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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 43  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Smartphone User Support System on the Cross-Device Interaction Approach Using Annotation List
Yoshiaki Ozaki, Koichi Yamada, Hidetaka Masuda (Tokyo Denki Univ.)
In recent years, the opportunity for individuals to use multiple mobile devices has increased. However, the current devi... [more] AIT2024-123
pp.311-314
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
14:30
Tokyo Tokyo University of Technology Development of a Plant Modeling Tool Using Templates to Enhance Creativity
Honoka Kin, Shuhei Kodama, Tomoaki Moriya, Tokiichiro Takahashi (TDU)
Nowadays, an environment is becoming established that allows individuals to easily create visual works such as 3D comput... [more] AIT2024-134
pp.362-365
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
12:40
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
A Vignette-Style Background Modeling Support System Using Triangular Composition
MircoHitomu Tanaka, Shuhei Kodama (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
A vignette-style image is a background image that looks like a part of the world where characters live. The vignette-sty... [more] AIT2023-121
pp.305-308
ME 2023-02-04
14:15
Online online Three-Dimensional Analysis of Field of View Concentration in Multi-View Video Shooting Support and its application
Keito Kawamura, Shogo Tokai (Univ. of Fukui)
In acquiring a dynamic 3D situation of a subject scene, a multi-view simultaneous shooting environment using mobile devi... [more] ME2023-14
pp.53-56
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:17
Online Online Development of information management system for Manga storyboard
Kazuya Sawada, Kai Lenz, Masanori Kakimoto (TUT)
Manga production is complicated and difficult. In particular, Manga storyboard production is of high importance and diff... [more] AIT2022-48
pp.41-44
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
09:29
Online Online A scenario composition support system using force directed graph.
Yuki Endo, Kai Lenz, Masanori Kakimoto (TUT)
In scenario production, it is necessary to grasp the information of the work in order to prevent the composition from co... [more] AIT2022-49
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
15:51
Online Online An AR-based Display System of Reference Information for Self-study with Hand-Motion Input based on Posture Recognition by Machine Learning
Rikuto Ando, Mitsunori Makino (Chuo Univ.)
To support mathematics learning, we propose an AR system that displays information on a desk. This system uses machine l... [more] AIT2022-90
pp.201-204
AIT, IIEEJ, AS, CG-ARTS 2022-03-08
10:30
Online Online Spectator support system for e-sports using smartphones
Ren Katagiri, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT)
Abstract E-sports are becoming more popular in the world year by year, and the number of spectators is increasing. Ther... [more] AIT2022-130
pp.341-344
AIT, ME, MMS, IEICE-IE, IEICE-ITS [detail] 2022-02-21
11:00
Online online Illustration author style translation using SailormoonRedraw data
Keita Awane, Daichi Horita, Hikaru Ikuta, Yusuke Matsui (UTokyo), Naohiro Yanase (BOOK WALKER), Kiyoharu Aizawa (UTokyo)
The author characteristics of illustrations can be divided into two elements: "what to draw" and "how to draw". The latt... [more]
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:45
Online Online Generating Naturally Animated Crowd Scenes with Non-Player Characters Based on Arousal-Valence Model -- Reproduction of Audience Interaction --
Ryo Oji, Ruizhe Li, Masanori Nakayama, Issei Fujishiro (Keio Univ.)
Humanoid non-player characters (NPC's) in video games generally behave like a robot performing only their predetermined ... [more] AIT2021-37
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal of shooting angle of view reproduction application on the stage of pilgrimage to sacred places using AR technology
Nian Lian, Kunio Kondo, Kazuo Sasaki (TUT)
Recently, along with the widespread use of ICT in the tourism field, the means of providing information have changed. In... [more] AIT2021-60
pp.113-114
ME 2021-02-27
14:00
    A System for Joining Body Part Motions Using Reinforcement Learning
Takumu Matsushita, Asako Soga (Ryukoku Univ)
In this study, we developed a system for joining body-part motions using reinforcement learning with the aim of supporti... [more] ME2021-43
pp.57-58
IIEEJ, AIT 2020-09-17
13:58
Online   An AR Support System for Practicing Circuit Driving In Auto Racing
Kazuma Ohara, Keito Tanizaki (Tokyo Denki Univ.), Tokiichiro Takahashi (Tokyo Denki Univ./ASTRODESIGN)
We have already developed an AR support system that allows users to practice racing line and braking position while driv... [more] AIT2020-164
pp.9-12
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Research on support system for anime character settings based on analysis of characters personality
Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT)
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] AIT2020-142
pp.307-310
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
Smart Layer Splitter: An Automatic Layer Splitting System for Coloring Process of Creating Digital Illustration
Yu Watanabe, Hironobu Abe (Tokyo Denki Univ.)
In the color painting process, which is one process of digital illustration production, it is necessary to split the lin... [more] AIT2020-146
pp.317-320
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
14:20
Tokyo Tokyo University of Technology
(Cancelled)
A Pose Design System for 3D Characters by Applying Retrieved Results Based on Partial Similarities
Mayuko Ohi (TDU), Tokiichiro Takahashi (TDU/ASTRODESIGN,Inc.)
Illustrators often use a model of a posed 3D character as reference for drawing illustrations. However, it is not easy f... [more] AIT2020-154
pp.345-348
HI, VRPSY 2019-11-08
15:20
Osaka Kindai Univ. Effects of auditory information synchronized with physical movement on performance of Japanese calligraphy
Yui Asakawa (Yokohama National Univ.), Katsunori Okajima (Yokohama National Univ)
Conventionally, visualization using images or mirrors is often used to acquire skills in sports and education. On the ot... [more] HI2019-76
pp.21-24
ME 2019-07-16
14:30
Tokyo   Examination of Image Measurement Method for Scallop Aquaculture
Amuro Ishii, Koichiro Enomoto (USP), Masashi Toda (KU), Takuma Kawasaki, Yohei Shimizu, Koji Miyoshi, Yasuhiro Kuwahara (HRO)
In scallop aquaculture, periodical surveys of aquaculture status and sampling surveys at the time of shipment size confi... [more] ME2019-88
pp.23-26
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:45
Tokyo Waseda Univ. A Design Interface for Balance Toy Using Automatic Weight Adjustment
YiKang Li, Haoran Xie, Kazunori Miyata (JAIST)
The balance toy is traditional and popular toy, called YAJIROBEE in Japan. The common structure of this balance toy is c... [more] AIT2019-61
pp.45-48
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
11:15
Tokyo Waseda Univ. Development of Robot Character Design Support System with Armed Consideration
Yuji Miyazaki, Ryuta Motegi, Yoshihisa Kanematsu, Koji Mikami (TUT)
Interview with Kawahori and Tsukuda [1], it turns out that armament affects robot design. In this research, we developed... [more] AIT2019-122
pp.255-258
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