baba, Akinori Ito (TUT)
In order to investigate the relationship between the sound of gunfire and play performance in FPS games, this study cond... [more] AIT2022-129
pp.337-340
IIEEJ, AIT 2021-10-28
10:40
Osaka
(Primary: On-site, Secondary: Online)
Improvement of illustration style rendering in game contents
Miki Tachibana, Kawashima Motonobu, Daichi Hayakawa (TUT)
There are two types of art settings for game content drawn by artists: those in which outlines and fills are completely ... [more] AIT2021-150
pp.39-42
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of a method for improving the visibility of game visuals using impressionist techniques
Natsuka Hasegawa, Motonobu Kawashima, Daichi Hayakawa (TUT)
Visual expression in game contents in recent years has become more sophisticated. Realistic works are so realistic that ... [more] AIT2021-35
pp.25-28
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
12:15
Online Online Efficient techniques of live-action vfx compositing on TV commercials utilizing game engines
Mizuho Baba, Motonobu Kawashima, Daichi Hayakawa (TUT)
In recent years, there have been an increasing number of cases where game engines are used in video production sites. It... [more] AIT2021-39
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Human Time Evaluation Study : Effect of Game Progress Tempo
Toshiya Hasebe, Hirokazu Yasuhara, Koji Mikami (TUT)
Human beings perceive the flow of time to be shorter or longer depending on their physical condition and environment at ... [more] AIT2021-69
pp.141-144
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on Game Balance Maintenance by Cooperative Game Theory
Toshiya Suzuki, Masaki Abe, Taichi Watanabe (TUT)
In multiplayer games, some players have a great advantage, and one-sided development by that player may occur, making th... [more] AIT2021-114
pp.287-288
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Study on Route Graph Optimization Using Reduced Phase Manipulation in Route Search
Daiki Kosaka, Masaki Abe, Taichi Watanabe (TUT)
When performing a route search, a route graph that represents the route information in a graph structure is used. In the... [more] AIT2021-115
pp.289-290
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on game-like quality of TRPG using VR technology
Takeru Ishii, Tomokazu Ishikawa (Toyo Univ)
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] AIT2021-116
pp.291-292
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Realization of coexistence method for long-term goal achievement and local problem solving in game AI
Maho Furukawa, Masaki Abe, Taichi Watanabe (TUT)
In recent years, game AI is regarded as important. We focused on goal-based AI used in many works. In this method, a lon... [more] AIT2020-86
pp.129-130
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
13:05
Tokyo Tokyo University of Technology
(Cancelled)
Use gameplay RPA as programming materials
Takahiro Matsumoto, Hiroshi Yokoyama (OECU), Masanori Fukui (Hiroshima Univ.), Yoshitatsu Mori, Tomoyuki Takami (OECU)
In recent years, the RPA technique has been widely used to automate office work. In this study, we applied RPA to digita... [more] AIT2020-131
pp.273-276
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Word learning application using a match 3 puzzle
Shiyu Sun, Ikuko Tsubaki (TUT)
Katakana words are particularly difficult to remember for Chinese students. In this study, a katakana word learning appl... [more] AIT2020-149
pp.327-328
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