Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 11:01 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Research on content development using VR and 3D game engine technology Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.) |
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] |
AIT2023-43 pp.29-32 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 16:15 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
A Study on Improving the Accuracy of Continuous Collision Detection of Rotating Rigid Bodies in Real-Time Graphics Hikaru Yamamoto, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-72 pp.139-142 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Transmitted light rendering of human skin Research on real-time rendering Gao Feng, Masaki Abe, Taichi Watanabe (TUT) |
Few of the CCD (Continuous Collision Detection) methods in today's computer games deal with rotational motion. In additi... [more] |
AIT2023-88 pp.189-190 |
ME |
2023-02-04 15:45 |
Online |
online |
Real-time shading by anisotropic reflection based on the microstructure of woven fabrics Shiori Iida, Kohe Tokoi (Wakayama Univ) |
In real-time computer graphics, fabrics often appear uniform. This is partly because the actual weave structure produces... [more] |
ME2023-19 pp.71-73 |
BCT, IEICE-SIS |
2022-10-13 13:25 |
Aomori |
Hachinohe Institute of Technology (Primary: On-site, Secondary: Online) |
[Memorial Lecture]
TOREZO, Information Camera Recording System
-- Automatic Preparation of Information Camera Footages from all over Japan -- Takeshi Mine (Fuji TV) |
Fuji Television developed TOREZO, that loop-records information camera from all over Japan and prepares earthquake foota... [more] |
BCT2022-53 pp.5-8 |
3DMT |
2022-03-07 10:45 |
Online |
|
Real-time interactive electroholography based on ray tracing with GPU Hashizo Hamada, Towa Mitani, Kohei Suzuki, Naoki Takada (Kochi Univ.) |
We realized a real-time electroholography for the aerial display of a three-dimensional object that were interactively t... [more] |
3DIT2022-9 pp.33-36 |
BCT, IEEE-BT |
2021-03-12 15:35 |
  |
Online |
Study on a basic implementation of real-time composition with shot images toward broadcast-use virtual reality movies Daiichi Koide, Yasutaka Maeda, Kensuke Hisatomi (NHK) |
Basic implementation of real-time composition with multiple shot images was studied for producing broadcast-use virtual ... [more] |
BCT2021-26 pp.33-36 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
An interactive crystal growth expression method using cellular automata Kento Izawa (Wakayama Univ.) |
There are many crystal growth expressions in interactive contents. However, crystal growth in interactive content is oft... [more] |
AIT2020-157 pp.355-356 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Representation of stretch, pieces and their transitions in real-time rendering of flames Sayaka Yamamoto, Yoshihisa Kanematsu, Masaki Abe, Taichi Watanabe, Koji Mikami (TUT) |
Real-time expression of flame is used in various contents such as games. However, there is no method capable of sufficie... [more] |
AIT2020-158 pp.357-360 |
ME |
2019-02-09 13:45 |
Kanagawa |
Kanto Gakuin University |
Robust Object Tracking for Dynamic Projection Mapping on Grasped Objects Yuki Morikubo, Eugene San Lorenzo, Naoki Hashimoto (UEC) |
Recently, dynamic projection mapping (DPM) which is a projection technique of editing appearance of moving real objects ... [more] |
ME2019-12 pp.35-38 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Real time wet hair simulation interacting with Eulerian Water Takashi Nishihama, Tetsuya Murakami, Kohei Tokoi (Wakayama Univ) |
In this presentation, we propose an interactive hair simulation method considering interaction between water and hair. T... [more] |
AIT2018-50 pp.25-27 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 12:30 |
Tokyo |
Tokyo University of Technology |
Proposal of automatic generation method for hieroglyphics of anime style flame effect Taishi Suzuki, Koji Mikami, Yosuke Nakamura (Tokyo Univ of Technology) |
In recent years, the number of games using animated graphics has increased. Among them, many flame effects have complica... [more] |
AIT2018-103 pp.217-220 |
AIT, IIEEJ, AS, CG-ARTS |
2017-03-14 11:15 |
Tokyo |
Ochanomizu Univ. |
Regional Density Correction Model for Position Based Fluids Taihei Meno, Reiji Tsuruno (Kyushu Univ.) |
There is a position-based fluid simulation method as a method to calculate fine fluids in real time. In this method, inc... [more] |
AIT2017-53 pp.33-36 |
AIT, IIEEJ, AS |
2016-03-09 11:54 |
Tokyo |
Tokyo Polytechnic Univ. |
Real-Time Line Rendering Using 2D Curvature Takeshi Okuya, Shigekazu Sakai (Waseda Univ.) |
In the inking process of cartoon rendering, the line was given change and the method of changing the thickness of the li... [more] |
AIT2016-49 pp.29-32 |
AIT, IIEEJ, AS |
2014-03-17 11:00 |
Tokyo |
|
Dynamic Coloring to Freehand Line Drawings in Online Saori Kurata, Hiroshi Mori, Fubito Toyama, Kenji Shoji (Utsunomiya Univ.) |
We present a method for real-time coloring to freehand line drawings in parallel with being drawn on a tablet in online.... [more] |
AIT2014-58 pp.103-106 |
3DMT, IST, IDY |
2012-10-30 11:40 |
Tokyo |
NHK STRL |
Development of Sampling Moire Camera for Phase Analysis and Application to Real-time 3D Shape Measurement MotoharuMotoharu Fujigaki, Takayuki Shiokawa, Takuya Hara (Wakayama Univ.), Daisuke Asai (HIKARI), Yorinobu Murata (Wakayama Univ.) |
A sampling moire camera was developed to measure two dimensional displacement of a structure in real-time by authors. Tw... [more] |
IST2012-53 IDY2012-47 3DIT2012-57 pp.21-24 |
AIT, 3DMT, OSJ-HODIC |
2011-09-09 15:45 |
Chiba |
Nihon Univ. |
The comparative examination of the animation reconstructed image of the kinoform and the hologram which used high-precision liquid crystal device of a phase modulation type Masataka Tozuka, Koki Sato (SIT), Kunihiko Takano (TMCIT), Makoto Ohki (SIT) |
It is reconstructing an animation with the white LED or the red LD in the hologram data which was synthesized by the Fou... [more] |
AIT2011-72 3DIT2011-69 pp.25-28 |
IEICE-CQ, IEICE-MoNA, CE, BCT [detail] |
2011-09-09 09:25 |
Kumamoto |
Pref. Univ. Kumamoto |
QoE Real-Time Estimation and Monitoring in Audiovisual and Haptic Interactive IP Communications Eiichi Isomura, Shuji Tasaka, Toshiro Nunome (Nagoya Inst. of Tech.) |
This report deals with audiovisual and haptic interactive IP communications and estimates QoE in real time. For real-tim... [more] |
|
IEICE-ITS, IEICE-IE, AIT, HI, ME [detail] |
2011-02-21 - 2011-02-22 |
Hokkaido |
Hokkaido University |
3D Real-Time Motion Capture with a Monocular Camera Using a Particle Filter Based on Human Structure Akio Kita, Yoshinobu Hagiweara, Hiroki Imamura, Yongwoon Choi (Soka Univ) |
In this study, we propose the method for estimation of 3D arm position as the first step of a 3D real-time motion captur... [more] |
HI2011-4 ME2011-43 AIT2011-4 pp.53-57 |
IEICE-CS, IPSJ-AVM, BCT, IEICE-IE [detail] |
2010-12-02 15:40 |
Kyoto |
Nagoya Univ |
Technologies of Contents-Protection and Access Control for ISDB-Tmm Shinji Ishii (NTT), Yoshitaka Uchida, Toshiharu Morizumi (mmbi), Tatsuya Matsuda, Koichi Ito, Hidetaka Kuwano, Akihito Akutsu (NTT), Kimihiko Sekino (NTTdocomo) |
(To be available after the conference date) [more] |
BCT2010-83 pp.55-59 |