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All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 17 of 17  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
10:55
Tokyo Tokyo University of Technology SVR-4 ver.2 -- An Educational VR content for rammed earth house builders in Bhutan --
Ayaka Tamura, Masaya Furukawa (Nagoya City Univ.), Sonam Tshewang (DLGDM), Ryu Nakagawa (Nagoya City Univ.)
"SVR-4 ver.2" is a new version of the Educational VR content "SVR-4" for rammed earth house builders in Bhutan. The prev... [more] AIT2024-60
pp.97-100
AIT, IIEEJ, AS, CG-ARTS 2024-03-05
13:30
Tokyo Tokyo University of Technology An Examination of Fatigue Emergence for Reading in VR
Shogo Nishida, Kei Kanari, Mie Sato (Utsunomiya Univ.)
In the field of education, teaching materials using virtual reality (VR) technology have been developed. Although there ... [more] AIT2024-74
pp.149-152
ME 2024-02-10
13:30
Online online Three-Dimensional Digitalization of the Statue of Prince Shotoku and Interactive VR Theater Using HMD
Wenze Song, Yuta Nakauchi, Asako Soga (Ryukoku Univ.)
This study aimed to enhance the understanding of Buddha statues, particularly focusing on the Statue of Prince Shotoku. ... [more] ME2024-11
pp.40-41
HI, VRPSY, JSKE 2023-11-11
10:20
Wakayama Wakayama Big-ai, Room 801 Effect of foot contact on the VR motion-sickness of VR swing
Hongyu Pan, Kmika Tsuchihashi, Mitsuhito Ando, Haruo Noma (Rits)
In the VR experience, we often feel dizziness and nausea, such effects prevent the advancement and widespread adoption o... [more] HI2023-23
pp.33-36
AIT, IIEEJ, AS, CG-ARTS 2023-03-06
11:01
Tokyo Tokyo Polytechnic Univ. (Nakano)
(Primary: On-site, Secondary: Online)
Research on content development using VR and 3D game engine technology
Wenzhen Wang, Hiroyuki Kose, Takashi Mihara (Toyo Univ.), Hapnes Toba, Sulaeman Santo (Maranatha Christian Univ.), Terutoshi Tada (Toyo Univ.)
The purposes of this research are "Content development to manipulate real space from virtual space" and "Content develop... [more] AIT2023-43
pp.29-32
ME 2022-02-12
15:30
Online online Morphing based VR space generation from multiple ominidirectional views
Kousuke Deki, Chao Zhang, Shogo Tokai (Univ. of Fukui)
With the development of VR technology, there is an increasing demand for VR experiences in real scenes. One of the exist... [more] ME2022-21
pp.79-82
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
11:15
Online Online Proposal for an application to correct amblyopia using VR technology
Bai Wanle, Kunio Kondo, Kazuo Sasaki (TUT)
With the technological advances of the last few years, it could be a great potential in amblyopia recovery: the use of V... [more] AIT2021-58
pp.109-110
AIT, IIEEJ, AS, CG-ARTS 2021-03-08
15:00
Online Online Research on game-like quality of TRPG using VR technology
Takeru Ishii, Tomokazu Ishikawa (Toyo Univ)
In recent years, contents using 3D technologies have become common in TV, movies, and games. Furthermore, with the atten... [more] AIT2021-116
pp.291-292
AIT, IIEEJ, AS, CG-ARTS 2020-03-13
12:50
Tokyo Tokyo University of Technology
(Cancelled)
Pre-Stimuli: Accelerating Human Reaction in Virtual Reality Using EMS
GE Hanyang, XIE Haoran, Miyata Kazunori (JAIST)
This work proposes Pre-Stimuli, a force-feedback approach to accelerate human reaction and maintain a sense of user cont... [more] AIT2020-113
pp.211-214
IEICE-IE, IEICE-EMM, IEICE-LOIS, IEE-CMN, ME, IPSJ-AVM [detail] 2019-09-19
16:10
Niigata Tokimeito, Niigata University [Invited Talk] Current Topics on Computer Graphics -- Report of SIGGRAPH2019 --
Masayuki Nakajima (Tokyo Tech)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2019-112
pp.37-44
AIT, IIEEJ, AS, CG-ARTS 2019-03-12
14:30
Tokyo Waseda Univ. VR Pachinko -- Fusion of digital and analog --
Tatsuhiko Hibino (Kyoraku)
We've provided development, manufacturing and sales of pachinko machines.Using VR technology, we built a revolutionary s... [more] AIT2019-76
pp.105-108
IEE-CMN, IEICE-EMM, IEICE-LOIS, IEICE-IE, ME [detail] 2018-09-28
15:40
Oita Beppu Int'l Convention Ctr. aka B-CON Plaza [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2018 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2018-101
pp.95-102
AIT, IIEEJ, AS, CG-ARTS 2018-03-16
14:15
Tokyo Tokyo University of Technology [Poster Presentation] Potential as a media content of Gothic and Lolita fashion
May Watanabe, Kazuo Sasaki (TUT), Meeko Kuwahara (Meisei Univ.)
In this research, we propose and evaluate the spatial expression that introduces the fashion of "Gothic & Lolita" which ... [more] AIT2018-128
pp.311-313
ME, IEICE-EMM, IEICE-IE, IEICE-LOIS, IEE-CMN [detail] 2017-09-04
15:50
Kyoto Kyoto Univ. (Clock Tower Centennial Hall) [Invited Talk] Current Topics in Computer Graphics -- Report of SIGGRAPH2017 --
Masayuki Nakajima (Uppsala Univ.)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2017-87
pp.35-42
ME, JSKE 2015-10-30
08:30
Aichi   [Invited Talk] Current Topics on Computer graphics -- Report of SIGGRAPH2015 --
Masayuki Nakajima (UU)
CG ,Human Interface, Multimedia, Virtual Reality Technology are improved rapidly these days for many kind1s of fields... [more] ME2015-111
pp.29-34
ME 2010-02-27
13:00
Kanagawa Kanto Gakuin Univ. A study on automatic camera work generation for VR systems adapted to individual and viewing environments
Manami Konya, Mie Sato, Tomoharu Ishikawa, Miyoshi Ayama, Masao Kasuga, Sumei Guo (Utsunomiya Univ.), Hisashi Oguro (TOPPAN)
Recently, virtual reality (VR) technique is universally used due to the development of the image technology. We can expe... [more] ME2010-62
pp.53-56
ME, JSKE 2008-10-23
13:40
Hokkaido Hokkaido Univ. [Special Talk] SIGGRAPH2008 paper summary
Hiroki Takahashi (UEC)
SIGGRAPH is an international conference related to CG(Computer Graphics)
and interactive technology.
This annual conf... [more]
ME2008-163
pp.7-10
 Results 1 - 17 of 17  /   
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