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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 7 of 7  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:00
Tokyo Tokyo University of Technology Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation
Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT)
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] AIT2024-83
pp.185-188
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games
Masato Mitsuda, Yasunari Obuchi (TUT)
"Music games" are games in which the player performs certain actions to the rhythm of music played automatically to scor... [more] AIT2023-101
pp.235-238
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Influence by the impression difference of gun sound to the play performance in FPS game -- in the case of "VAROLANT" --
Manami Baba, Akinori Ito (TUT)
In order to investigate the relationship between the sound of gunfire and play performance in FPS games, this study cond... [more] AIT2022-129
pp.337-340
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:00
Tokyo Waseda Univ. Development of Sound Design Tool for AR Games
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] AIT2019-145
pp.337-340
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology Automatic estimation of Key-sound in Rhythm Action Games
Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.)
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] AIT2018-93
pp.181-184
AIT, IIEEJ, AS 2016-03-09
13:15
Tokyo Tokyo Polytechnic Univ. Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression
Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT)
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] AIT2016-85
pp.145-146
AIT, IIEEJ, AS 2015-03-14
16:30
Tokyo   Contents development for the system Stick'n Roll with Curved Display
Haruka Ohshima, Takayuki Matsukawa, Akihiro Matsuura (Tokyo Denki Univ.)
The authors have presented a system called Stick’n Roll in which stick-like interfaces are rolled on a series of convex ... [more] AIT2015-81
pp.163-164
 Results 1 - 7 of 7  /   
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