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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 23  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
16:15
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics
Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-72
pp.139-142
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
10:25
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Transmitted light rendering of human skin Research on real-time rendering
Gao Feng, Masaki Abe, Taichi Watanabe (TUT)
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] AIT2023-88
pp.189-190
ME 2023-02-04
15:45
Online online Real-time shading by anisotropic reflection based on the microstructure of woven fabrics
Shiori Iida, Kohe Tokoi (Wakayama Univ)
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] ME2023-19
pp.71-73
BCT, IEICE-SIS 2022-10-13
13:25
Aomori Hachinohe Institute of Technology
(Primary: On-site, Secondary: Online)
[Memorial Lecture] TOREZO, Information Camera Recording System -- Automatic Preparation of Information Camera Footages from all over Japan --
Takeshi Mine (Fuji TV)
Fuji Television developed TOREZO, that loop-records information camera from all over Japan and prepares earthquake foota... [more] BCT2022-53
pp.5-8
3DMT 2022-03-07
10:45
Online   Real-time interactive electroholography based on ray tracing with GPU
Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.)
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] 3DIT2022-9
pp.33-36
BCT, IEEE-BT 2021-03-12
15:35
  Online Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies
Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK)
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] BCT2021-26
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
An interactive crystal growth expression method using cellular automata
Kento Izawa (Wakayama Univ.)
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] AIT2020-157
pp.355-356
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Representation of stretch, pieces and their transitions in real-time rendering of flames
Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT)
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] AIT2020-158
pp.357-360
ME 2019-02-09
13:45
Kanagawa Kanto Gakuin University Robust Object Tracking for Dynamic Projection Mapping on Grasped Objects
Yuki Morikubo, Eugene San Lorenzo, Naoki Hashimoto (UEC)
Recently, dynamic projection mapping (DPM) which is a projection technique of editing appearance of moving real objects ... [more] ME2019-12
pp.35-38
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Real time wet hair simulation interacting with Eulerian Water
Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ)
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] AIT2018-50
pp.25-27
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
12:30
Tokyo Tokyo University of Technology Proposal of automatic generation method for hieroglyphics of anime style flame effect
Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology)
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] AIT2018-103
pp.217-220
AIT, IIEEJ, AS, CG-ARTS 2017-03-14
11:15
Tokyo Ochanomizu Univ. Regional Density Correction Model for Position Based Fluids
Taihei Meno, Reiji Tsuruno (Kyushu Univ.)
There is a position-based fluid simulation method as a method to calculate fine fluids in real time. In this method, inc... [more] AIT2017-53
pp.33-36
AIT, IIEEJ, AS 2016-03-09
11:54
Tokyo Tokyo Polytechnic Univ. Real-Time Line Rendering Using 2D Curvature
Takeshi Okuya, Shigekazu Sakai (Waseda Univ.)
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] AIT2016-49
pp.29-32
AIT, IIEEJ, AS 2014-03-17
11:00
Tokyo   Dynamic Coloring to Freehand Line Drawings in Online
Saori Kurata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ.)
We present a method for real-time coloring to freehand line drawings in parallel with being drawn on a tablet in online.... [more] AIT2014-58
pp.103-106
3DMT, IST, IDY 2012-10-30
11:40
Tokyo NHK STRL Development of Sampling Moire Camera for Phase Analysis and Application to Real-time 3D Shape Measurement
MotoharuMotoharu Fujigaki, Takayuki Shiokawa, Takuya Hara (Wakayama Univ.), Daisuke Asai (HIKARI), Yorinobu Murata (Wakayama Univ.)
A sampling moire camera was developed to measure two dimensional displacement of a structure in real-time by authors. Tw... [more] IST2012-53 IDY2012-47 3DIT2012-57
pp.21-24
AIT, 3DMT, OSJ-HODIC 2011-09-09
15:45
Chiba Nihon Univ. The comparative examination of the animation reconstructed image of the kinoform and the hologram which used high-precision liquid crystal device of a phase modulation type
Masataka Tozuka, Koki Sato (SIT), Kunihiko Takano (TMCIT), Makoto Ohki (SIT)
It is reconstructing an animation with the white LED or the red LD in the hologram data which was synthesized by the Fou... [more] AIT2011-72 3DIT2011-69
pp.25-28
IEICE-CQ, IEICE-MoNA, CE, BCT [detail] 2011-09-09
09:25
Kumamoto Pref. Univ. Kumamoto QoE Real-Time Estimation and Monitoring in Audiovisual and Haptic Interactive IP Communications
Eiichi Isomura, Shuji Tasaka, Toshiro Nunome (Nagoya Inst. of Tech.)
This report deals with audiovisual and haptic interactive IP communications and estimates QoE in real time. For real-tim... [more]
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] 2011-02-21
- 2011-02-22
Hokkaido Hokkaido University 3D Real-Time Motion Capture with a Monocular Camera Using a Particle Filter Based on Human Structure
Akio Kita, Yoshinobu Hagiweara, Hiroki Imamura, Yongwoon Choi (Soka Univ)
In this study, we propose the method for estimation of 3D arm position as the first step of a 3D real-time motion captur... [more] HI2011-4 ME2011-43 AIT2011-4
pp.53-57
IEICE-CS, IPSJ-AVM, BCT, IEICE-IE [detail] 2010-12-02
15:40
Kyoto Nagoya Univ Technologies of Contents-Protection and Access Control for ISDB-Tmm
Shinji Ishii (NTT), Yoshitaka Uchida, Toshiharu Morizumi (mmbi), Tatsuya Matsuda, Koichi Ito, Hidetaka Kuwano, Akihito Akutsu (NTT), Kimihiko Sekino (NTTdocomo)
(To be available after the conference date) [more] BCT2010-83
pp.55-59
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