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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
The Impact of Auto-respawn on Player Motivation in Hard Games Mutsuki Tanaka, Hirokazu Yasuhara, Koji Mikami (TUT) |
In games, failure is a necessary element to provide a sense of accomplishment. However, if the difficulty level of the g... [more] |
AIT2023-93 pp.205-207 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 15:37 |
Online |
Online |
Awareness Games: Research on entertainment games that lead to unintentional learning
-- Qualitative survey of learning methods and content -- Luna Matsukawa, Masanobu Endo (TPU) |
Serious games are developed for the purpose of learning and solving problems. In contrast, there are entertainment games... [more] |
AIT2022-80 pp.161-163 |
IEICE-MVE, HI, VRSJ |
2021-06-02 10:50 |
Online |
Online |
Visualization of Visit Motivation Based on Kansei Value Structure and Attractiveness of Tourism Resource:
-- Toward Attracting Inbound Visitors Based on Ako Salt, a Japan Heritage -- Tomomi Hatano, Tomomi Takezawa, Masashi Sugimoto, Xu Kuangzhe, Takashi Morikawa, Yasuhiro Azuma, Kazuo Shibuta, Noriko Nagata (Kwansei Gakuin Univ.) |
We focused on what people consider important in tourism. 50 Japanese adults were asked to rate the importance of each of... [more] |
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ME |
2021-02-27 15:55 |
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Impact of Using Avatars in Distance Learning on Students' Attitude Shunya Sugimori, Juna Manabe, Hiroyuki Nakamura (SIT) |
Distance learning is being held at many universities during COVID-19 Crisis. In distance learning, various problems, fo... [more] |
ME2021-50 pp.79-82 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 13:00 |
Tokyo |
Ochanomizu Univ. |
Research about Character's Growth, Timing and Motivation in RPG Natsumi Hirata, Yosuke Nakamura, Koji Mikami, Kunio Kondo (TUT) |
In this research, we developed two kinds of games, "game including Boredom Avoidance Elements(BAE)" and "not included ga... [more] |
AIT2017-101 pp.197-200 |
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