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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 15 of 15  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Automatic Generation of 3D Maps Considering Level Design
Zhang Shengjie, Masaki Abe, Taichi Watanabe (TUT)
In this study, we propose a method for automatically generating 3D maps suitable for
applications requiring small-scale... [more]
AIT2024-50
pp.61-64
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology Research and Study on Cover Design of Game Packages
yuta iwahara, tsukasa kikuchi (TUT)
This paper analyzes the influence of game package cover design on consumers' willingness to purchase games. This paper a... [more] AIT2024-51
pp.65-68
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
The Impact of Auto-respawn on Player Motivation in Hard Games
Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT)
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] AIT2023-93
pp.205-207
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online A VR otome game that you can feel the character's body temperature using peltier devices
Ayano Yamanaka, Ryu Nakagawa (Nagoya City Univ.)
This work is a VR otome game that you can feel the body temperature of the target character with a self-made warm tactil... [more] AIT2022-115
pp.291-294
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Development of Sound Design Tool for AR Games
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] AIT2019-145
pp.337-340
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
13:00
Tokyo Ochanomizu Univ. Research about Character's Growth, Timing and Motivation in RPG
Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT)
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] AIT2017-101
pp.197-200
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. An Open Source Framework Specialized to Development of 2D Shooting Games
Takahiro Arai, Tomoaki Moriya (TDU), Tokiichiro Takahashi (TDU/UEI Research)
Leaners who have mastered a programing language and CG programing can acquire ability to develop elementary games by usi... [more] AIT2016-84
pp.141-144
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression
Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT)
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] AIT2016-85
pp.145-146
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Design and Prototyping of Digital Board Games
Ayako Shintani, Tomotaka Hosomi, Tomoyuki Takami (OECU)
We use 3D printer to make a piece of digital board games. LPC1114FN28(ARM Cortex M0)and various types of sensors are emb... [more] AIT2015-84
pp.173-175
AIT, IIEEJ, AS 2013-03-15
11:30
Kanagawa Keio Univ. Research Work-Package Methodology exemplified by the Multiple Screens Project
Jonas Lewis, Kakee Lau, Pelle Bostrom, Youssef Khatib, Joakim Andreasson, Steven Bachelder, Masaki Hayashi, Masayuki Nakajima (HGO), Takashi Ohta, Kunio Kondo (TUT)
In this paper we will first introduce the Research Work Package Methodology (RWPM) as part of the Master Course curricul... [more] AIT2013-37
pp.17-18
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. A study on commonality User Experience in multiplayer games using EEG data
yohei terui, yosuke nakamura, koji mikami, kunio kondou (TUT)
In this research, we propose about the user experience commonality in cooperative type multiplay action games. The EEG o... [more] AIT2013-79
pp.157-158
AIT, IIEEJ, AS 2013-03-15
15:05
Kanagawa Keio Univ. The music video game for arcades applied gamification.
Hiroyuki Yanada, Kouki Ito, Tsukasa Kikuchi (Takushoku Univ.)
The change of charm to a user's arcade game is caught, gamification is applied to a game design or service, and the musi... [more] AIT2013-83
pp.165-166
BCT, HOKKAIDO, IEEE-BT 2011-07-29
10:35
Hokkaido Hokkaido University Development of 3D Graphics in baseball broadcasting
Kosuke Miyahara, Ayato Fujii, Hisashi Saito, Toru Fujihara (NTV)
In August 21 2010, NTV had produced baseball game live in 3D at first time. Not only stereoscopic vision by 3D cameras, ... [more] BCT2011-59
pp.49-52
AIT, IIEEJ 2011-03-11
11:40
Tokyo Tokyo Denki Univ. A Proposal of Extended Markers for Augmented Reality and Their Applications
Azusa Gonoi, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
In order to produce new games enhanced by augmented reality technology, we extend AR markers. We design and create new A... [more] AIT2011-28
pp.61-64
3DMT, IDY 2009-06-16
13:45
Kyoto NiCT [Invited Talk] New value of 3-D images
Yukihiro Deguchi (ROKKON)
The time has come for the world of digital 3D, which has diversity, to attract attention. The world of digital 3D drasti... [more] IDY2009-56 3DIT2009-40
p.5
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