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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
Tokyo Tokyo University of Technology
Relationship Between Sound Production and Listening Stance of POV Shot Style Audio Drama
China Miyazono, Ken'ichiro Ito, Akinori Ito (TUT)
In this research, we named the audio dramas such as "for me" as "POV shot type audio drama" and tried to analyze the dir... [more] AIT2020-104
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
Tokyo Tokyo University of Technology
Flower Tone -- Interactive sound application development using iSCkit --
Ayane Nagai, Rena Aizawa, Akinori Ito (TUT), Kengo Watanabe (WDKK), Kunio Kondo (TUT)
In this research, we developed an application using iSuperColliderKit. We report on an application called “ Flower Tone ... [more] AIT2020-124
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
Tokyo Waseda Univ. Development of Sound Design Tool for AR Games
Akihiro Yoneyama, Akinori Ito, Koji Mikami (TUT)
In this presentation, we demonstrate sound design tool assuming AR sound production. We have developed the AR sound desi... [more] AIT2019-145
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
Tokyo Tokyo University of Technology A Fundamental Study on a Structural Analysis Method of "Point of View Shot Style" Audio Drama applied the Theory of Cinema Audio -- Through a Case Study of Romantic Audio Drama for Female --
China Miyazono, Akinori Ito, Ken'ichiro Ito (TUT)
No research has been conducted on the sound design of audio dramas composed only of sound. In this research, we used the... [more] AIT2018-62
AIT, IIEEJ, AS 2016-03-09
Tokyo Tokyo Polytechnic Univ. Procedural Sound Design Tool for Magical Visual Expression in Japanese Animation
Nana Satou, Akinori Ito, Koji Mikami (TUT)
Sound effect is the important part of fantastical scene in ANIME, especially for girls ANIME. However the sound design m... [more] AIT2016-75
AIT, IIEEJ, AS 2016-03-09
Tokyo Tokyo Polytechnic Univ. Research on Design Patterns for Game Sound Triggering in Continuous Visual Expression
Nonoka Watanabe, Akinori Ito, Ken'ichiro Ito (TUT)
The visual expressions of games associated with game-mechanics are divided into two types, one is an event as a trigger,... [more] AIT2016-85
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