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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2024-03-05 13:00 |
Tokyo |
Tokyo University of Technology |
Enhancing the Game Experience in VR Horror Games through Olfactory Stimulation Keita Kojima, Yoshihisa Kanematsu, Suguru Matsuyoshi, Koji Mikami (TUT) |
In recent years, olfactory displays that can switch between smells have attracted attention among VR technologies, and t... [more] |
AIT2024-83 pp.185-188 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Influence Evaluation of Segmentation Parameters in Automatic Score Generation for Music Games Masato Mitsuda, Yasunari Obuchi (TUT) |
"Music games" are games in which the player performs certain actions to the rhythm of music played automatically to scor... [more] |
AIT2023-101 pp.235-238 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:30 |
Online |
Online |
Influence by the impression difference of gun sound to the play performance in FPS game
-- in the case of "VAROLANT" -- Manami Baba, Akinori Ito (TUT) |
In order to investigate the relationship between the sound of gunfire and play performance in FPS games, this study cond... [more] |
AIT2022-129 pp.337-340 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Development of Sound Design Tool for AR Games Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT) |
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] |
AIT2019-145 pp.337-340 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
Automatic estimation of Key-sound in Rhythm Action Games Daiki Fukunaga, Yasunari Obuchi (Tokyo Univ. of Tech.) |
In this paper, we introduced automatic estimation of so-called key-sounds aiming at automatic generation of the game dat... [more] |
AIT2018-93 pp.181-184 |
AIT, IIEEJ, AS |
2016-03-09 13:15 |
Tokyo |
Tokyo Polytechnic Univ. |
Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT) |
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] |
AIT2016-85 pp.145-146 |
AIT, IIEEJ, AS |
2015-03-14 16:30 |
Tokyo |
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Contents development for the system Stick'n Roll with Curved Display Haruka Ohshima, Takayuki Matsukawa, Akihiro Matsuura (Tokyo Denki Univ.) |
The authors have presented a system called Stick’n Roll in which stick-like interfaces are rolled on a series of convex ... [more] |
AIT2015-81 pp.163-164 |
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