Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 14:02 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Whale Breaching Animation Production Method Based on Motion Analysis Shota Kato, Motonobu Kawashima, Daichi Hayakawa (TUT) |
In CG based video and game content works, breaching animations of aquatic creatures jumping out of water can be seen. To... [more] |
AIT2023-56 pp.77-80 |
AIT, IIEEJ, AS, CG-ARTS |
2023-03-06 10:25 |
Tokyo |
Tokyo Polytechnic Univ. (Nakano) (Primary: On-site, Secondary: Online) |
Categorization of Japanese Animation Characters Based on Statistical Analysis of the Description of the Traits Akifumi Tanimura, Suguru Matsuyoshi, Yoshihisa Kanematsu, Koji Mikami (TUT) |
Character introductions on websites tend to describe the character's personality. The purpose of this study is to clarif... [more] |
AIT2023-94 pp.209-212 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 10:05 |
Online |
Online |
Concurrent Color Scheme Timelines in Animation Yuki Narayama, Kai Lenz, Kakimoto Masanori (TUT) |
Nowadays, tools and methods for more efficient production are being developed and researched on a daily basis.The produc... [more] |
AIT2022-52 pp.57-60 |
AIT, IIEEJ, AS, CG-ARTS |
2022-03-08 13:50 |
Online |
Online |
Series composition support based on story analysis of anime with original screenplays Takunori Sone, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Suguru Matsuyoshi, Koji Mikami (TUT) |
The series structure of TV animation is implicit and unclear in many aspects. It is difficult to organize the number and... [more] |
AIT2022-133 pp.353-356 |
AIT, IIEEJ, AS, CG-ARTS |
2020-03-13 14:20 |
Tokyo |
Tokyo University of Technology (Cancelled) |
Research on support system for anime character settings based on analysis of characters personality Akifumi Tanimura, Yoshihisa Kanematsu, Koji Mikami, Kunio Kondo (TUT) |
The character personality is considered by the viewer based on the character's characteristics, habit, behavior, and the... [more] |
AIT2020-142 pp.307-310 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 14:00 |
Tokyo |
Waseda Univ. |
Research on trends of three-dimensionality over decades in Japanese animation Takumi Miki, Suguru Saito (Tokyo Tech) |
Recent years, animations created with 3DCG are increasing. It often causes excessive
three-dimensionality when composed... [more] |
AIT2019-67 pp.69-71 |
AIT, IIEEJ, AS, CG-ARTS |
2019-03-12 11:15 |
Tokyo |
Waseda Univ. |
Impression design support method of characters based on analysis of Anime movie Akifumi Tanimura, Yoshihisa Kanematsu (TUT), Ryuta Motegi (TMU), Koji Mikami, Kunio Kondo (TUT) |
The character plays an important role of leaving the impression to an unspecified number of viewers. In this research, w... [more] |
AIT2019-125 pp.267-269 |
AIT, IIEEJ, AS, CG-ARTS |
2018-03-16 10:45 |
Tokyo |
Tokyo University of Technology |
A Sound Assembling System for Anime with Technical Terms of Pre-Production
-- Based on Onomatopoeia Research and Analysis of Anime Moving Images -- Takuma Hirayama, Akinori Ito (TUT), Kengo Watanabe (WD), Ken'ichiro Ito (TUT) |
Onomatopoeia written in anime storyboard and trending film direction that anime setting and director and sound director ... [more] |
AIT2018-76 pp.125-128 |
HI |
2013-12-06 16:15 |
Okinawa |
Okinawa Industry Support Center |
Analysis of Face Drawing of Characters at Turning in Japanese Hand-Drawn Animation Wataru Mano (Tokyo Tech), Suguru Saito (Ochanomizu Univ.) |
Character motion in hand-drawn animations are illustrated by unrealistic way. However, we seldom mind the difference bet... [more] |
HI2013-68 pp.25-28 |
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