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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 21 - 40 of 75 [Previous]  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IST, ME, IEICE-IE, IEICE-SIP, IEICE-BioX [detail] 2021-06-04
13:30
Online Online [Invited Talk] Interdisciplinary research and real-world applications based on multimedia AI technologies
Takahiro Ogawa, Miki Haseyama (Hokkaido Univ.)
In this paper, we introduce interdisciplinary research and real-world applications based on multimedia AI technologies. ... [more] IST2021-25 ME2021-56
pp.73-80
BCT, IEEE-BT 2021-03-12
15:35
  Online Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] BCT2021-26
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
11:20
Tokyo Tokyo University of Technology
(Cancelled)
Mosaic processing to a non-object using the machine learning in the 360-degree real-time picture streaming
Naoto Endo, Subroto Prasetyo Hudiono, Tsukasa Kikuchi (TUT)
About mosaic processing technique by the facial recognition using the machine learning [more] AIT2020-81
pp.113-114
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-27
10:40
Hokkaido Hokkaido Univ.
(Cancelled)
Requirements for Development of Navigation Application Using AR Technology -- Lessons Learned of Behavior Prediction Simulation of Guided People --
Yuya Ieiri, Tsai Hung-Ya, Ikuto Tamura, Reiko Hishiyama (Waseda Univ.)
With recent technological innovation in augmented reality (AR) technology, navigation using AR technology will be expect... [more] MMS2020-25 HI2020-25 ME2020-53 AIT2020-25
pp.145-150
HI, IEICE-IE, IEICE-ITS, MMS, ME, AIT [detail] 2020-02-28
16:10
Hokkaido Hokkaido Univ.
(Cancelled)
Compact model mapping based on precise sparse point cloud matching
HungYa Tsai, Yuya Ieiri, Reiko Hishiyama (Waseda University)
Augmented Reality (AR) has gained a lot of attention in recent years due to its limitless imagination. Model
mapping is... [more]

BCT, IEEE-BT 2019-06-14
13:25
Osaka MBS Chayamachi Plaza Development of virtual studio sensor"MoVR" by space recognition technology
Toshiki Ida, Hasegawa Masahiro, Hasegawa Masahiro (ABC TV)
The virtual system currently used for broadcasting uses an expensive tracking system dedicated to broadcasting. On the o... [more] BCT2019-50
pp.9-12
BCT, IEEE-BT 2019-03-15
16:25
Nagasaki Izuharachiku-Kouminkan (Tsushima City) Real-time Distribution of Dynamic Volumetric Data for Augmented Reality Synchronized with Broadcasting
Yuki Kawamura, Yuki Yamakami, Hiroyasu Nagata, Koichiro Imamura (NHK)
The advanced satellite broadcasting for UHDTV was launched in Japan in December 2018. MPEG media transport (MMT) is used... [more] BCT2019-46
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
13:15
Tokyo Waseda Univ. A VR system for gaze correction during presentation using sound and guidance point
Kang Zhou, Yoshihisa Kanematsu, Naoya Tsuruta, Kunio Kondo, Koji Mikami (TUT)
The purpose of this research is to propose a new way of practice for presentation through the usage of the VR technology... [more] AIT2019-71
pp.85-88
ME 2019-02-09
13:45
Kanagawa Kanto Gakuin University Robust Object Tracking for Dynamic Projection Mapping on Grasped Objects
Yuki Morikubo, Eugene San Lorenzo, Naoki Hashimoto (UEC)
Recently, dynamic projection mapping (DPM) which is a projection technique of editing appearance of moving real objects ... [more] ME2019-12
pp.35-38
ME, SIP 2018-12-17
14:45
Tokyo The University of Electro-Communications A Study on Marker Detection with Non-rigid Shape Estimation for Spatial Augmented Reality
Daiki Miyazaki, Naoki Hashimoto (UEC)
Recently, spatial augmented reality has been used as a method of editing appearance of real objects by using projectors.... [more] ME2018-108
pp.17-20
IEICE-CS, IEICE-IE, IPSJ-AVM, BCT [detail] 2018-11-29
14:50
Tokushima Tokushima University Real-time Distribution for Free-Viewpoint Augmented Reality Content Synchronized with a Broadcast Program
Yuki Kawamura, Kazuhiro Otsuki (NHK)
The advanced satellite broadcasting for 4K/8K will be launched in Japan in December 2018. MPEG media transport (MMT) wil... [more] BCT2018-93
pp.49-54
BCT, IEEE-BT, HOKKAIDO 2018-07-26
14:05
Hokkaido Hokkaido Univ. Development of a Real-Time Processing Non-Linear Video Editing System for Full-Resolution 8K 60P Television Programs
Daiichi Koide, Kikuka Miura, Tetsuya Hayashida, Yoshiro Takiguchi (NHK), Teruyuki Murata, Koji Murakami, Toshiteru Yoshida (Sakura Eiki)
A non-linear video editing system capable of real-time processing and reproduction of 8K video with full resolution (4:2... [more] BCT2018-61
pp.5-8
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Real time wet hair simulation interacting with Eulerian Water
Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ)
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] AIT2018-50
pp.25-27
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
10:45
Tokyo Tokyo University of Technology A System for Light-Art-Like Representation of Human Silhouettes
Momoko Tsuchiya, Takayuki Itoh (Ochanomizu Univ.), Yoshihisa Nitta (Tsuda), Michael Neff, Yuhan Liu (UC Davis)
Light art represents various objects by a light stroke drawn in the air. It takes 10 to 20 seconds to create a light art... [more] AIT2018-71
pp.107-110
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of automatic generation method for hieroglyphics of anime style flame effect
Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology)
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] AIT2018-103
pp.217-220
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology A Generation Method of Digital Animation-like Background Images from a Photographed Image
Ryoko Sunaga, Shuhei Kodama (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN)
It is required a lot of time, cost, and techniques to create background images for digital animation. In this research, ... [more] AIT2018-111
pp.249-252
3DMT, IDY, IST [detail] 2017-11-30
13:40
Kanagawa   [Invited Talk] VR research and applicationof CHUKYO TV
Tetsuya Kawamoto (CTV)
CHUKYO TV. BROADCASTING has been doing various efforts applying three-dimensional video and virtual reality technology 2... [more] IST2017-70 IDY2017-49 3DIT2017-40
pp.3-10
HI, VRPSY 2017-11-25
09:30
Ishikawa Kanazawa Institute of Technology Seasickness Suppressing Effect of Movie-Shooting Methods That Immerse Audiences in a Virtual Environment
Nao Fukuta, Hikaru Hasegawa, Kohei Watanabe, Atsuo Kawai, Naoki Isu (Mie Univ.)
It is considered that the cause of seasickness is a conflict of the visual and the vestibular sensations, and supposed t... [more] HI2017-74
pp.27-30
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